pub struct PhysicalLayout {
pub columns: Vec<String>,
pub identities: Vec<ColumnIdentity>,
pub types: Vec<Option<ColumnType>>,
pub slots: Vec<Option<usize>>,
pub physical_width: usize,
pub aliases: Vec<(ColumnIdentity, Option<usize>, Option<ColumnType>)>,
pub internal: Vec<(InternalColumnRef, Option<usize>, Option<ColumnType>)>,
pub score_sources: Vec<(Option<String>, InternalColumnRef)>,
pub wildcard_hidden: HashSet<usize>,
}Fields§
§columns: Vec<String>§identities: Vec<ColumnIdentity>§types: Vec<Option<ColumnType>>§slots: Vec<Option<usize>>§physical_width: usize§aliases: Vec<(ColumnIdentity, Option<usize>, Option<ColumnType>)>§internal: Vec<(InternalColumnRef, Option<usize>, Option<ColumnType>)>§score_sources: Vec<(Option<String>, InternalColumnRef)>Auto Trait Implementations§
impl Freeze for PhysicalLayout
impl RefUnwindSafe for PhysicalLayout
impl Send for PhysicalLayout
impl Sync for PhysicalLayout
impl Unpin for PhysicalLayout
impl UnsafeUnpin for PhysicalLayout
impl UnwindSafe for PhysicalLayout
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impl<T> IntoEither for T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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