# Unity Asset Parser
A Rust implementation of Unity asset parsing, inspired by and learning from [UnityPy](https://github.com/K0lb3/UnityPy). This project focuses on parsing Unity YAML and binary formats with Rust's memory safety and performance characteristics.
## 🎯 Project Status
**⚠️ Early Development**: This is a learning project and reference implementation. It is **not production-ready** and has significant limitations compared to mature tools like UnityPy.
### What This Project Is
- 📚 **Learning Exercise**: Understanding Unity's file formats through Rust implementation
- 🔍 **Parser Focus**: Emphasis on parsing and data extraction rather than manipulation
- 🦀 **Rust Exploration**: Exploring how Rust's type system can help with binary parsing
- 📖 **Reference Implementation**: Code that others can learn from and build upon
### What This Project Is NOT
- ❌ **UnityPy Replacement**: UnityPy remains the most mature Python solution
- ❌ **Asset Editor**: This is a read-only parser, not an asset creation/editing tool
## 🏗️ Architecture
The project uses a workspace structure to organize different parsing capabilities:
```text
unity-asset/
├── unity-asset-core/ # Core data structures and traits
├── unity-asset-yaml/ # YAML file parsing (complete)
├── unity-asset-binary/ # Binary asset parsing (complete)
├── unity-asset-lib/ # Main library crate (published as `unity-asset`)
├── unity-asset-cli/ # CLI tools
│ ├── main.rs # Synchronous CLI tool
│ └── main_async.rs # Asynchronous CLI tool (--features async)
├── examples/ # Usage examples and demos
└── tests/ # Integration tests and sample files
```
### Current Capabilities
#### 🔧 YAML Processing (Complete)
- Unity YAML format parsing for common file types (.asset, .prefab, .unity)
- Multi-document parsing support
- Reference resolution and cross-document linking
- Filtering and querying capabilities
- Serialization back to YAML format
#### 🔧 Binary Asset Processing (Advanced)
- AssetBundle structure parsing (UnityFS format)
- SerializedFile parsing with full object extraction
- TypeTree structure parsing and dynamic object reading
- Compression support (LZ4, LZMA, Brotli)
- Metadata extraction and dependency analysis
- Performance monitoring and optimization
#### 🔧 Object Processing (Production Ready)
- **AudioClip**: Full format support (Vorbis, MP3, WAV, AAC) with Symphonia decoder
- **Texture2D**: Complete parsing + basic format decoding + PNG export
- **Sprite**: Full metadata extraction + atlas support + image cutting
- **Mesh**: Structure parsing + vertex data extraction + basic export
- **GameObject/Transform**: Hierarchy parsing and relationship mapping
#### 🔧 CLI Tools (Feature Complete)
- Synchronous CLI for file inspection and batch processing
- Asynchronous CLI with concurrent processing and progress tracking
- Export capabilities (PNG, OGG, WAV, basic mesh formats)
- Comprehensive metadata analysis and reporting
- Basic progress reporting
**⚠️ Known Limitations**
- Some advanced Unity asset types not yet implemented (MonoBehaviour scripts, complex shaders)
- Object manipulation is read-only (no writing back to Unity formats)
- Some edge cases in LZMA decompression may fail on corrupted data
- Advanced texture formats require `texture-advanced` feature (DXT, ETC, ASTC)
- Audio decoding requires `audio` feature for Symphonia integration
- Large file performance could be optimized further
- Error messages could be more user-friendly
## 🚀 Quick Start
### Installation
**Note**: This project will be published to crates.io soon. For now, to try it out:
```bash
# Clone and build from source
git clone https://github.com/Latias94/unity-asset.git
cd unity-asset
# Build the library
cargo build --all
# Try the CLI tools
cargo run --bin unity-asset -- --help
cargo run --features async --bin unity-asset-async -- --help
```
Once published, you'll be able to install it with:
```toml
# Add to your Cargo.toml
[dependencies]
unity-asset = "0.1.0"
```
```bash
# Install CLI tools
cargo install unity-asset-cli
```
### Testing Status
We have basic tests for core functionality, but this is not a comprehensive test suite. Some tests pass, others reveal limitations in our implementation.
### Comparison with UnityPy
[UnityPy](https://github.com/K0lb3/UnityPy) is a mature, feature-complete Python library for Unity asset manipulation. This Rust project is:
- **Much less mature**: UnityPy has years of development and community contributions
- **More limited**: We focus on parsing, not manipulation or export
- **Learning-oriented**: This project helps understand Unity formats through Rust
- **Experimental**: Many features are incomplete or missing
If you need a production tool for Unity asset processing, **use UnityPy instead**.
## 📝 Basic Usage Examples
### YAML File Parsing
```rust
use unity_asset::{YamlDocument, UnityDocument};
// Load a Unity YAML file
let doc = YamlDocument::load_yaml("ProjectSettings.asset", false)?;
// Get basic information
println!("Found {} entries", doc.entries().len());
// Try to find specific objects (may not work for all files)
if let Ok(settings) = doc.get(Some("PlayerSettings"), None) {
println!("Found PlayerSettings");
}
```
### CLI Usage
```bash
# Parse a single YAML file
cargo run --bin unity-asset -- parse-yaml -i ProjectSettings.asset
# Try async processing (experimental)
cargo run --features async --bin unity-asset-async -- \
parse-yaml -i Assets/ --recursive --progress
```
## 🏗️ Architecture Details
This project is organized as a Rust workspace with separate crates for different concerns:
- **`unity-asset-core`**: Core data structures and traits
- **`unity-asset-yaml`**: YAML format parsing
- **`unity-asset-binary`**: Binary format parsing (AssetBundle, SerializedFile)
- **`unity-asset-lib`**: Main library crate (published as `unity-asset`)
- **`unity-asset-cli`**: Command-line tools (published as `unity-asset-cli`)
## 🙏 Acknowledgments
This project is a learning exercise inspired by and learning from several excellent projects:
### **[UnityPy](https://github.com/K0lb3/UnityPy)** by [@K0lb3](https://github.com/K0lb3)
- The gold standard for Unity asset manipulation
- Our primary reference for understanding Unity formats
- Test cases and expected behavior patterns
### **[unity-rs](https://github.com/yuanyan3060/unity-rs)** by [@yuanyan3060](https://github.com/yuanyan3060)
- Pioneering Rust implementation of Unity asset parsing
- Architecture and parsing technique inspiration
- Binary format handling examples
### **[unity-yaml-parser](https://github.com/socialpoint-labs/unity-yaml-parser)** by [@socialpoint-labs](https://github.com/socialpoint-labs)
- Original inspiration for this project
- YAML format expertise and reference resolution patterns
- Clean API design principles
## 📄 License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.