Commands

Enum Commands 

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pub enum Commands {
Show 15 variants Auth(AuthNamespace), Project(Box<ProjectCommand>), Tool(ToolNamespace), Python(PythonNamespace), Pip(PipNamespace), Venv(VenvArgs), Build(BuildArgs), Publish(PublishArgs), Workspace(WorkspaceNamespace), BuildBackend { command: BuildBackendCommand, }, Cache(CacheNamespace), Self_(SelfNamespace), Clean(CleanArgs), GenerateShellCompletion(GenerateShellCompletionArgs), Help(HelpArgs),
}

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Auth(AuthNamespace)

Manage authentication.

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Project(Box<ProjectCommand>)

Manage Python projects.

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Tool(ToolNamespace)

Run and install commands provided by Python packages.

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Python(PythonNamespace)

Manage Python versions and installations

Generally, uv first searches for Python in a virtual environment, either active or in a .venv directory in the current working directory or any parent directory. If a virtual environment is not required, uv will then search for a Python interpreter. Python interpreters are found by searching for Python executables in the PATH environment variable.

On Windows, the registry is also searched for Python executables.

By default, uv will download Python if a version cannot be found. This behavior can be disabled with the --no-python-downloads flag or the python-downloads setting.

The --python option allows requesting a different interpreter.

The following Python version request formats are supported:

  • <version> e.g. 3, 3.12, 3.12.3
  • <version-specifier> e.g. >=3.12,<3.13
  • <version><short-variant> (e.g., 3.13t, 3.12.0d)
  • <version>+<variant> (e.g., 3.13+freethreaded, 3.12.0+debug)
  • <implementation> e.g. cpython or cp
  • <implementation>@<version> e.g. cpython@3.12
  • <implementation><version> e.g. cpython3.12 or cp312
  • <implementation><version-specifier> e.g. cpython>=3.12,<3.13
  • <implementation>-<version>-<os>-<arch>-<libc> e.g. cpython-3.12.3-macos-aarch64-none

Additionally, a specific system Python interpreter can often be requested with:

  • <executable-path> e.g. /opt/homebrew/bin/python3
  • <executable-name> e.g. mypython3
  • <install-dir> e.g. /some/environment/

When the --python option is used, normal discovery rules apply but discovered interpreters are checked for compatibility with the request, e.g., if pypy is requested, uv will first check if the virtual environment contains a PyPy interpreter then check if each executable in the path is a PyPy interpreter.

uv supports discovering CPython, PyPy, and GraalPy interpreters. Unsupported interpreters will be skipped during discovery. If an unsupported interpreter implementation is requested, uv will exit with an error.

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Pip(PipNamespace)

Manage Python packages with a pip-compatible interface.

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Venv(VenvArgs)

Create a virtual environment.

By default, creates a virtual environment named .venv in the working directory. An alternative path may be provided positionally.

If in a project, the default environment name can be changed with the UV_PROJECT_ENVIRONMENT environment variable; this only applies when run from the project root directory.

If a virtual environment exists at the target path, it will be removed and a new, empty virtual environment will be created.

When using uv, the virtual environment does not need to be activated. uv will find a virtual environment (named .venv) in the working directory or any parent directories.

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Build(BuildArgs)

Build Python packages into source distributions and wheels.

uv build accepts a path to a directory or source distribution, which defaults to the current working directory.

By default, if passed a directory, uv build will build a source distribution (“sdist”) from the source directory, and a binary distribution (“wheel”) from the source distribution.

uv build --sdist can be used to build only the source distribution, uv build --wheel can be used to build only the binary distribution, and uv build --sdist --wheel can be used to build both distributions from source.

If passed a source distribution, uv build --wheel will build a wheel from the source distribution.

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Publish(PublishArgs)

Upload distributions to an index.

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Workspace(WorkspaceNamespace)

Inspect uv workspaces.

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BuildBackend

The implementation of the build backend.

These commands are not directly exposed to the user, instead users invoke their build frontend (PEP 517) which calls the Python shims which calls back into uv with this method.

Fields

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Cache(CacheNamespace)

Manage uv’s cache.

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Self_(SelfNamespace)

Manage the uv executable.

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Clean(CleanArgs)

Clear the cache, removing all entries or those linked to specific packages.

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GenerateShellCompletion(GenerateShellCompletionArgs)

Generate shell completion

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Help(HelpArgs)

Display documentation for a command.

Trait Implementations§

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impl FromArgMatches for Commands

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut<'b>( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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impl Subcommand for Commands

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fn augment_subcommands<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_subcommands_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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fn has_subcommand(__clap_name: &str) -> bool

Test whether Self can parse a specific subcommand

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>

Returns the layout of the type.
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where T: SharedNiching<N1, N2>, N1: Niching<T>, N2: Niching<T>,

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unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool

Returns whether the given value has been niched. Read more
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fn resolve_niched(out: Place<NichedOption<T, N1>>)

Writes data to out indicating that a T is niched.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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