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2D game-engine

Modules

Animation

Asset management

Debug utilites

Display

Input

Math

Platform

Scene management

Scription support

Sound system

Subsystems

Swf support

General engine utilites

Web support

Structs

Components are bits of data and logic that can be added to entities.

A component that manages a set of Disposable objects. When this component is removed from its owner, all managed Disposables are disposed.

A node in the entity hierarchy, and a collection of components.

By default should be TextureFormat::Rgba32Uint For Depth And Stencil use TextureFormat::Depth32Float, TextureFormat::Depth24Plus, TextureFormat::Depth24PlusStencil8

Adjusts the update speed of an entity (and its components and children). Can be used for slow motion and fast forward effects.

Provides access to all the different subsystems implemented on each platform.

Enums

Traits

Type Definitions