pub struct Viewer {
pub arc_ball: ArcBall,
/* private fields */
}
Fields§
§arc_ball: ArcBall
Implementations§
source§impl Viewer
impl Viewer
pub fn new(title: &str) -> (Viewer, Window)
pub fn with_background_color( title: &str, color: (f32, f32, f32) ) -> (Viewer, Window)
pub fn disable_texture(&mut self)
pub fn enable_texture(&mut self)
pub fn disable_assimp(&mut self)
sourcepub fn enable_assimp(&mut self)
pub fn enable_assimp(&mut self)
if assimp
feature is disabled, this method does nothing.
pub fn add_robot( &mut self, window: &mut Window, urdf_robot: &Robot, package_path: &HashMap<String, String> )
pub fn add_robot_with_base_dir( &mut self, window: &mut Window, urdf_robot: &Robot, base_dir: Option<&Path>, package_path: &HashMap<String, String> )
pub fn add_robot_with_base_dir_and_collision_flag( &mut self, window: &mut Window, urdf_robot: &Robot, base_dir: Option<&Path>, is_collision: bool, package_path: &HashMap<String, String> )
pub fn remove_robot(&mut self, window: &mut Window, urdf_robot: &Robot)
pub fn add_axis_cylinders(&mut self, window: &mut Window, name: &str, size: f32)
pub fn add_axis_cylinders_with_scale( &mut self, window: &mut Window, name: &str, size: f32, scale: f32 )
pub fn scene_node(&self, name: &str) -> Option<&SceneNode>
pub fn scene_node_mut(&mut self, name: &str) -> Option<&mut SceneNode>
pub fn update<T>(&mut self, robot: &Chain<T>)
pub fn draw_text( &mut self, window: &mut Window, text: &str, size: f32, pos: &Point2<f32>, color: &Point3<f32> )
pub fn set_temporal_color(&mut self, link_name: &str, r: f32, g: f32, b: f32)
pub fn reset_temporal_color(&mut self, link_name: &str)
pub fn add_ground( &mut self, window: &mut Window, ground_height: f32, panel_size: f32, half_panel_num: i32, ground_color1: (f32, f32, f32), ground_color2: (f32, f32, f32) ) -> Vec<SceneNode>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Viewer
impl !RefUnwindSafe for Viewer
impl !Send for Viewer
impl !Sync for Viewer
impl Unpin for Viewer
impl !UnwindSafe for Viewer
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