BuildArgs

Struct BuildArgs 

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pub struct BuildArgs {
Show 22 fields pub src: Option<PathBuf>, pub package: Option<PackageName>, pub all_packages: bool, pub out_dir: Option<PathBuf>, pub sdist: bool, pub wheel: bool, pub list: bool, pub build_logs: bool, pub no_build_logs: bool, pub force_pep517: bool, pub clear: bool, pub create_gitignore: bool, pub no_create_gitignore: bool, pub build_constraints: Vec<Maybe<PathBuf>>, pub require_hashes: bool, pub no_require_hashes: bool, pub verify_hashes: bool, pub no_verify_hashes: bool, pub python: Option<Maybe<String>>, pub resolver: ResolverArgs, pub build: BuildOptionsArgs, pub refresh: RefreshArgs,
}

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§src: Option<PathBuf>

The directory from which distributions should be built, or a source distribution archive to build into a wheel.

Defaults to the current working directory.

§package: Option<PackageName>

Build a specific package in the workspace.

The workspace will be discovered from the provided source directory, or the current directory if no source directory is provided.

If the workspace member does not exist, uv will exit with an error.

§all_packages: bool

Builds all packages in the workspace.

The workspace will be discovered from the provided source directory, or the current directory if no source directory is provided.

If the workspace member does not exist, uv will exit with an error.

§out_dir: Option<PathBuf>

The output directory to which distributions should be written.

Defaults to the dist subdirectory within the source directory, or the directory containing the source distribution archive.

§sdist: bool

Build a source distribution (“sdist”) from the given directory.

§wheel: bool

Build a binary distribution (“wheel”) from the given directory.

§list: bool

When using the uv build backend, list the files that would be included when building.

Skips building the actual distribution, except when the source distribution is needed to build the wheel. The file list is collected directly without a PEP 517 environment. It only works with the uv build backend, there is no PEP 517 file list build hook.

This option can be combined with --sdist and --wheel for inspecting different build paths.

§build_logs: bool§no_build_logs: bool

Hide logs from the build backend.

§force_pep517: bool

Always build through PEP 517, don’t use the fast path for the uv build backend.

By default, uv won’t create a PEP 517 build environment for packages using the uv build backend, but use a fast path that calls into the build backend directly. This option forces always using PEP 517.

§clear: bool

Clear the output directory before the build, removing stale artifacts.

§create_gitignore: bool§no_create_gitignore: bool

Do not create a .gitignore file in the output directory.

By default, uv creates a .gitignore file in the output directory to exclude build artifacts from version control. When this flag is used, the file will be omitted.

§build_constraints: Vec<Maybe<PathBuf>>

Constrain build dependencies using the given requirements files when building distributions.

Constraints files are requirements.txt-like files that only control the version of a build dependency that’s installed. However, including a package in a constraints file will not trigger the inclusion of that package on its own.

§require_hashes: bool

Require a matching hash for each requirement.

By default, uv will verify any available hashes in the requirements file, but will not require that all requirements have an associated hash.

When --require-hashes is enabled, all requirements must include a hash or set of hashes, and all requirements must either be pinned to exact versions (e.g., ==1.0.0), or be specified via direct URL.

Hash-checking mode introduces a number of additional constraints:

  • Git dependencies are not supported.
  • Editable installations are not supported.
  • Local dependencies are not supported, unless they point to a specific wheel (.whl) or source archive (.zip, .tar.gz), as opposed to a directory.
§no_require_hashes: bool§verify_hashes: bool§no_verify_hashes: bool

Disable validation of hashes in the requirements file.

By default, uv will verify any available hashes in the requirements file, but will not require that all requirements have an associated hash. To enforce hash validation, use --require-hashes.

§python: Option<Maybe<String>>

The Python interpreter to use for the build environment.

By default, builds are executed in isolated virtual environments. The discovered interpreter will be used to create those environments, and will be symlinked or copied in depending on the platform.

See uv help python to view supported request formats.

§resolver: ResolverArgs§build: BuildOptionsArgs§refresh: RefreshArgs

Trait Implementations§

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impl Args for BuildArgs

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fn group_id() -> Option<Id>

Report the ArgGroup::id for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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impl FromArgMatches for BuildArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.

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The archived version of the pointer metadata for this type.
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Writes data to out indicating that a T is niched.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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