unity_rs 0.1.0

unity assetbundle unpack
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
use crate::classes::mesh::{SubMesh, VertexData};
use crate::classes::pptr::PPtr;
use crate::classes::sprite_atlas::SpriteAtlas;
use crate::classes::{FromObject, Texture2D};
use crate::env::Object;
use crate::error::UnityResult;
use crate::math::{Matrix4x4, RectF32, Vector2, Vector3, Vector4};
use crate::object::ObjectInfo;
use crate::reader::{ByteOrder, Reader};
use image::imageops::FilterType;
use image::DynamicImage;
use imageproc::point::Point;
use std::borrow::Cow;

use super::mesh::BoneWeights4;

#[derive(Debug)]
pub struct SecondarySpriteTexture<'a> {
    pub texture: PPtr<'a, Texture2D>,
    pub name: String,
}

impl<'a> SecondarySpriteTexture<'a> {
    pub fn load(object: &'a Object, r: &mut Reader) -> UnityResult<Self> {
        let texture = PPtr::load(object, r)?;
        let name = r.read_string_util_null()?;
        Ok(Self { texture, name })
    }
}

#[derive(Default, Debug)]
pub struct SpriteVertex {
    pub pos: Vector3,
    pub uv: Vector2,
}

impl SpriteVertex {
    pub fn load(object: &ObjectInfo, r: &mut Reader) -> UnityResult<Self> {
        let mut result = Self::default();
        let version = object.version;
        result.pos = r.read_vector3()?;
        if version[0] < 4 || (version[0] == 4 && version[1] <= 3) {
            result.uv = r.read_vector2()?;
        }
        Ok(result)
    }
}

#[derive(Debug)]
pub struct SpriteRenderData<'a> {
    pub texture: PPtr<'a, Texture2D>,
    pub alpha_texture: Option<PPtr<'a, Texture2D>>,
    pub secondary_textures: Vec<SecondarySpriteTexture<'a>>,
    pub sub_meshes: Vec<SubMesh>,
    pub index_buffer: Vec<u8>,
    pub vertex_data: VertexData,
    pub vertices: Vec<SpriteVertex>,
    pub indices: Vec<u16>,
    pub bindpose: Vec<Matrix4x4>,
    pub source_skin: Vec<BoneWeights4>,
    pub texture_rect: RectF32,
    pub texture_rect_offset: Vector2,
    pub atlas_rect_offset: Vector2,
    pub setting_raw: SpriteSettings,
    pub uv_transform: Vector4,
    pub downscale_multiplier: f32,
}

impl<'a> SpriteRenderData<'a> {
    pub fn load(object: &'a Object, r: &mut Reader) -> UnityResult<Self> {
        let version = object.info.version;
        let mut result = Self {
            texture: PPtr::load(object, r)?,
            alpha_texture: None,
            secondary_textures: Vec::new(),
            sub_meshes: Vec::new(),
            index_buffer: Vec::new(),
            vertex_data: VertexData::default(),
            vertices: Vec::new(),
            indices: Vec::new(),
            bindpose: Vec::new(),
            source_skin: Vec::new(),
            texture_rect: RectF32::default(),
            texture_rect_offset: Vector2::default(),
            atlas_rect_offset: Vector2::default(),
            setting_raw: SpriteSettings::default(),
            uv_transform: Vector4::default(),
            downscale_multiplier: 1.0,
        };
        if version[0] > 5 || (version[0] == 5 && version[1] >= 2) {
            result.alpha_texture = Some(PPtr::load(object, r)?);
        }
        if version[0] >= 2019 {
            let size = r.read_i32()?;
            for _ in 0..size {
                result.secondary_textures.push(SecondarySpriteTexture::load(&object, r)?)
            }
        }
        if version[0] > 5 || (version[0] == 5 && version[1] >= 6) {
            let size = r.read_i32()?;
            for _ in 0..size {
                result.sub_meshes.push(SubMesh::load(&object.info, r)?)
            }
            let size = r.read_i32()?;
            result.index_buffer = r.read_u8_list(size as usize)?;
            r.align(4)?;
            result.vertex_data = VertexData::load(&object.info, r)?;
        } else {
            let size = r.read_i32()?;
            for _ in 0..size {
                result.vertices.push(SpriteVertex::load(&object.info, r)?)
            }
            let size = r.read_i32()?;
            result.indices = r.read_u16_list(size as usize)?;
            r.align(4)?;
        }
        if version[0] > 2018 {
            let size = r.read_i32()?;
            result.bindpose = r.read_matrix4x4_list(size as usize)?;
            if version[0] == 2018 && version[1] < 2 {
                let size = r.read_i32()? as usize;
                result.source_skin = Vec::with_capacity(size);
                for _ in 0..size {
                    result.source_skin.push(BoneWeights4::load(&object.info, r)?);
                }
            }
        }
        result.texture_rect = r.read_rect_f32()?;
        result.texture_rect_offset = r.read_vector2()?;
        if version[0] > 5 || (version[0] == 5 && version[1] >= 6) {
            result.atlas_rect_offset = r.read_vector2()?;
        }
        result.setting_raw = SpriteSettings::load(&object.info, r)?;
        if version[0] > 4 || (version[0] == 4 && version[1] >= 5) {
            result.uv_transform = r.read_vector4()?;
        }
        if version[0] >= 2017 {
            result.downscale_multiplier = r.read_f32()?;
        }
        Ok(result)
    }

    pub fn get_triangles(&self) -> UnityResult<Vec<[Vector2; 3]>> {
        let mut result = Vec::new();
        if !self.vertices.is_empty() {
            let vertices: Vec<_> = self.vertices.iter().map(|i| Vector2 { x: i.pos.x, y: i.pos.y }).collect();
            let triangle_count = self.indices.len() / 3;
            for i in 0..triangle_count {
                let first = self.indices[3 * i] as usize;
                let second = self.indices[3 * i + 1] as usize;
                let third = self.indices[3 * i + 2] as usize;
                result.push([vertices[first], vertices[second], vertices[third]])
            }
        } else {
            let channel = &self.vertex_data.channels[0];
            let stream = &self.vertex_data.streams[channel.stream as usize];
            let mut vertex_r = Reader::new(&self.vertex_data.data_size, ByteOrder::Little);
            let mut index_r = Reader::new(&self.index_buffer, ByteOrder::Little);
            for sub_mesh in &self.sub_meshes {
                let mut offset = stream.offset as usize;
                offset += sub_mesh.first_vertex as usize * stream.stride as usize;
                offset += channel.offset as usize;
                vertex_r.set_offset(offset)?;
                let mut vertices = Vec::with_capacity(sub_mesh.vertex_count as usize);
                for _ in 0..sub_mesh.vertex_count {
                    let v3 = vertex_r.read_vector3()?;
                    vertices.push(Vector2 { x: v3.x, y: v3.y });
                    let offset = vertex_r.get_offset();
                    vertex_r.set_offset(offset + stream.stride as usize - 12)?;
                }
                index_r.set_offset(sub_mesh.first_bytes as usize)?;
                let triangle_count = sub_mesh.index_count as usize / 3;
                for _ in 0..triangle_count {
                    let first = index_r.read_u16()? - sub_mesh.first_bytes as u16;
                    let second = index_r.read_u16()? - sub_mesh.first_bytes as u16;
                    let third = index_r.read_u16()? - sub_mesh.first_bytes as u16;
                    result.push([vertices[first as usize], vertices[second as usize], vertices[third as usize]])
                }
            }
        }
        Ok(result)
    }
}

#[derive(Clone, Debug)]
pub enum SpritePackingMode {
    Tight = 0,
    Rectangle = 1,
}

impl Default for SpritePackingMode {
    fn default() -> Self {
        Self::Tight
    }
}

#[derive(Clone, Debug)]
pub enum SpritePackingRotation {
    None = 0,
    FlipHorizontal = 1,
    FlipVertical = 2,
    Rotate180 = 3,
    Rotate90 = 4,
}

impl Default for SpritePackingRotation {
    fn default() -> Self {
        Self::None
    }
}
#[derive(Clone, Debug)]
pub enum SpriteMeshType {
    FullRect = 0,
    Tight = 1,
}

impl Default for SpriteMeshType {
    fn default() -> Self {
        Self::FullRect
    }
}

#[allow(dead_code)]
#[derive(Clone, Debug, Default)]
pub struct SpriteSettings {
    raw: u32,
    packed: bool,
    packing_mode: SpritePackingMode,
    packing_rotation: SpritePackingRotation,
    mesh_type: SpriteMeshType,
}

impl SpriteSettings {
    pub fn load(_object: &ObjectInfo, r: &mut Reader) -> UnityResult<Self> {
        let raw = r.read_u32()?;
        let packed = raw & 1 == 1;
        let packing_mode = match (raw >> 1) & 1 {
            0 => SpritePackingMode::Tight,
            1 => SpritePackingMode::Rectangle,
            _ => unreachable!(),
        };
        let packing_rotation = match (raw >> 2) & 0xf {
            0 => SpritePackingRotation::None,
            1 => SpritePackingRotation::FlipHorizontal,
            2 => SpritePackingRotation::FlipVertical,
            3 => SpritePackingRotation::Rotate180,
            4 => SpritePackingRotation::Rotate90,
            _ => unreachable!(),
        };
        let mesh_type = match (raw >> 6) & 1 {
            0 => SpriteMeshType::FullRect,
            1 => SpriteMeshType::Tight,
            _ => unreachable!(),
        };
        Ok(Self {
            raw,
            packed,
            packing_mode,
            packing_rotation,
            mesh_type,
        })
    }
}

#[derive(Debug)]
pub struct Sprite<'a> {
    pub name: String,
    pub rect: RectF32,
    pub offset: Vector2,
    pub border: Option<Vector4>,
    pub pixels_to_units: f32,
    pub pivot: Vector2,
    pub extrude: u8,
    pub is_polygon: bool,
    pub render_data_key: ([u8; 16], i64),
    pub atlas_tags: Vec<String>,
    pub sprite_atlas: Option<PPtr<'a, SpriteAtlas<'a>>>,
    pub rd: SpriteRenderData<'a>,
}

impl<'a> FromObject<'a> for Sprite<'a> {
    fn load(object: &'a Object) -> UnityResult<Self> {
        let version = object.info.version;
        let name: String;
        let rect: RectF32;
        let offset: Vector2;
        let mut border: Option<Vector4> = None;
        let pixels_to_units: f32;
        let mut pivot: Vector2 = Vector2 { x: 0.5, y: 0.5 };
        let extrude: u8;
        let mut is_polygon: bool = false;
        let mut render_data_key: ([u8; 16], i64) = ([0u8; 16], 0);
        let mut atlas_tags: Vec<String> = Vec::new();
        let mut sprite_atlas: Option<PPtr<SpriteAtlas>> = None;
        let rd: SpriteRenderData;
        let mut r = object.info.get_reader();
        name = r.read_aligned_string()?;
        rect = r.read_rect_f32()?;
        offset = r.read_vector2()?;
        if version[0] > 4 || (version[0] == 4 && version[1] >= 5) {
            border = Some(r.read_vector4()?);
        }
        pixels_to_units = r.read_f32()?;
        if version[0] > 5
            || (version[0] == 5 && version[1] > 4)
            || (version[0] == 5 && version[1] == 4 && version[2] >= 2)
            || (version[0] == 5 && version[1] == 4 && version[2] == 1 && object.info.build_type == "p" && version[3] >= 3)
        {
            pivot = r.read_vector2()?;
        }
        extrude = r.read_u32()? as u8;
        if version[0] > 5 || (version[0] == 5 && version[1] >= 3) {
            is_polygon = r.read_bool()?;
            r.align(4)?;
        }
        if version[0] >= 2017
        //2017 and up
        {
            let first = r.read_u8_array()?;
            let second = r.read_i64()?;
            render_data_key = (first, second);
            atlas_tags = r.read_string_list()?;
            sprite_atlas = Some(PPtr::load(&object, &mut r)?);
        }
        rd = SpriteRenderData::load(object, &mut r)?;
        Ok(Self {
            name,
            rect,
            offset,
            border,
            pixels_to_units,
            pivot,
            extrude,
            is_polygon,
            render_data_key,
            atlas_tags,
            sprite_atlas,
            rd,
        })
    }
}

impl<'a> Sprite<'a> {
    pub fn decode_image(&self) -> UnityResult<DynamicImage> {
        if let Some(sprite_atlas) = self.sprite_atlas.as_ref().and_then(|x| x.get_obj()) {
            if let Some(sprite_atlas_data) = sprite_atlas.read::<SpriteAtlas>()?.render_data_map.get(&self.render_data_key) {
                if let Some(texture2d) = sprite_atlas_data.texture.get_obj() {
                    let texture2d = texture2d.read()?;
                    let rect = sprite_atlas_data.texture_rect;
                    let offset = sprite_atlas_data.texture_rect_offset;
                    let downscale_multiplier = sprite_atlas_data.downscale_multiplier;
                    let setting = sprite_atlas_data.settings_raw.clone();
                    return self.cut_image(&texture2d, rect, offset, downscale_multiplier, &setting);
                }
            }
        }
        if let Some(texture2d) = self.rd.texture.get_obj() {
            let texture2d = texture2d.read()?;
            return self.cut_image(&texture2d, self.rd.texture_rect, self.rd.texture_rect_offset, self.rd.downscale_multiplier, &self.rd.setting_raw);
        }
        todo!()
    }
    fn cut_image(&self, texture2d: &Texture2D, rect: RectF32, _offset: Vector2, downscale_multiplier: f32, setting: &SpriteSettings) -> UnityResult<DynamicImage> {
        let origin_image = texture2d.decode_image()?;
        let mut origin_image = Cow::Borrowed(&*origin_image);
        if downscale_multiplier > 0.0 && downscale_multiplier != 1.0 {
            let w = (texture2d.width as f32) / downscale_multiplier;
            let h = (texture2d.height as f32) / downscale_multiplier;
            origin_image = Cow::Owned(origin_image.resize(w as u32, h as u32, FilterType::Nearest));
        }
        let rect_x = rect.x.floor() as u32;
        let rect_y = rect.y.floor() as u32;
        let rect_w = rect.w.floor() as u32;
        let rect_h = rect.h.floor() as u32;
        let rect_w = rect_w.min(origin_image.width());
        let rect_h = rect_h.min(origin_image.height());
        let mut sprite_image = origin_image.as_ref().crop_imm(rect_x, origin_image.height() - rect_y - rect_h, rect_w, rect_h);
        if setting.packed {
            match setting.packing_rotation {
                SpritePackingRotation::None => (),
                SpritePackingRotation::FlipHorizontal => image::imageops::flip_horizontal_in_place(&mut sprite_image),
                SpritePackingRotation::FlipVertical => image::imageops::flip_vertical_in_place(&mut sprite_image),
                SpritePackingRotation::Rotate180 => image::imageops::rotate180_in_place(&mut sprite_image),
                SpritePackingRotation::Rotate90 => sprite_image = sprite_image.rotate270(),
            }
        }
        if let SpritePackingMode::Tight = setting.packing_mode {
            let mut points = self.rd.get_triangles()?;
            let mut min_x: Option<f32> = None;
            let mut min_y: Option<f32> = None;
            for i in &points {
                for j in i {
                    match min_x {
                        Some(m) => min_x = Some(m.min(j.x)),
                        None => min_x = Some(j.x),
                    }
                    match min_y {
                        Some(m) => min_y = Some(m.min(j.y)),
                        None => min_y = Some(j.y),
                    }
                }
            }
            let min_x = min_x.unwrap_or_default();
            let min_y = min_y.unwrap_or_default();
            for i in &mut points {
                for j in i {
                    j.x = (j.x - min_x) * self.pixels_to_units;
                    j.y = (j.y - min_y) * self.pixels_to_units;
                }
            }
            let mut mask = image::GrayImage::from_pixel(sprite_image.width(), sprite_image.height(), image::Luma([0]));
            for i in points {
                let poly = [
                    Point::new(i[0].x.round() as i32, rect_h as i32 - i[0].y.round() as i32),
                    Point::new(i[1].x.round() as i32, rect_h as i32 - i[1].y.round() as i32),
                    Point::new(i[2].x.round() as i32, rect_h as i32 - i[2].y.round() as i32),
                ];
                if poly[0] == poly[2] {
                    continue;
                }
                imageproc::drawing::draw_polygon_mut(&mut mask, &poly, image::Luma([255]))
            }
            let img = imageproc::map::map_colors2(&sprite_image, &mask, |a, b| {
                if b.0[0] != 0 {
                    image::Rgba([a.0[0], a.0[1], a.0[2], a.0[3]])
                } else {
                    image::Rgba([0, 0, 0, 0])
                }
            });
            return Ok(img.into());
        }
        return Ok(sprite_image);
    }
}