use std::{collections::HashMap, ops::Range};
use kiss3d::camera::Camera;
use kiss3d::context::Context;
use kiss3d::nalgebra as na;
use kiss3d::renderer::Renderer;
use kiss3d::resource::{
AllocationType, BufferType, Effect, GPUVec, ShaderAttribute, ShaderUniform,
};
use na::{Matrix4, Point3};
pub(crate) struct PointCloudRenderer {
shader: Effect,
pos: ShaderAttribute<Point3<f32>>,
color: ShaderAttribute<Point3<f32>>,
proj: ShaderUniform<Matrix4<f32>>,
view: ShaderUniform<Matrix4<f32>>,
colored_points: GPUVec<Point3<f32>>,
id_map: HashMap<String, Range<usize>>,
point_size: f32,
}
impl PointCloudRenderer {
pub(crate) fn new(point_size: f32) -> PointCloudRenderer {
let mut shader = Effect::new_from_str(&vertex_shader_src(point_size), FRAGMENT_SHADER_SRC);
shader.use_program();
PointCloudRenderer {
colored_points: GPUVec::new(Vec::new(), BufferType::Array, AllocationType::StreamDraw),
id_map: HashMap::new(),
pos: shader.get_attrib::<Point3<f32>>("position").unwrap(),
color: shader.get_attrib::<Point3<f32>>("color").unwrap(),
proj: shader.get_uniform::<Matrix4<f32>>("proj").unwrap(),
view: shader.get_uniform::<Matrix4<f32>>("view").unwrap(),
shader,
point_size,
}
}
pub(crate) fn insert(&mut self, id: Option<String>, points: &[[f32; 3]], colors: &[[f32; 3]]) {
assert_eq!(points.len(), colors.len());
if let Some(colored_points) = self.colored_points.data_mut() {
if let Some(id) = id {
if let Some(range) = self.id_map.remove(&id) {
let len = range.end - range.start;
colored_points.drain(range.clone());
for r in self.id_map.values_mut() {
if r.start > range.start {
r.start -= len;
r.end -= len;
}
}
}
let start = colored_points.len();
colored_points.reserve(points.len() * 2);
for (point, color) in points.iter().zip(colors) {
colored_points.push((*point).into());
colored_points.push((*color).into());
}
self.id_map.insert(id, start..colored_points.len());
} else {
colored_points.reserve(points.len() * 2);
for (point, color) in points.iter().zip(colors) {
colored_points.push((*point).into());
colored_points.push((*color).into());
}
}
}
}
}
impl Renderer for PointCloudRenderer {
fn render(&mut self, pass: usize, camera: &mut dyn Camera) {
if self.colored_points.len() == 0 {
return;
}
self.shader.use_program();
self.pos.enable();
self.color.enable();
camera.upload(pass, &mut self.proj, &mut self.view);
self.color.bind_sub_buffer(&mut self.colored_points, 1, 1);
self.pos.bind_sub_buffer(&mut self.colored_points, 1, 0);
let ctxt = Context::get();
ctxt.point_size(self.point_size);
ctxt.draw_arrays(Context::POINTS, 0, (self.colored_points.len() / 2) as i32);
self.pos.disable();
self.color.disable();
}
}
fn vertex_shader_src(point_size: f32) -> String {
format!(
"#version 100
attribute vec3 position;
attribute vec3 color;
varying vec3 Color;
uniform mat4 proj;
uniform mat4 view;
void main() {{
gl_Position = proj * view * vec4(position, 1.0);
gl_PointSize = {point_size:.1};
Color = color;
}}",
)
}
const FRAGMENT_SHADER_SRC: &str = "#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec3 Color;
void main() {
gl_FragColor = vec4(Color, 1.0);
}";