#![allow(warnings)]
use lazy_static::lazy_static;
use std::collections::BTreeMap;
pub const UnknownType: i32 = -1;
pub const Object: i32 = 0;
pub const GameObject: i32 = 1;
pub const Component: i32 = 2;
pub const LevelGameManager: i32 = 3;
pub const Transform: i32 = 4;
pub const TimeManager: i32 = 5;
pub const GlobalGameManager: i32 = 6;
pub const Behaviour: i32 = 8;
pub const GameManager: i32 = 9;
pub const AudioManager: i32 = 11;
pub const ParticleAnimator: i32 = 12;
pub const InputManager: i32 = 13;
pub const EllipsoidParticleEmitter: i32 = 15;
pub const Pipeline: i32 = 17;
pub const EditorExtension: i32 = 18;
pub const Physics2DSettings: i32 = 19;
pub const Camera: i32 = 20;
pub const Material: i32 = 21;
pub const MeshRenderer: i32 = 23;
pub const Renderer: i32 = 25;
pub const ParticleRenderer: i32 = 26;
pub const Texture: i32 = 27;
pub const Texture2D: i32 = 28;
pub const OcclusionCullingSettings: i32 = 29;
pub const GraphicsSettings: i32 = 30;
pub const MeshFilter: i32 = 33;
pub const OcclusionPortal: i32 = 41;
pub const Mesh: i32 = 43;
pub const Skybox: i32 = 45;
pub const QualitySettings: i32 = 47;
pub const Shader: i32 = 48;
pub const TextAsset: i32 = 49;
pub const Rigidbody2D: i32 = 50;
pub const Physics2DManager: i32 = 51;
pub const Collider2D: i32 = 53;
pub const Rigidbody: i32 = 54;
pub const PhysicsManager: i32 = 55;
pub const Collider: i32 = 56;
pub const Joint: i32 = 57;
pub const CircleCollider2D: i32 = 58;
pub const HingeJoint: i32 = 59;
pub const PolygonCollider2D: i32 = 60;
pub const BoxCollider2D: i32 = 61;
pub const PhysicsMaterial2D: i32 = 62;
pub const MeshCollider: i32 = 64;
pub const BoxCollider: i32 = 65;
pub const CompositeCollider2D: i32 = 66;
pub const EdgeCollider2D: i32 = 68;
pub const CapsuleCollider2D: i32 = 70;
pub const ComputeShader: i32 = 72;
pub const AnimationClip: i32 = 74;
pub const ConstantForce: i32 = 75;
pub const WorldParticleCollider: i32 = 76;
pub const TagManager: i32 = 78;
pub const AudioListener: i32 = 81;
pub const AudioSource: i32 = 82;
pub const AudioClip: i32 = 83;
pub const RenderTexture: i32 = 84;
pub const CustomRenderTexture: i32 = 86;
pub const MeshParticleEmitter: i32 = 87;
pub const ParticleEmitter: i32 = 88;
pub const Cubemap: i32 = 89;
pub const Avatar: i32 = 90;
pub const AnimatorController: i32 = 91;
pub const GUILayer: i32 = 92;
pub const RuntimeAnimatorController: i32 = 93;
pub const ScriptMapper: i32 = 94;
pub const Animator: i32 = 95;
pub const TrailRenderer: i32 = 96;
pub const DelayedCallManager: i32 = 98;
pub const TextMesh: i32 = 102;
pub const RenderSettings: i32 = 104;
pub const Light: i32 = 108;
pub const CGProgram: i32 = 109;
pub const BaseAnimationTrack: i32 = 110;
pub const Animation: i32 = 111;
pub const MonoBehaviour: i32 = 114;
pub const MonoScript: i32 = 115;
pub const MonoManager: i32 = 116;
pub const Texture3D: i32 = 117;
pub const NewAnimationTrack: i32 = 118;
pub const Projector: i32 = 119;
pub const LineRenderer: i32 = 120;
pub const Flare: i32 = 121;
pub const Halo: i32 = 122;
pub const LensFlare: i32 = 123;
pub const FlareLayer: i32 = 124;
pub const HaloLayer: i32 = 125;
pub const NavMeshProjectSettings: i32 = 126;
pub const HaloManager: i32 = 127;
pub const Font: i32 = 128;
pub const PlayerSettings: i32 = 129;
pub const NamedObject: i32 = 130;
pub const GUITexture: i32 = 131;
pub const GUIText: i32 = 132;
pub const GUIElement: i32 = 133;
pub const PhysicMaterial: i32 = 134;
pub const SphereCollider: i32 = 135;
pub const CapsuleCollider: i32 = 136;
pub const SkinnedMeshRenderer: i32 = 137;
pub const FixedJoint: i32 = 138;
pub const RaycastCollider: i32 = 140;
pub const BuildSettings: i32 = 141;
pub const AssetBundle: i32 = 142;
pub const CharacterController: i32 = 143;
pub const CharacterJoint: i32 = 144;
pub const SpringJoint: i32 = 145;
pub const WheelCollider: i32 = 146;
pub const ResourceManager: i32 = 147;
pub const NetworkView: i32 = 148;
pub const NetworkManager: i32 = 149;
pub const PreloadData: i32 = 150;
pub const MovieTexture: i32 = 152;
pub const ConfigurableJoint: i32 = 153;
pub const TerrainCollider: i32 = 154;
pub const MasterServerInterface: i32 = 155;
pub const TerrainData: i32 = 156;
pub const LightmapSettings: i32 = 157;
pub const WebCamTexture: i32 = 158;
pub const EditorSettings: i32 = 159;
pub const InteractiveCloth: i32 = 160;
pub const ClothRenderer: i32 = 161;
pub const EditorUserSettings: i32 = 162;
pub const SkinnedCloth: i32 = 163;
pub const AudioReverbFilter: i32 = 164;
pub const AudioHighPassFilter: i32 = 165;
pub const AudioChorusFilter: i32 = 166;
pub const AudioReverbZone: i32 = 167;
pub const AudioEchoFilter: i32 = 168;
pub const AudioLowPassFilter: i32 = 169;
pub const AudioDistortionFilter: i32 = 170;
pub const SparseTexture: i32 = 171;
pub const AudioBehaviour: i32 = 180;
pub const AudioFilter: i32 = 181;
pub const WindZone: i32 = 182;
pub const Cloth: i32 = 183;
pub const SubstanceArchive: i32 = 184;
pub const ProceduralMaterial: i32 = 185;
pub const ProceduralTexture: i32 = 186;
pub const Texture2DArray: i32 = 187;
pub const CubemapArray: i32 = 188;
pub const OffMeshLink: i32 = 191;
pub const OcclusionArea: i32 = 192;
pub const Tree: i32 = 193;
pub const NavMeshObsolete: i32 = 194;
pub const NavMeshAgent: i32 = 195;
pub const NavMeshSettings: i32 = 196;
pub const LightProbesLegacy: i32 = 197;
pub const ParticleSystem: i32 = 198;
pub const ParticleSystemRenderer: i32 = 199;
pub const ShaderVariantCollection: i32 = 200;
pub const LODGroup: i32 = 205;
pub const BlendTree: i32 = 206;
pub const Motion: i32 = 207;
pub const NavMeshObstacle: i32 = 208;
pub const SortingGroup: i32 = 210;
pub const SpriteRenderer: i32 = 212;
pub const Sprite: i32 = 213;
pub const CachedSpriteAtlas: i32 = 214;
pub const ReflectionProbe: i32 = 215;
pub const ReflectionProbes: i32 = 216;
pub const Terrain: i32 = 218;
pub const LightProbeGroup: i32 = 220;
pub const AnimatorOverrideController: i32 = 221;
pub const CanvasRenderer: i32 = 222;
pub const Canvas: i32 = 223;
pub const RectTransform: i32 = 224;
pub const CanvasGroup: i32 = 225;
pub const BillboardAsset: i32 = 226;
pub const BillboardRenderer: i32 = 227;
pub const SpeedTreeWindAsset: i32 = 228;
pub const AnchoredJoint2D: i32 = 229;
pub const Joint2D: i32 = 230;
pub const SpringJoint2D: i32 = 231;
pub const DistanceJoint2D: i32 = 232;
pub const HingeJoint2D: i32 = 233;
pub const SliderJoint2D: i32 = 234;
pub const WheelJoint2D: i32 = 235;
pub const ClusterInputManager: i32 = 236;
pub const BaseVideoTexture: i32 = 237;
pub const NavMeshData: i32 = 238;
pub const AudioMixer: i32 = 240;
pub const AudioMixerController: i32 = 241;
pub const AudioMixerGroupController: i32 = 243;
pub const AudioMixerEffectController: i32 = 244;
pub const AudioMixerSnapshotController: i32 = 245;
pub const PhysicsUpdateBehaviour2D: i32 = 246;
pub const ConstantForce2D: i32 = 247;
pub const Effector2D: i32 = 248;
pub const AreaEffector2D: i32 = 249;
pub const PointEffector2D: i32 = 250;
pub const PlatformEffector2D: i32 = 251;
pub const SurfaceEffector2D: i32 = 252;
pub const BuoyancyEffector2D: i32 = 253;
pub const RelativeJoint2D: i32 = 254;
pub const FixedJoint2D: i32 = 255;
pub const FrictionJoint2D: i32 = 256;
pub const TargetJoint2D: i32 = 257;
pub const LightProbes: i32 = 258;
pub const LightProbeProxyVolume: i32 = 259;
pub const SampleClip: i32 = 271;
pub const AudioMixerSnapshot: i32 = 272;
pub const AudioMixerGroup: i32 = 273;
pub const NScreenBridge: i32 = 280;
pub const AssetBundleManifest: i32 = 290;
pub const UnityAdsManager: i32 = 292;
pub const RuntimeInitializeOnLoadManager: i32 = 300;
pub const CloudWebServicesManager: i32 = 301;
pub const UnityAnalyticsManager: i32 = 303;
pub const CrashReportManager: i32 = 304;
pub const PerformanceReportingManager: i32 = 305;
pub const UnityConnectSettings: i32 = 310;
pub const AvatarMask: i32 = 319;
pub const PlayableDirector: i32 = 320;
pub const VideoPlayer: i32 = 328;
pub const VideoClip: i32 = 329;
pub const ParticleSystemForceField: i32 = 330;
pub const SpriteMask: i32 = 331;
pub const WorldAnchor: i32 = 362;
pub const OcclusionCullingData: i32 = 363;
pub const SmallestEditorClassID: i32 = 1000;
pub const PrefabInstance: i32 = 1001;
pub const EditorExtensionImpl: i32 = 1002;
pub const AssetImporter: i32 = 1003;
pub const AssetDatabaseV1: i32 = 1004;
pub const Mesh3DSImporter: i32 = 1005;
pub const TextureImporter: i32 = 1006;
pub const ShaderImporter: i32 = 1007;
pub const ComputeShaderImporter: i32 = 1008;
pub const AudioImporter: i32 = 1020;
pub const HierarchyState: i32 = 1026;
pub const GUIDSerializer: i32 = 1027;
pub const AssetMetaData: i32 = 1028;
pub const DefaultAsset: i32 = 1029;
pub const DefaultImporter: i32 = 1030;
pub const TextScriptImporter: i32 = 1031;
pub const SceneAsset: i32 = 1032;
pub const NativeFormatImporter: i32 = 1034;
pub const MonoImporter: i32 = 1035;
pub const AssetServerCache: i32 = 1037;
pub const LibraryAssetImporter: i32 = 1038;
pub const ModelImporter: i32 = 1040;
pub const FBXImporter: i32 = 1041;
pub const TrueTypeFontImporter: i32 = 1042;
pub const MovieImporter: i32 = 1044;
pub const EditorBuildSettings: i32 = 1045;
pub const DDSImporter: i32 = 1046;
pub const InspectorExpandedState: i32 = 1048;
pub const AnnotationManager: i32 = 1049;
pub const PluginImporter: i32 = 1050;
pub const EditorUserBuildSettings: i32 = 1051;
pub const PVRImporter: i32 = 1052;
pub const ASTCImporter: i32 = 1053;
pub const KTXImporter: i32 = 1054;
pub const IHVImageFormatImporter: i32 = 1055;
pub const AnimatorStateTransition: i32 = 1101;
pub const AnimatorState: i32 = 1102;
pub const HumanTemplate: i32 = 1105;
pub const AnimatorStateMachine: i32 = 1107;
pub const PreviewAnimationClip: i32 = 1108;
pub const AnimatorTransition: i32 = 1109;
pub const SpeedTreeImporter: i32 = 1110;
pub const AnimatorTransitionBase: i32 = 1111;
pub const SubstanceImporter: i32 = 1112;
pub const LightmapParameters: i32 = 1113;
pub const LightingDataAsset: i32 = 1120;
pub const GISRaster: i32 = 1121;
pub const GISRasterImporter: i32 = 1122;
pub const CadImporter: i32 = 1123;
pub const SketchUpImporter: i32 = 1124;
pub const BuildReport: i32 = 1125;
pub const PackedAssets: i32 = 1126;
pub const VideoClipImporter: i32 = 1127;
pub const ActivationLogComponent: i32 = 2000;
pub const int: i32 = 100000;
pub const bool: i32 = 100001;
pub const float: i32 = 100002;
pub const MonoObject: i32 = 100003;
pub const Collision: i32 = 100004;
pub const Vector3f: i32 = 100005;
pub const RootMotionData: i32 = 100006;
pub const Collision2D: i32 = 100007;
pub const AudioMixerLiveUpdateFloat: i32 = 100008;
pub const AudioMixerLiveUpdateBool: i32 = 100009;
pub const Polygon2D: i32 = 100010;
pub const void: i32 = 100011;
pub const TilemapCollider2D: i32 = 19719996;
pub const AssetImporterLog: i32 = 41386430;
pub const VFXRenderer: i32 = 73398921;
pub const SerializableManagedRefTestClass: i32 = 76251197;
pub const Grid: i32 = 156049354;
pub const ScenesUsingAssets: i32 = 156483287;
pub const ArticulationBody: i32 = 171741748;
pub const Preset: i32 = 181963792;
pub const EmptyObject: i32 = 277625683;
pub const IConstraint: i32 = 285090594;
pub const TestObjectWithSpecialLayoutOne: i32 = 293259124;
pub const AssemblyDefinitionReferenceImporter: i32 = 294290339;
pub const SiblingDerived: i32 = 334799969;
pub const TestObjectWithSerializedMapStringNonAlignedStruct: i32 = 342846651;
pub const SubDerived: i32 = 367388927;
pub const AssetImportInProgressProxy: i32 = 369655926;
pub const PluginBuildInfo: i32 = 382020655;
pub const EditorProjectAccess: i32 = 426301858;
pub const PrefabImporter: i32 = 468431735;
pub const TestObjectWithSerializedArray: i32 = 478637458;
pub const TestObjectWithSerializedAnimationCurve: i32 = 478637459;
pub const TilemapRenderer: i32 = 483693784;
pub const ScriptableCamera: i32 = 488575907;
pub const SpriteAtlasAsset: i32 = 612988286;
pub const SpriteAtlasDatabase: i32 = 638013454;
pub const AudioBuildInfo: i32 = 641289076;
pub const CachedSpriteAtlasRuntimeData: i32 = 644342135;
pub const RendererFake: i32 = 646504946;
pub const AssemblyDefinitionReferenceAsset: i32 = 662584278;
pub const BuiltAssetBundleInfoSet: i32 = 668709126;
pub const SpriteAtlas: i32 = 687078895;
pub const RayTracingShaderImporter: i32 = 747330370;
pub const RayTracingShader: i32 = 825902497;
pub const LightingSettings: i32 = 850595691;
pub const PlatformModuleSetup: i32 = 877146078;
pub const VersionControlSettings: i32 = 890905787;
pub const AimConstraint: i32 = 895512359;
pub const VFXManager: i32 = 937362698;
pub const VisualEffectSubgraph: i32 = 994735392;
pub const VisualEffectSubgraphOperator: i32 = 994735403;
pub const VisualEffectSubgraphBlock: i32 = 994735404;
pub const LocalizationImporter: i32 = 1027052791;
pub const Derived: i32 = 1091556383;
pub const PropertyModificationsTargetTestObject: i32 = 1111377672;
pub const ReferencesArtifactGenerator: i32 = 1114811875;
pub const AssemblyDefinitionAsset: i32 = 1152215463;
pub const SceneVisibilityState: i32 = 1154873562;
pub const LookAtConstraint: i32 = 1183024399;
pub const SpriteAtlasImporter: i32 = 1210832254;
pub const MultiArtifactTestImporter: i32 = 1223240404;
pub const GameObjectRecorder: i32 = 1268269756;
pub const LightingDataAssetParent: i32 = 1325145578;
pub const PresetManager: i32 = 1386491679;
pub const TestObjectWithSpecialLayoutTwo: i32 = 1392443030;
pub const StreamingManager: i32 = 1403656975;
pub const LowerResBlitTexture: i32 = 1480428607;
pub const StreamingController: i32 = 1542919678;
pub const RenderPassAttachment: i32 = 1571458007;
pub const TestObjectVectorPairStringBool: i32 = 1628831178;
pub const GridLayout: i32 = 1742807556;
pub const AssemblyDefinitionImporter: i32 = 1766753193;
pub const ParentConstraint: i32 = 1773428102;
pub const FakeComponent: i32 = 1803986026;
pub const PositionConstraint: i32 = 1818360608;
pub const RotationConstraint: i32 = 1818360609;
pub const ScaleConstraint: i32 = 1818360610;
pub const Tilemap: i32 = 1839735485;
pub const PackageManifest: i32 = 1896753125;
pub const PackageManifestImporter: i32 = 1896753126;
pub const TerrainLayer: i32 = 1953259897;
pub const SpriteShapeRenderer: i32 = 1971053207;
pub const NativeObjectType: i32 = 1977754360;
pub const TestObjectWithSerializedMapStringBool: i32 = 1981279845;
pub const SerializableManagedHost: i32 = 1995898324;
pub const VisualEffectAsset: i32 = 2058629509;
pub const VisualEffectImporter: i32 = 2058629510;
pub const VisualEffectResource: i32 = 2058629511;
pub const VisualEffectObject: i32 = 2059678085;
pub const VisualEffect: i32 = 2083052967;
pub const LocalizationAsset: i32 = 2083778819;
pub const ScriptedImporter: i32 = 2089858483;
lazy_static! {
pub static ref CLASS_ID_NAME: BTreeMap<i32, &'static str> = [
(UnknownType, "UnknownType"),
(Object, "Object"),
(GameObject, "GameObject"),
(Component, "Component"),
(LevelGameManager, "LevelGameManager"),
(Transform, "Transform"),
(TimeManager, "TimeManager"),
(GlobalGameManager, "GlobalGameManager"),
(Behaviour, "Behaviour"),
(GameManager, "GameManager"),
(AudioManager, "AudioManager"),
(ParticleAnimator, "ParticleAnimator"),
(InputManager, "InputManager"),
(EllipsoidParticleEmitter, "EllipsoidParticleEmitter"),
(Pipeline, "Pipeline"),
(EditorExtension, "EditorExtension"),
(Physics2DSettings, "Physics2DSettings"),
(Camera, "Camera"),
(Material, "Material"),
(MeshRenderer, "MeshRenderer"),
(Renderer, "Renderer"),
(ParticleRenderer, "ParticleRenderer"),
(Texture, "Texture"),
(Texture2D, "Texture2D"),
(OcclusionCullingSettings, "OcclusionCullingSettings"),
(GraphicsSettings, "GraphicsSettings"),
(MeshFilter, "MeshFilter"),
(OcclusionPortal, "OcclusionPortal"),
(Mesh, "Mesh"),
(Skybox, "Skybox"),
(QualitySettings, "QualitySettings"),
(Shader, "Shader"),
(TextAsset, "TextAsset"),
(Rigidbody2D, "Rigidbody2D"),
(Physics2DManager, "Physics2DManager"),
(Collider2D, "Collider2D"),
(Rigidbody, "Rigidbody"),
(PhysicsManager, "PhysicsManager"),
(Collider, "Collider"),
(Joint, "Joint"),
(CircleCollider2D, "CircleCollider2D"),
(HingeJoint, "HingeJoint"),
(PolygonCollider2D, "PolygonCollider2D"),
(BoxCollider2D, "BoxCollider2D"),
(PhysicsMaterial2D, "PhysicsMaterial2D"),
(MeshCollider, "MeshCollider"),
(BoxCollider, "BoxCollider"),
(CompositeCollider2D, "CompositeCollider2D"),
(EdgeCollider2D, "EdgeCollider2D"),
(CapsuleCollider2D, "CapsuleCollider2D"),
(ComputeShader, "ComputeShader"),
(AnimationClip, "AnimationClip"),
(ConstantForce, "ConstantForce"),
(WorldParticleCollider, "WorldParticleCollider"),
(TagManager, "TagManager"),
(AudioListener, "AudioListener"),
(AudioSource, "AudioSource"),
(AudioClip, "AudioClip"),
(RenderTexture, "RenderTexture"),
(CustomRenderTexture, "CustomRenderTexture"),
(MeshParticleEmitter, "MeshParticleEmitter"),
(ParticleEmitter, "ParticleEmitter"),
(Cubemap, "Cubemap"),
(Avatar, "Avatar"),
(AnimatorController, "AnimatorController"),
(GUILayer, "GUILayer"),
(RuntimeAnimatorController, "RuntimeAnimatorController"),
(ScriptMapper, "ScriptMapper"),
(Animator, "Animator"),
(TrailRenderer, "TrailRenderer"),
(DelayedCallManager, "DelayedCallManager"),
(TextMesh, "TextMesh"),
(RenderSettings, "RenderSettings"),
(Light, "Light"),
(CGProgram, "CGProgram"),
(BaseAnimationTrack, "BaseAnimationTrack"),
(Animation, "Animation"),
(MonoBehaviour, "MonoBehaviour"),
(MonoScript, "MonoScript"),
(MonoManager, "MonoManager"),
(Texture3D, "Texture3D"),
(NewAnimationTrack, "NewAnimationTrack"),
(Projector, "Projector"),
(LineRenderer, "LineRenderer"),
(Flare, "Flare"),
(Halo, "Halo"),
(LensFlare, "LensFlare"),
(FlareLayer, "FlareLayer"),
(HaloLayer, "HaloLayer"),
(NavMeshProjectSettings, "NavMeshProjectSettings"),
(HaloManager, "HaloManager"),
(Font, "Font"),
(PlayerSettings, "PlayerSettings"),
(NamedObject, "NamedObject"),
(GUITexture, "GUITexture"),
(GUIText, "GUIText"),
(GUIElement, "GUIElement"),
(PhysicMaterial, "PhysicMaterial"),
(SphereCollider, "SphereCollider"),
(CapsuleCollider, "CapsuleCollider"),
(SkinnedMeshRenderer, "SkinnedMeshRenderer"),
(FixedJoint, "FixedJoint"),
(RaycastCollider, "RaycastCollider"),
(BuildSettings, "BuildSettings"),
(AssetBundle, "AssetBundle"),
(CharacterController, "CharacterController"),
(CharacterJoint, "CharacterJoint"),
(SpringJoint, "SpringJoint"),
(WheelCollider, "WheelCollider"),
(ResourceManager, "ResourceManager"),
(NetworkView, "NetworkView"),
(NetworkManager, "NetworkManager"),
(PreloadData, "PreloadData"),
(MovieTexture, "MovieTexture"),
(ConfigurableJoint, "ConfigurableJoint"),
(TerrainCollider, "TerrainCollider"),
(MasterServerInterface, "MasterServerInterface"),
(TerrainData, "TerrainData"),
(LightmapSettings, "LightmapSettings"),
(WebCamTexture, "WebCamTexture"),
(EditorSettings, "EditorSettings"),
(InteractiveCloth, "InteractiveCloth"),
(ClothRenderer, "ClothRenderer"),
(EditorUserSettings, "EditorUserSettings"),
(SkinnedCloth, "SkinnedCloth"),
(AudioReverbFilter, "AudioReverbFilter"),
(AudioHighPassFilter, "AudioHighPassFilter"),
(AudioChorusFilter, "AudioChorusFilter"),
(AudioReverbZone, "AudioReverbZone"),
(AudioEchoFilter, "AudioEchoFilter"),
(AudioLowPassFilter, "AudioLowPassFilter"),
(AudioDistortionFilter, "AudioDistortionFilter"),
(SparseTexture, "SparseTexture"),
(AudioBehaviour, "AudioBehaviour"),
(AudioFilter, "AudioFilter"),
(WindZone, "WindZone"),
(Cloth, "Cloth"),
(SubstanceArchive, "SubstanceArchive"),
(ProceduralMaterial, "ProceduralMaterial"),
(ProceduralTexture, "ProceduralTexture"),
(Texture2DArray, "Texture2DArray"),
(CubemapArray, "CubemapArray"),
(OffMeshLink, "OffMeshLink"),
(OcclusionArea, "OcclusionArea"),
(Tree, "Tree"),
(NavMeshObsolete, "NavMeshObsolete"),
(NavMeshAgent, "NavMeshAgent"),
(NavMeshSettings, "NavMeshSettings"),
(LightProbesLegacy, "LightProbesLegacy"),
(ParticleSystem, "ParticleSystem"),
(ParticleSystemRenderer, "ParticleSystemRenderer"),
(ShaderVariantCollection, "ShaderVariantCollection"),
(LODGroup, "LODGroup"),
(BlendTree, "BlendTree"),
(Motion, "Motion"),
(NavMeshObstacle, "NavMeshObstacle"),
(SortingGroup, "SortingGroup"),
(SpriteRenderer, "SpriteRenderer"),
(Sprite, "Sprite"),
(CachedSpriteAtlas, "CachedSpriteAtlas"),
(ReflectionProbe, "ReflectionProbe"),
(ReflectionProbes, "ReflectionProbes"),
(Terrain, "Terrain"),
(LightProbeGroup, "LightProbeGroup"),
(AnimatorOverrideController, "AnimatorOverrideController"),
(CanvasRenderer, "CanvasRenderer"),
(Canvas, "Canvas"),
(RectTransform, "RectTransform"),
(CanvasGroup, "CanvasGroup"),
(BillboardAsset, "BillboardAsset"),
(BillboardRenderer, "BillboardRenderer"),
(SpeedTreeWindAsset, "SpeedTreeWindAsset"),
(AnchoredJoint2D, "AnchoredJoint2D"),
(Joint2D, "Joint2D"),
(SpringJoint2D, "SpringJoint2D"),
(DistanceJoint2D, "DistanceJoint2D"),
(HingeJoint2D, "HingeJoint2D"),
(SliderJoint2D, "SliderJoint2D"),
(WheelJoint2D, "WheelJoint2D"),
(ClusterInputManager, "ClusterInputManager"),
(BaseVideoTexture, "BaseVideoTexture"),
(NavMeshData, "NavMeshData"),
(AudioMixer, "AudioMixer"),
(AudioMixerController, "AudioMixerController"),
(AudioMixerGroupController, "AudioMixerGroupController"),
(AudioMixerEffectController, "AudioMixerEffectController"),
(AudioMixerSnapshotController, "AudioMixerSnapshotController"),
(PhysicsUpdateBehaviour2D, "PhysicsUpdateBehaviour2D"),
(ConstantForce2D, "ConstantForce2D"),
(Effector2D, "Effector2D"),
(AreaEffector2D, "AreaEffector2D"),
(PointEffector2D, "PointEffector2D"),
(PlatformEffector2D, "PlatformEffector2D"),
(SurfaceEffector2D, "SurfaceEffector2D"),
(BuoyancyEffector2D, "BuoyancyEffector2D"),
(RelativeJoint2D, "RelativeJoint2D"),
(FixedJoint2D, "FixedJoint2D"),
(FrictionJoint2D, "FrictionJoint2D"),
(TargetJoint2D, "TargetJoint2D"),
(LightProbes, "LightProbes"),
(LightProbeProxyVolume, "LightProbeProxyVolume"),
(SampleClip, "SampleClip"),
(AudioMixerSnapshot, "AudioMixerSnapshot"),
(AudioMixerGroup, "AudioMixerGroup"),
(NScreenBridge, "NScreenBridge"),
(AssetBundleManifest, "AssetBundleManifest"),
(UnityAdsManager, "UnityAdsManager"),
(
RuntimeInitializeOnLoadManager,
"RuntimeInitializeOnLoadManager"
),
(CloudWebServicesManager, "CloudWebServicesManager"),
(UnityAnalyticsManager, "UnityAnalyticsManager"),
(CrashReportManager, "CrashReportManager"),
(PerformanceReportingManager, "PerformanceReportingManager"),
(UnityConnectSettings, "UnityConnectSettings"),
(AvatarMask, "AvatarMask"),
(PlayableDirector, "PlayableDirector"),
(VideoPlayer, "VideoPlayer"),
(VideoClip, "VideoClip"),
(ParticleSystemForceField, "ParticleSystemForceField"),
(SpriteMask, "SpriteMask"),
(WorldAnchor, "WorldAnchor"),
(OcclusionCullingData, "OcclusionCullingData"),
(SmallestEditorClassID, "SmallestEditorClassID"),
(PrefabInstance, "PrefabInstance"),
(EditorExtensionImpl, "EditorExtensionImpl"),
(AssetImporter, "AssetImporter"),
(AssetDatabaseV1, "AssetDatabaseV1"),
(Mesh3DSImporter, "Mesh3DSImporter"),
(TextureImporter, "TextureImporter"),
(ShaderImporter, "ShaderImporter"),
(ComputeShaderImporter, "ComputeShaderImporter"),
(AudioImporter, "AudioImporter"),
(HierarchyState, "HierarchyState"),
(GUIDSerializer, "GUIDSerializer"),
(AssetMetaData, "AssetMetaData"),
(DefaultAsset, "DefaultAsset"),
(DefaultImporter, "DefaultImporter"),
(TextScriptImporter, "TextScriptImporter"),
(SceneAsset, "SceneAsset"),
(NativeFormatImporter, "NativeFormatImporter"),
(MonoImporter, "MonoImporter"),
(AssetServerCache, "AssetServerCache"),
(LibraryAssetImporter, "LibraryAssetImporter"),
(ModelImporter, "ModelImporter"),
(FBXImporter, "FBXImporter"),
(TrueTypeFontImporter, "TrueTypeFontImporter"),
(MovieImporter, "MovieImporter"),
(EditorBuildSettings, "EditorBuildSettings"),
(DDSImporter, "DDSImporter"),
(InspectorExpandedState, "InspectorExpandedState"),
(AnnotationManager, "AnnotationManager"),
(PluginImporter, "PluginImporter"),
(EditorUserBuildSettings, "EditorUserBuildSettings"),
(PVRImporter, "PVRImporter"),
(ASTCImporter, "ASTCImporter"),
(KTXImporter, "KTXImporter"),
(IHVImageFormatImporter, "IHVImageFormatImporter"),
(AnimatorStateTransition, "AnimatorStateTransition"),
(AnimatorState, "AnimatorState"),
(HumanTemplate, "HumanTemplate"),
(AnimatorStateMachine, "AnimatorStateMachine"),
(PreviewAnimationClip, "PreviewAnimationClip"),
(AnimatorTransition, "AnimatorTransition"),
(SpeedTreeImporter, "SpeedTreeImporter"),
(AnimatorTransitionBase, "AnimatorTransitionBase"),
(SubstanceImporter, "SubstanceImporter"),
(LightmapParameters, "LightmapParameters"),
(LightingDataAsset, "LightingDataAsset"),
(GISRaster, "GISRaster"),
(GISRasterImporter, "GISRasterImporter"),
(CadImporter, "CadImporter"),
(SketchUpImporter, "SketchUpImporter"),
(BuildReport, "BuildReport"),
(PackedAssets, "PackedAssets"),
(VideoClipImporter, "VideoClipImporter"),
(ActivationLogComponent, "ActivationLogComponent"),
(int, "int"),
(bool, "bool"),
(float, "float"),
(MonoObject, "MonoObject"),
(Collision, "Collision"),
(Vector3f, "Vector3f"),
(RootMotionData, "RootMotionData"),
(Collision2D, "Collision2D"),
(AudioMixerLiveUpdateFloat, "AudioMixerLiveUpdateFloat"),
(AudioMixerLiveUpdateBool, "AudioMixerLiveUpdateBool"),
(Polygon2D, "Polygon2D"),
(void, "void"),
(TilemapCollider2D, "TilemapCollider2D"),
(AssetImporterLog, "AssetImporterLog"),
(VFXRenderer, "VFXRenderer"),
(
SerializableManagedRefTestClass,
"SerializableManagedRefTestClass"
),
(Grid, "Grid"),
(ScenesUsingAssets, "ScenesUsingAssets"),
(ArticulationBody, "ArticulationBody"),
(Preset, "Preset"),
(EmptyObject, "EmptyObject"),
(IConstraint, "IConstraint"),
(
TestObjectWithSpecialLayoutOne,
"TestObjectWithSpecialLayoutOne"
),
(
AssemblyDefinitionReferenceImporter,
"AssemblyDefinitionReferenceImporter"
),
(SiblingDerived, "SiblingDerived"),
(
TestObjectWithSerializedMapStringNonAlignedStruct,
"TestObjectWithSerializedMapStringNonAlignedStruct"
),
(SubDerived, "SubDerived"),
(AssetImportInProgressProxy, "AssetImportInProgressProxy"),
(PluginBuildInfo, "PluginBuildInfo"),
(EditorProjectAccess, "EditorProjectAccess"),
(PrefabImporter, "PrefabImporter"),
(
TestObjectWithSerializedArray,
"TestObjectWithSerializedArray"
),
(
TestObjectWithSerializedAnimationCurve,
"TestObjectWithSerializedAnimationCurve"
),
(TilemapRenderer, "TilemapRenderer"),
(ScriptableCamera, "ScriptableCamera"),
(SpriteAtlasAsset, "SpriteAtlasAsset"),
(SpriteAtlasDatabase, "SpriteAtlasDatabase"),
(AudioBuildInfo, "AudioBuildInfo"),
(CachedSpriteAtlasRuntimeData, "CachedSpriteAtlasRuntimeData"),
(RendererFake, "RendererFake"),
(
AssemblyDefinitionReferenceAsset,
"AssemblyDefinitionReferenceAsset"
),
(BuiltAssetBundleInfoSet, "BuiltAssetBundleInfoSet"),
(SpriteAtlas, "SpriteAtlas"),
(RayTracingShaderImporter, "RayTracingShaderImporter"),
(RayTracingShader, "RayTracingShader"),
(LightingSettings, "LightingSettings"),
(PlatformModuleSetup, "PlatformModuleSetup"),
(VersionControlSettings, "VersionControlSettings"),
(AimConstraint, "AimConstraint"),
(VFXManager, "VFXManager"),
(VisualEffectSubgraph, "VisualEffectSubgraph"),
(VisualEffectSubgraphOperator, "VisualEffectSubgraphOperator"),
(VisualEffectSubgraphBlock, "VisualEffectSubgraphBlock"),
(LocalizationImporter, "LocalizationImporter"),
(Derived, "Derived"),
(
PropertyModificationsTargetTestObject,
"PropertyModificationsTargetTestObject"
),
(ReferencesArtifactGenerator, "ReferencesArtifactGenerator"),
(AssemblyDefinitionAsset, "AssemblyDefinitionAsset"),
(SceneVisibilityState, "SceneVisibilityState"),
(LookAtConstraint, "LookAtConstraint"),
(SpriteAtlasImporter, "SpriteAtlasImporter"),
(MultiArtifactTestImporter, "MultiArtifactTestImporter"),
(GameObjectRecorder, "GameObjectRecorder"),
(LightingDataAssetParent, "LightingDataAssetParent"),
(PresetManager, "PresetManager"),
(
TestObjectWithSpecialLayoutTwo,
"TestObjectWithSpecialLayoutTwo"
),
(StreamingManager, "StreamingManager"),
(LowerResBlitTexture, "LowerResBlitTexture"),
(StreamingController, "StreamingController"),
(RenderPassAttachment, "RenderPassAttachment"),
(
TestObjectVectorPairStringBool,
"TestObjectVectorPairStringBool"
),
(GridLayout, "GridLayout"),
(AssemblyDefinitionImporter, "AssemblyDefinitionImporter"),
(ParentConstraint, "ParentConstraint"),
(FakeComponent, "FakeComponent"),
(PositionConstraint, "PositionConstraint"),
(RotationConstraint, "RotationConstraint"),
(ScaleConstraint, "ScaleConstraint"),
(Tilemap, "Tilemap"),
(PackageManifest, "PackageManifest"),
(PackageManifestImporter, "PackageManifestImporter"),
(TerrainLayer, "TerrainLayer"),
(SpriteShapeRenderer, "SpriteShapeRenderer"),
(NativeObjectType, "NativeObjectType"),
(
TestObjectWithSerializedMapStringBool,
"TestObjectWithSerializedMapStringBool"
),
(SerializableManagedHost, "SerializableManagedHost"),
(VisualEffectAsset, "VisualEffectAsset"),
(VisualEffectImporter, "VisualEffectImporter"),
(VisualEffectResource, "VisualEffectResource"),
(VisualEffectObject, "VisualEffectObject"),
(VisualEffect, "VisualEffect"),
(LocalizationAsset, "LocalizationAsset"),
(ScriptedImporter, "ScriptedImporter")
]
.iter()
.copied()
.collect();
}