use uptown_funk::{host_functions, memory::Memory, Executor, HostFunctions, StateMarker};
#[cfg(feature = "vm-wasmer")]
use wasmer::{self, Exportable};
#[cfg(feature = "vm-wasmtime")]
use wasmtime;
use std::fs::read;
mod common;
use common::*;
struct ArrayState {
vec: Vec<MyNumber>,
}
impl StateMarker for ArrayState {}
#[host_functions(namespace = "env")]
impl ArrayState {
fn create(&mut self, number: i32) -> MyNumber {
MyNumber::new(number)
}
fn value(&self, number: MyNumber) -> i32 {
number.value
}
fn add(&mut self, a: MyNumber, b: MyNumber) -> MyNumber {
a + b
}
fn sum(&self) -> i32 {
self.vec.iter().map(|n| n.value).sum()
}
}
#[derive(Clone)]
struct MyNumber {
value: i32,
}
impl MyNumber {
fn new(value: i32) -> Self {
Self { value }
}
}
impl std::ops::Add<MyNumber> for MyNumber {
type Output = MyNumber;
fn add(self, rhs: MyNumber) -> Self::Output {
MyNumber {
value: self.value + rhs.value,
}
}
}
impl uptown_funk::FromWasm for MyNumber {
type From = u32;
type State = ArrayState;
fn from(
state: &mut Self::State,
_: &impl Executor,
index: u32,
) -> Result<Self, uptown_funk::Trap> {
match state.vec.get(index as usize) {
Some(number) => Ok(number.clone()),
None => Err(uptown_funk::Trap::new("Number not found")),
}
}
}
impl uptown_funk::ToWasm for MyNumber {
type To = u32;
type State = ArrayState;
fn to(
state: &mut Self::State,
_: &impl Executor,
number: Self,
) -> Result<u32, uptown_funk::Trap> {
let index = state.vec.len();
state.vec.push(number);
Ok(index as u32)
}
}
#[cfg(feature = "vm-wasmtime")]
#[test]
fn wasmtime_mutable_state_test() {
let store = wasmtime::Store::default();
let wasm = read("tests/wasm/mutable_state.wasm")
.expect("Wasm file not found. Did you run ./build.sh inside the tests/wasm/ folder?");
let module = wasmtime::Module::new(store.engine(), wasm).unwrap();
let mut linker = wasmtime::Linker::new(&store);
let memory_ty = wasmtime::MemoryType::new(wasmtime::Limits::new(32, None));
let memory = wasmtime::Memory::new(&store, memory_ty);
linker.define("env", "memory", memory.clone()).unwrap();
let array_state = ArrayState { vec: Vec::new() };
let instance_state = SimpleExcutor {
memory: Memory::from(memory),
};
array_state.add_to_linker(instance_state, &mut linker);
let instance = linker.instantiate(&module).unwrap();
let test = instance.get_func("test").unwrap().get0::<()>().unwrap();
assert_eq!(test().is_ok(), true);
}
#[cfg(feature = "vm-wasmer")]
#[test]
fn wasmer_mutable_state_test() {
let store = wasmer::Store::default();
let wasm = read("tests/wasm/mutable_state.wasm")
.expect("Wasm file not found. Did you run ./build.sh inside the tests/wasm/ folder?");
let module = wasmer::Module::new(&store, wasm).unwrap();
let mut wasmer_linker = uptown_funk::wasmer::WasmerLinker::new();
let memory_ty = wasmer::MemoryType::new(32, None, false);
let memory = wasmer::Memory::new(&store, memory_ty).unwrap();
wasmer_linker.add("env", "memory", memory.to_export());
let array_state = ArrayState { vec: Vec::new() };
let instance_state = SimpleExcutor {
memory: Memory::from(memory),
};
array_state.add_to_wasmer_linker(instance_state, &mut wasmer_linker, &store);
let instance = wasmer::Instance::new(&module, &wasmer_linker).unwrap();
let test = instance
.exports
.get_function("test")
.unwrap()
.native::<(), ()>()
.unwrap();
assert_eq!(test.call().is_ok(), true);
}