Struct urex::objects::classes::ComputeShaderCB
source · pub struct ComputeShaderCB {
pub byteSize: i32,
pub name: Enum_FastPropertyName__String,
pub params: Vec<ComputeShaderParam>,
}
Expand description
ComputeShaderCB is a sub class of the Unity engine since version 4.0.0.
Fields§
§byteSize: i32
§name: Enum_FastPropertyName__String
§params: Vec<ComputeShaderParam>
Trait Implementations§
source§impl Debug for ComputeShaderCB
impl Debug for ComputeShaderCB
source§impl<'de> Deserialize<'de> for ComputeShaderCB
impl<'de> Deserialize<'de> for ComputeShaderCB
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for ComputeShaderCB
impl Send for ComputeShaderCB
impl Sync for ComputeShaderCB
impl Unpin for ComputeShaderCB
impl UnwindSafe for ComputeShaderCB
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more