Documentation
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use unity_utils::UnityProject;

#[test]
fn ready() {
    println!("it works!")
}

#[test]
fn test_walk() {
    let project = UnityProject::new("C:\\P4Root\\project\\OtherPlanet").unwrap();
    for file in project.find_meta().take(10) {
        println!("{:#?}", file.guid());
    }
}