pub struct AudioDistortionFilter {
pub m_DistortionLevel: f32,
pub m_Enabled: u8,
pub m_GameObject: PPtr,
}Expand description
AudioDistortionFilter is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. See Also: Audio Distortion Filter information.
Fields§
§m_DistortionLevel: f32Distortion value. 0.0 to 1.0. Default = 0.5.
m_Enabled: u8Enabled Behaviours are Updated, disabled Behaviours are not.
m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (3.4.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for AudioDistortionFilter
impl Debug for AudioDistortionFilter
Source§impl<'de> Deserialize<'de> for AudioDistortionFilter
impl<'de> Deserialize<'de> for AudioDistortionFilter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AudioDistortionFilter
impl RefUnwindSafe for AudioDistortionFilter
impl Send for AudioDistortionFilter
impl Sync for AudioDistortionFilter
impl Unpin for AudioDistortionFilter
impl UnwindSafe for AudioDistortionFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more