use-ui-motion 0.1.0

Motion semantics primitives for RustUse UI
Documentation
# use-ui-motion

Motion semantics primitives for RustUse UI.

## Purpose

`use-ui-motion` describes durations, curves, motion preferences, easing metadata, transition kinds, and animation states. It does not depend on animation libraries or run animations.

## Example

```rust
use use_ui_motion::{AnimationState, Easing, MotionCurve, MotionDuration, MotionPreference};

let duration = MotionDuration::from_millis(150);
let easing = Easing::new(MotionCurve::EaseOut, duration);

assert_eq!(easing.duration().millis(), 150);
assert!(MotionPreference::NoPreference.allows_motion());
assert!(AnimationState::Finished.is_terminal());
```

## Main types

- `MotionDuration`
- `MotionCurve`
- `MotionPreference`
- `Easing`
- `TransitionKind`
- `AnimationState`

## Facade relationship

The `use-ui` facade exposes this crate as `use_ui::motion` when the `motion` or `full` feature is enabled.