pub struct EditorBuildSettings {
pub m_Scenes: Vec<Scene>,
pub m_configObjects: Option<Vec<(String, PPtr)>>,
}Expand description
EditorBuildSettings is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: This class allows you to modify the Editor Build Settings via script. See EditorBuildSettings.scenes for an example of how to use this class. See Also: EditorBuildSettingsScene, EditorUserBuildSettings, BuildPlayerOptions.
Fields§
§m_Scenes: Vec<Scene>§m_configObjects: Option<Vec<(String, PPtr)>>Vec<(String, PPtr<[Object]>)>: (2018.1.0b2 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for EditorBuildSettings
impl Debug for EditorBuildSettings
Source§impl<'de> Deserialize<'de> for EditorBuildSettings
impl<'de> Deserialize<'de> for EditorBuildSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for EditorBuildSettings
impl RefUnwindSafe for EditorBuildSettings
impl Send for EditorBuildSettings
impl Sync for EditorBuildSettings
impl Unpin for EditorBuildSettings
impl UnwindSafe for EditorBuildSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more