Expand description
Display
Structs
A particle system configuration, that can be used to create emitter sprites. The configuration is loaded from a .pex file, authored in a tool such as Particle Designer.
A sprite that displays a particle system.
A sprite that displays a rectangle filled with a given color.
A bitmap font, created in any tool that exports the BMFont format, such as the original BMFont editor, Hiero, or Glyph Designer.
Represents a single glyph in a bitmap font.
A fixed-size sprite that displays a single texture.
A resizable sprite that tiles a texture over its area.
Measures and lays out a block of text, handling word wrapping, alignment and newline characters.
A sprite that displays a line of text using a bitmap font.
Enums
Blend mode used to composite a sprite.
A display orientation for devices, used by Stage.lockOrientation()
.
Traits
Draws to a surface.
A sub-region of a texture atlas, created by Texture.subTexture
.
A loaded texture image.