use indexmap::IndexMap;
use serde::{Deserialize, Serialize};
use std::fmt;
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(untagged)]
pub enum UnityValue {
Null,
Bool(bool),
Integer(i64),
Float(f64),
String(String),
Array(Vec<UnityValue>),
#[serde(with = "serde_bytes")]
Bytes(Vec<u8>),
Object(IndexMap<String, UnityValue>),
}
impl UnityValue {
pub fn is_null(&self) -> bool {
matches!(self, UnityValue::Null)
}
pub fn as_bool(&self) -> Option<bool> {
match self {
UnityValue::Bool(b) => Some(*b),
_ => None,
}
}
pub fn as_i64(&self) -> Option<i64> {
match self {
UnityValue::Integer(i) => Some(*i),
_ => None,
}
}
pub fn as_f64(&self) -> Option<f64> {
match self {
UnityValue::Float(f) => Some(*f),
UnityValue::Integer(i) => Some(*i as f64),
_ => None,
}
}
pub fn as_str(&self) -> Option<&str> {
match self {
UnityValue::String(s) => Some(s),
_ => None,
}
}
pub fn as_array(&self) -> Option<&Vec<UnityValue>> {
match self {
UnityValue::Array(arr) => Some(arr),
_ => None,
}
}
pub fn as_bytes(&self) -> Option<&[u8]> {
match self {
UnityValue::Bytes(b) => Some(b.as_slice()),
_ => None,
}
}
pub fn as_object(&self) -> Option<&IndexMap<String, UnityValue>> {
match self {
UnityValue::Object(obj) => Some(obj),
_ => None,
}
}
pub fn as_object_mut(&mut self) -> Option<&mut IndexMap<String, UnityValue>> {
match self {
UnityValue::Object(obj) => Some(obj),
_ => None,
}
}
}
impl fmt::Display for UnityValue {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
UnityValue::Null => write!(f, "null"),
UnityValue::Bool(b) => write!(f, "{}", b),
UnityValue::Integer(i) => write!(f, "{}", i),
UnityValue::Float(fl) => write!(f, "{}", fl),
UnityValue::String(s) => write!(f, "{}", s),
UnityValue::Array(arr) => {
write!(f, "[")?;
for (i, item) in arr.iter().enumerate() {
if i > 0 {
write!(f, ", ")?;
}
write!(f, "{}", item)?;
}
write!(f, "]")
}
UnityValue::Bytes(b) => write!(f, "<bytes len={}>", b.len()),
UnityValue::Object(obj) => {
write!(f, "{{")?;
for (i, (key, value)) in obj.iter().enumerate() {
if i > 0 {
write!(f, ", ")?;
}
write!(f, "{}: {}", key, value)?;
}
write!(f, "}}")
}
}
}
}
impl From<bool> for UnityValue {
fn from(b: bool) -> Self {
UnityValue::Bool(b)
}
}
impl From<i32> for UnityValue {
fn from(i: i32) -> Self {
UnityValue::Integer(i as i64)
}
}
impl From<i64> for UnityValue {
fn from(i: i64) -> Self {
UnityValue::Integer(i)
}
}
impl From<f32> for UnityValue {
fn from(f: f32) -> Self {
UnityValue::Float(f as f64)
}
}
impl From<f64> for UnityValue {
fn from(f: f64) -> Self {
UnityValue::Float(f)
}
}
impl From<String> for UnityValue {
fn from(s: String) -> Self {
UnityValue::String(s)
}
}
impl From<&str> for UnityValue {
fn from(s: &str) -> Self {
UnityValue::String(s.to_string())
}
}
impl From<Vec<UnityValue>> for UnityValue {
fn from(arr: Vec<UnityValue>) -> Self {
UnityValue::Array(arr)
}
}
impl From<IndexMap<String, UnityValue>> for UnityValue {
fn from(obj: IndexMap<String, UnityValue>) -> Self {
UnityValue::Object(obj)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_unity_value_creation() {
let val = UnityValue::String("test".to_string());
assert_eq!(val.as_str(), Some("test"));
}
#[test]
fn test_unity_value_conversions() {
let bool_val: UnityValue = true.into();
assert_eq!(bool_val.as_bool(), Some(true));
let int_val: UnityValue = 42i32.into();
assert_eq!(int_val.as_i64(), Some(42));
let float_val: UnityValue = std::f64::consts::PI.into();
assert_eq!(float_val.as_f64(), Some(std::f64::consts::PI));
let string_val: UnityValue = "test".into();
assert_eq!(string_val.as_str(), Some("test"));
let null_val = UnityValue::Null;
assert!(null_val.is_null());
}
#[test]
fn test_unity_value_display() {
let val = UnityValue::String("test".to_string());
assert_eq!(format!("{}", val), "test");
let val = UnityValue::Integer(42);
assert_eq!(format!("{}", val), "42");
let val = UnityValue::Bool(true);
assert_eq!(format!("{}", val), "true");
}
}