use-ray
Ray primitives for the RustUse geometry workspace.
use-ray models half-infinite 2D rays with a point origin and non-zero direction vector.
Example
use Point2;
use Ray2;
use Vector2;
let ray = try_new?;
assert_eq!;
# Ok::
Ray primitives for the RustUse geometry workspace.
use-ray models half-infinite 2D rays with a point origin and non-zero direction vector.
use use_point::Point2;
use use_ray::Ray2;
use use_vector::Vector2;
let ray = Ray2::try_new(Point2::new(1.0, 2.0), Vector2::new(3.0, 0.0))?;
assert_eq!(ray.point_at(2.0), Point2::new(7.0, 2.0));
# Ok::<(), use_coordinate::GeometryError>(())