pub struct Collision {
pub name: Option<String>,
pub origin: Pose,
pub geometry: Geometry,
}
Fields§
§name: Option<String>
§origin: Pose
§geometry: Geometry
Trait Implementations§
source§impl YaDeserialize for Collision
impl YaDeserialize for Collision
fn deserialize<R: Read>(reader: &mut Deserializer<R>) -> Result<Self, String>
source§impl YaSerialize for Collision
impl YaSerialize for Collision
fn serialize<W: Write>(&self, writer: &mut Serializer<W>) -> Result<(), String>
fn serialize_attributes( &self, source_attributes: Vec<OwnedAttribute>, source_namespace: Namespace ) -> Result<(Vec<OwnedAttribute>, Namespace), String>
Auto Trait Implementations§
impl RefUnwindSafe for Collision
impl Send for Collision
impl Sync for Collision
impl Unpin for Collision
impl UnwindSafe for Collision
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more