Module components::engine::d2
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2D game-engine
Modules
Animation
Asset management
Debug utilites
Display
Input
Math
Platform
Scene management
Scription support
Sound system
Subsystems
Swf support
General engine utilites
Web support
Structs
Components are bits of data and logic that can be added to entities.
A component that manages a set of Disposable objects. When this component is removed from its owner, all managed Disposables are disposed.
A node in the entity hierarchy, and a collection of components.
By default should be TextureFormat::Rgba32Uint For Depth And Stencil use TextureFormat::Depth32Float, TextureFormat::Depth24Plus, TextureFormat::Depth24PlusStencil8
Adjusts the update speed of an entity (and its components and children). Can be used for slow motion and fast forward effects.
Provides access to all the different subsystems implemented on each platform.