#![allow(unused_variables)]
use crate::prelude::*;
use crate::{Actor, Widget};
use std::fmt;
#[derive(Debug)]
pub struct Frame {
pub child: Option<Actor>,
widget: Widget,
}
impl Frame {
pub fn new() -> Frame {
unimplemented!()
}
}
impl Default for Frame {
fn default() -> Self {
Self::new()
}
}
impl Object for Frame {}
impl Is<Frame> for Frame {}
impl AsRef<Frame> for Frame {
fn as_ref(&self) -> &Frame {
self
}
}
impl Is<Widget> for Frame {}
impl AsRef<Widget> for Frame {
fn as_ref(&self) -> &Widget {
&self.widget
}
}
impl Is<Actor> for Frame {}
impl AsRef<Actor> for Frame {
fn as_ref(&self) -> &Actor {
let actor: &Actor = self.widget.as_ref();
actor
}
}
impl fmt::Display for Frame {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Frame")
}
}