Transform

Struct Transform 

Source
pub struct Transform {
    pub m_Children: Vec<PPtr>,
    pub m_Father: PPtr,
    pub m_GameObject: PPtr,
    pub m_LocalPosition: Vector3f,
    pub m_LocalRotation: Quaternionf,
    pub m_LocalScale: Vector3f,
}
Expand description

Transform is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Position, rotation and scale of an object. Every object in a Scene has a Transform.

It’s used to store and manipulate the position, rotation and scale of the object.

Every Transform can have a parent, which allows you to apply position, rotation and scale hierarchically. This is the hierarchy seen in the Hierarchy pane.

They also support enumerators so you can loop through children using: See Also: The component reference, Physics class.

Fields§

§m_Children: Vec<PPtr>

Vec<PPtr<Transform>>: (3.4.0 - 2022.3.2f1)

§m_Father: PPtr

PPtr<Transform>: (3.4.0 - 2022.3.2f1)

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (3.4.0 - 2022.3.2f1)

§m_LocalPosition: Vector3f

Position of the transform relative to the parent transform.

§m_LocalRotation: Quaternionf

The rotation of the transform relative to the transform rotation of the parent.

§m_LocalScale: Vector3f

The scale of the transform relative to the GameObjects parent.

Trait Implementations§

Source§

impl Debug for Transform

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for Transform

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for Transform

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,