[][src]Struct unity_native_plugin_sys::VkPhysicalDeviceFloatControlsProperties

#[repr(C)]pub struct VkPhysicalDeviceFloatControlsProperties {
    pub sType: VkStructureType,
    pub pNext: *mut c_void,
    pub denormBehaviorIndependence: VkShaderFloatControlsIndependence,
    pub roundingModeIndependence: VkShaderFloatControlsIndependence,
    pub shaderSignedZeroInfNanPreserveFloat16: VkBool32,
    pub shaderSignedZeroInfNanPreserveFloat32: VkBool32,
    pub shaderSignedZeroInfNanPreserveFloat64: VkBool32,
    pub shaderDenormPreserveFloat16: VkBool32,
    pub shaderDenormPreserveFloat32: VkBool32,
    pub shaderDenormPreserveFloat64: VkBool32,
    pub shaderDenormFlushToZeroFloat16: VkBool32,
    pub shaderDenormFlushToZeroFloat32: VkBool32,
    pub shaderDenormFlushToZeroFloat64: VkBool32,
    pub shaderRoundingModeRTEFloat16: VkBool32,
    pub shaderRoundingModeRTEFloat32: VkBool32,
    pub shaderRoundingModeRTEFloat64: VkBool32,
    pub shaderRoundingModeRTZFloat16: VkBool32,
    pub shaderRoundingModeRTZFloat32: VkBool32,
    pub shaderRoundingModeRTZFloat64: VkBool32,
}

Fields

sType: VkStructureTypepNext: *mut c_voiddenormBehaviorIndependence: VkShaderFloatControlsIndependenceroundingModeIndependence: VkShaderFloatControlsIndependenceshaderSignedZeroInfNanPreserveFloat16: VkBool32shaderSignedZeroInfNanPreserveFloat32: VkBool32shaderSignedZeroInfNanPreserveFloat64: VkBool32shaderDenormPreserveFloat16: VkBool32shaderDenormPreserveFloat32: VkBool32shaderDenormPreserveFloat64: VkBool32shaderDenormFlushToZeroFloat16: VkBool32shaderDenormFlushToZeroFloat32: VkBool32shaderDenormFlushToZeroFloat64: VkBool32shaderRoundingModeRTEFloat16: VkBool32shaderRoundingModeRTEFloat32: VkBool32shaderRoundingModeRTEFloat64: VkBool32shaderRoundingModeRTZFloat16: VkBool32shaderRoundingModeRTZFloat32: VkBool32shaderRoundingModeRTZFloat64: VkBool32

Trait Implementations

impl Clone for VkPhysicalDeviceFloatControlsProperties[src]

impl Copy for VkPhysicalDeviceFloatControlsProperties[src]

impl Default for VkPhysicalDeviceFloatControlsProperties[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.