usfx 0.1.0

Realtime procedurally generated sound effects
Documentation
[[bench]]
harness = false
name = "wave_type"

[[bench]]
harness = false
name = "envelope"

[[bench]]
harness = false
name = "mixer"

[[bench]]
harness = false
name = "distortion"
[dev-dependencies.cpal]
version = "0.11.0"

[dev-dependencies.criterion]
version = "0.3.1"

[dev-dependencies.doc-comment]
version = "0.3.3"

[dev-dependencies.rand]
version = "0.7.3"

[dev-dependencies.rust-music-theory]
version = "0.1.6"

[dev-dependencies.sdl2]
version = "0.33.0"

[package]
authors = ["Thomas Versteeg <thomasversteeg@gmx.com>"]
categories = ["game-development", "multimedia", "multimedia::audio", "simulation"]
description = "Realtime procedurally generated sound effects"
documentation = "https://docs.rs/usfx"
edition = "2018"
keywords = ["sfx", "audio", "gamedev", "sound", "procedural"]
license = "AGPL-3.0-or-later"
name = "usfx"
readme = "README.md"
repository = "https://github.com/tversteeg/usfx"
version = "0.1.0"