pub struct Group {
pub id: String,
pub transform: Transform,
pub opacity: Opacity,
pub blend_mode: BlendMode,
pub isolate: bool,
pub clip_path: Option<Rc<ClipPath>>,
pub mask: Option<Rc<Mask>>,
pub filters: Vec<Rc<Filter>>,
pub filter_fill: Option<Paint>,
pub filter_stroke: Option<Paint>,
pub enable_background: Option<EnableBackground>,
}Expand description
A group container.
The preprocessor will remove all groups that don’t impact rendering. Those that left is just an indicator that a new canvas should be created.
g element in SVG.
Fields§
§id: StringElement’s ID.
Taken from the SVG itself. Isn’t automatically generated. Can be empty.
transform: TransformElement transform.
opacity: OpacityGroup opacity.
After the group is rendered we should combine it with a parent group using the specified opacity.
blend_mode: BlendModeGroup blend mode.
mix-blend-mode in SVG.
isolate: boolGroup isolation.
isolation in SVG.
clip_path: Option<Rc<ClipPath>>Element’s clip path.
mask: Option<Rc<Mask>>Element’s mask.
filters: Vec<Rc<Filter>>Element’s filters.
filter_fill: Option<Paint>Contains a fill color or paint server used by FilterInput::FillPaint.
Will be set only when filter actually has a FilterInput::FillPaint.
filter_stroke: Option<Paint>Contains a fill color or paint server used by FilterInput::StrokePaint.
Will be set only when filter actually has a FilterInput::StrokePaint.
enable_background: Option<EnableBackground>Indicates that this node can be accessed via filter.
None indicates an accumulate value.