Struct urex::objects::classes::ShaderIncludeImporter
source · pub struct ShaderIncludeImporter {
pub m_Name: String,
pub m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>,
pub m_UsedFileIDs: Vec<i64>,
pub m_UserData: String,
pub m_AssetBundleName: String,
pub m_AssetBundleVariant: String,
}Fields§
§m_Name: String§m_ExternalObjects: Vec<(SourceAssetIdentifier, PPtr)>§m_UsedFileIDs: Vec<i64>§m_UserData: String§m_AssetBundleName: String§m_AssetBundleVariant: StringTrait Implementations§
source§impl Clone for ShaderIncludeImporter
impl Clone for ShaderIncludeImporter
source§fn clone(&self) -> ShaderIncludeImporter
fn clone(&self) -> ShaderIncludeImporter
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ShaderIncludeImporter
impl Debug for ShaderIncludeImporter
source§impl<'de> Deserialize<'de> for ShaderIncludeImporter
impl<'de> Deserialize<'de> for ShaderIncludeImporter
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for ShaderIncludeImporter
impl Send for ShaderIncludeImporter
impl Sync for ShaderIncludeImporter
impl Unpin for ShaderIncludeImporter
impl UnwindSafe for ShaderIncludeImporter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more