use use_math::{Orientation2, Point2, Triangle, distance_2d, try_orientation_2d};
fn approx_eq(left: f64, right: f64) -> bool {
(left - right).abs() < 1.0e-10
}
fn main() -> Result<(), use_math::GeometryError> {
let a = Point2::try_new(0.0, 0.0)?;
let b = Point2::try_new(4.0, 0.0)?;
let c = Point2::try_new(0.0, 3.0)?;
let triangle = Triangle::try_new(a, b, c)?;
assert!(approx_eq(distance_2d(a, b), 4.0));
assert!(approx_eq(triangle.perimeter(), 12.0));
assert_eq!(try_orientation_2d(a, b, c)?, Orientation2::CounterClockwise);
Ok(())
}