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pub trait EdgeInsetsGeometry {
// collapsedSize → Size
// The size that this EdgeInsets would occupy with an empty interior.
// read-only
// flipped → EdgeInsetsGeometry
// An EdgeInsetsGeometry with top and bottom, left and right, and start and end flipped.
// read-only
// hashCode → int
// The hash code for this object.
// read-only, override
// horizontal → double
// The total offset in the horizontal direction.
// read-only
// isNonNegative → bool
// Whether every dimension is non-negative.
// read-only
// runtimeType → Type
// A representation of the runtime type of the object.
// read-only, inherited
// vertical → double
// The total offset in the vertical direction.
// read-only
// Returns the sum of two EdgeInsetsGeometry objects.
// add(EdgeInsetsGeometry other) -> EdgeInsetsGeometry
// The total offset in the given direction.
// along(Axis axis) -> double
// Returns a new EdgeInsetsGeometry object with all values greater than or equal to min, and less than or equal to max.
// clamp(EdgeInsetsGeometry min, EdgeInsetsGeometry max) -> EdgeInsetsGeometry
// Returns a new size that is smaller than the given size by the amount of inset in the horizontal and vertical directions.
// deflateSize(Size size) -> Size
// Returns a new size that is bigger than the given size by the amount of inset in the horizontal and vertical directions.
// inflateSize(Size size) -> Size
// Convert this instance into an EdgeInsets, which uses literal coordinates (i.e. the left coordinate being explicitly a
// distance from the left, and the right coordinate being explicitly a distance from the right).
// resolve(TextDirection? direction) -> EdgeInsets
// Returns the difference between two EdgeInsetsGeometry objects.
// subtract(EdgeInsetsGeometry other) -> EdgeInsetsGeometry
}
pub struct NoneEdgeInsetsGeometry;
impl EdgeInsetsGeometry for NoneEdgeInsetsGeometry {
}