unity-asset-binary 0.2.0

Unity binary file format parser (AssetBundle, SerializedFile)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
//! SerializedFile parser implementation
//!
//! This module provides the main parsing logic for Unity SerializedFile structures.

use super::header::SerializedFileHeader;
use super::types::{
    FileIdentifier, LocalSerializedObjectIdentifier, ObjectInfo, SerializedType, TypeRegistry,
};
use crate::data_view::DataView;
use crate::error::{BinaryError, Result};
use crate::object::ObjectHandle;
use crate::reader::{BinaryReader, ByteOrder};
use crate::shared_bytes::SharedBytes;
use crate::typetree::TypeTreeRegistry;
use std::collections::HashMap;
use std::ops::Range;
use std::sync::Arc;
use std::sync::OnceLock;

/// SerializedFile parser
///
/// This struct handles the parsing of Unity SerializedFile structures,
/// supporting different Unity versions and formats.
pub struct SerializedFileParser;

impl SerializedFileParser {
    /// Parse SerializedFile from binary data
    pub fn from_bytes(data: Vec<u8>) -> Result<SerializedFile> {
        // Default to lazy object data loading to avoid copying per-object buffers.
        Self::from_bytes_with_options(data, false)
    }

    /// Parse SerializedFile from binary data with options
    pub fn from_bytes_with_options(
        data: Vec<u8>,
        preload_object_data: bool,
    ) -> Result<SerializedFile> {
        let shared = SharedBytes::from_vec(data);
        let len = shared.len();
        Self::from_shared_range_with_options(shared, 0..len, preload_object_data)
    }

    /// Parse a SerializedFile from a shared backing buffer + byte range (zero-copy view).
    pub fn from_shared_range(data: SharedBytes, range: Range<usize>) -> Result<SerializedFile> {
        Self::from_shared_range_with_options(data, range, false)
    }

    /// Parse a SerializedFile from a shared backing buffer + byte range (zero-copy view), with options.
    pub fn from_shared_range_with_options(
        data: SharedBytes,
        range: Range<usize>,
        preload_object_data: bool,
    ) -> Result<SerializedFile> {
        let view = DataView::from_shared_range(data, range)?;
        Self::from_view_with_options(view, preload_object_data)
    }

    fn from_view_with_options(view: DataView, preload_object_data: bool) -> Result<SerializedFile> {
        let mut file = SerializedFile {
            header: SerializedFileHeader::default(),
            unity_version: String::new(),
            target_platform: 0,
            enable_type_tree: false,
            type_tree_registry: None,
            types: Vec::new(),
            big_id_enabled: false,
            objects: Vec::new(),
            script_types: Vec::new(),
            externals: Vec::new(),
            ref_types: Vec::new(),
            user_information: String::new(),
            data: view,
            object_index_by_path_id: OnceLock::new(),
        };

        {
            let backing = file.data.backing_shared();
            let start = file.data.base_offset();
            let len = file.data.len();
            let bytes = &backing.as_bytes()[start..start + len];
            let mut reader = BinaryReader::new(bytes, ByteOrder::Big);

            // Read header
            file.header = SerializedFileHeader::from_reader(&mut reader)?;

            if !file.header.is_valid() {
                return Err(BinaryError::invalid_data("Invalid SerializedFile header"));
            }

            // Switch to the correct byte order
            reader.set_byte_order(file.header.byte_order());

            // Parse metadata
            Self::parse_metadata(&mut file, &mut reader)?;
        }

        if preload_object_data {
            file.load_object_data()?;
        }

        Ok(file)
    }

    /// Parse SerializedFile from binary data asynchronously
    #[cfg(feature = "async")]
    pub async fn from_bytes_async(data: Vec<u8>) -> Result<SerializedFile> {
        Self::from_bytes_async_with_options(data, false).await
    }

    /// Parse SerializedFile from binary data asynchronously with options
    #[cfg(feature = "async")]
    pub async fn from_bytes_async_with_options(
        data: Vec<u8>,
        preload_object_data: bool,
    ) -> Result<SerializedFile> {
        // For now, use spawn_blocking to run the sync version
        let result = tokio::task::spawn_blocking(move || {
            Self::from_bytes_with_options(data, preload_object_data)
        })
        .await
        .map_err(|e| BinaryError::generic(format!("Task join error: {}", e)))??;

        Ok(result)
    }

    /// Parse the metadata section
    fn parse_metadata(file: &mut SerializedFile, reader: &mut BinaryReader) -> Result<()> {
        // Read Unity version (if version >= 7)
        if file.header.version >= 7 {
            file.unity_version = reader.read_cstring()?;
        }

        // Read target platform (if version >= 8)
        if file.header.version >= 8 {
            file.target_platform = reader.read_i32()?;
        }

        // Read enable type tree flag (if version >= 13)
        if file.header.version >= 13 {
            file.enable_type_tree = reader.read_bool()?;
        }

        // Read types
        let type_count = reader.read_i32()?;
        if type_count < 0 {
            return Err(BinaryError::invalid_data(format!(
                "Negative type count: {}",
                type_count
            )));
        }
        let type_count = type_count as usize;
        for _ in 0..type_count {
            let serialized_type = SerializedType::from_reader(
                reader,
                file.header.version,
                file.enable_type_tree,
                false,
            )?;
            file.types.push(serialized_type);
        }

        // Read big ID enabled flag (if version 7-13)
        if file.header.version >= 7 && file.header.version < 14 {
            file.big_id_enabled = reader.read_i32()? != 0;
        }

        // Read objects
        let object_count = reader.read_i32()?;
        if object_count < 0 {
            return Err(BinaryError::invalid_data(format!(
                "Negative object count: {}",
                object_count
            )));
        }
        let object_count = object_count as usize;
        for _ in 0..object_count {
            let object_info = Self::parse_object_info(file, reader)?;
            file.objects.push(object_info);
        }

        // Read script types (if version >= 11)
        if file.header.version >= 11 {
            let script_count = reader.read_i32()?;
            if script_count < 0 {
                return Err(BinaryError::invalid_data(format!(
                    "Negative script count: {}",
                    script_count
                )));
            }
            let script_count = script_count as usize;
            for _ in 0..script_count {
                let script_type =
                    LocalSerializedObjectIdentifier::from_reader(reader, file.header.version)?;
                file.script_types.push(script_type);
            }
        }

        // Read externals
        let external_count = reader.read_i32()?;
        if external_count < 0 {
            return Err(BinaryError::invalid_data(format!(
                "Negative external count: {}",
                external_count
            )));
        }
        let external_count = external_count as usize;
        for _ in 0..external_count {
            let external = FileIdentifier::from_reader(reader, file.header.version)?;
            file.externals.push(external);
        }

        // Read ref types (if version >= 20)
        if file.header.version >= 20 {
            let ref_type_count = reader.read_i32()?;
            if ref_type_count < 0 {
                return Err(BinaryError::invalid_data(format!(
                    "Negative ref type count: {}",
                    ref_type_count
                )));
            }
            let ref_type_count = ref_type_count as usize;
            for _ in 0..ref_type_count {
                let ref_type = SerializedType::from_reader(
                    reader,
                    file.header.version,
                    file.enable_type_tree,
                    true,
                )?;
                file.ref_types.push(ref_type);
            }
        }

        // Read user information (if version >= 5)
        if file.header.version >= 5 {
            file.user_information = reader.read_cstring()?;
        }

        Ok(())
    }

    /// Parse object information
    fn parse_object_info(
        file: &mut SerializedFile,
        reader: &mut BinaryReader,
    ) -> Result<ObjectInfo> {
        let version = file.header.version;

        // Path ID
        let path_id = if file.big_id_enabled {
            reader.read_i64()?
        } else if version < 14 {
            reader.read_i32()? as i64
        } else {
            reader.align()?;
            reader.read_i64()?
        };

        // Byte start
        let byte_start = if version >= 22 {
            i64_to_u64_checked(reader.read_i64()?, "object.byte_start")?
        } else {
            reader.read_u32()? as u64
        };
        let byte_start = byte_start
            .checked_add(file.header.data_offset)
            .ok_or_else(|| BinaryError::invalid_data("Object byte_start overflow"))?;

        // Byte size
        let byte_size = reader.read_u32()?;

        // Raw type id (index into `types` for version >= 16)
        let raw_type_id = reader.read_i32()?;

        // Resolve class id (UnityPy: class_id)
        let (class_id, type_index) = if version < 16 {
            let class_id = reader.read_u16()? as i32;
            (class_id, -1)
        } else {
            let idx = raw_type_id;
            let class_id = file
                .types
                .get(idx as usize)
                .ok_or_else(|| {
                    BinaryError::invalid_data(format!(
                        "Invalid type index in object table: {}",
                        idx
                    ))
                })?
                .class_id;
            (class_id, idx)
        };

        // is_destroyed (version < 11)
        if version < 11 {
            let _is_destroyed = reader.read_u16()?;
        }

        // script_type_index is stored per-object for 11 <= version < 17
        if (11..17).contains(&version) {
            let script_type_index = reader.read_i16()?;
            // UnityPy assigns this to the referenced SerializedType when possible.
            if version < 16 {
                if let Some(typ) = file.types.iter_mut().find(|t| t.class_id == raw_type_id) {
                    typ.script_type_index = script_type_index;
                }
            } else if raw_type_id >= 0
                && let Some(typ) = file.types.get_mut(raw_type_id as usize)
            {
                typ.script_type_index = script_type_index;
            }
        }

        // stripped flag (version 15 or 16)
        if version == 15 || version == 16 {
            let _stripped = reader.read_u8()?;
        }

        Ok(ObjectInfo::new(
            path_id, byte_start, byte_size, class_id, type_index,
        ))
    }

    /// Validate parsed SerializedFile
    pub fn validate(file: &SerializedFile) -> Result<()> {
        // Validate header
        file.header.validate()?;

        // Validate objects
        for (i, obj) in file.objects.iter().enumerate() {
            obj.validate().map_err(|e| {
                BinaryError::generic(format!("Object {} validation failed: {}", i, e))
            })?;
        }

        // Validate types
        for (i, stype) in file.types.iter().enumerate() {
            stype.validate().map_err(|e| {
                BinaryError::generic(format!("Type {} validation failed: {}", i, e))
            })?;
        }

        Ok(())
    }

    /// Get parsing statistics
    pub fn get_parsing_stats(file: &SerializedFile) -> ParsingStats {
        ParsingStats {
            version: file.header.version,
            unity_version: file.unity_version.clone(),
            target_platform: file.target_platform,
            file_size: file.header.file_size,
            object_count: file.objects.len(),
            type_count: file.types.len(),
            script_type_count: file.script_types.len(),
            external_count: file.externals.len(),
            has_type_tree: file.enable_type_tree,
            big_id_enabled: file.big_id_enabled,
        }
    }
}

/// Complete SerializedFile structure
///
/// This structure represents a complete Unity SerializedFile with all its
/// metadata, type information, and object data.
#[derive(Debug)]
pub struct SerializedFile {
    /// File header
    pub header: SerializedFileHeader,
    /// Unity version string
    pub unity_version: String,
    /// Target platform
    pub target_platform: i32,
    /// Whether type tree is enabled
    pub enable_type_tree: bool,
    /// Optional external TypeTree registry for stripped files (best-effort).
    pub type_tree_registry: Option<Arc<dyn TypeTreeRegistry>>,
    /// Type information
    pub types: Vec<SerializedType>,
    /// Whether big IDs are enabled
    pub big_id_enabled: bool,
    /// Object information
    pub objects: Vec<ObjectInfo>,
    /// Script types
    pub script_types: Vec<LocalSerializedObjectIdentifier>,
    /// External file references
    pub externals: Vec<FileIdentifier>,
    /// Reference types
    pub ref_types: Vec<SerializedType>,
    /// User information
    pub user_information: String,
    /// Raw file data
    data: DataView,
    object_index_by_path_id: OnceLock<HashMap<i64, usize>>,
}

impl SerializedFile {
    pub fn set_type_tree_registry(&mut self, registry: Option<Arc<dyn TypeTreeRegistry>>) {
        self.type_tree_registry = registry;
    }

    /// Get the raw file data
    pub fn data(&self) -> &[u8] {
        self.data.as_bytes()
    }

    /// Get the backing shared buffer for this file's bytes.
    pub fn data_shared(&self) -> SharedBytes {
        self.data.backing_shared()
    }

    /// Get the backing shared buffer for this file's bytes.
    ///
    /// Note: for embedded files (e.g. files inside a decompressed bundle buffer), this is the
    /// shared backing buffer and may be larger than `self.data()`.
    ///
    /// If the backing storage is a memory map, this method currently allocates and copies into
    /// an `Arc<[u8]>` for compatibility; prefer `data_shared()` for zero-copy access.
    pub fn data_arc(&self) -> Arc<[u8]> {
        match self.data.backing_shared() {
            SharedBytes::Arc(v) => v,
            #[cfg(feature = "mmap")]
            SharedBytes::Mmap(v) => Arc::<[u8]>::from(v.as_ref().as_ref()),
        }
    }

    /// Base offset of this file within the backing shared buffer returned by `data_arc()`.
    pub fn data_base_offset(&self) -> usize {
        self.data.base_offset()
    }

    /// A stable identity key for caches: `(backing_ptr, base_offset, len)`.
    pub fn data_identity_key(&self) -> (usize, usize, usize) {
        self.data.identity_key()
    }

    /// Get the raw bytes for an object without requiring preloaded per-object buffers.
    pub fn object_bytes<'a>(&'a self, info: &ObjectInfo) -> Result<&'a [u8]> {
        let start: usize = info.byte_start.try_into().map_err(|_| {
            BinaryError::invalid_data(format!("Object byte_start overflow: {}", info.byte_start))
        })?;
        let end = start.saturating_add(info.byte_size as usize);
        let data = self.data();
        if end > data.len() {
            return Err(BinaryError::invalid_data(format!(
                "Object data out of bounds (path_id={}, start={}, size={}, file_len={})",
                info.path_id,
                start,
                info.byte_size,
                data.len()
            )));
        }
        Ok(&data[start..end])
    }

    /// Best-effort raw parser for Unity `AssetBundle` (class id `142`) `m_Container`.
    ///
    /// This exists as a fallback when TypeTree is stripped/unavailable. The layout is version-dependent,
    /// so this function tries multiple 4-byte-aligned starting offsets and applies sanity checks.
    ///
    /// Returns a list of `(asset_path, file_id, path_id)` tuples.
    pub fn assetbundle_container_raw(&self, info: &ObjectInfo) -> Result<Vec<(String, i32, i64)>> {
        let data = self.object_bytes(info)?;
        let byte_order = self.header.byte_order();

        fn parse_pptr(reader: &mut BinaryReader) -> Result<(i32, i64)> {
            let file_id = reader.read_i32()?;
            let path_id = reader.read_i64()?;
            Ok((file_id, path_id))
        }

        fn parse_aligned_string(reader: &mut BinaryReader) -> Result<String> {
            let s = reader.read_string()?;
            reader.align()?;
            Ok(s)
        }

        fn try_parse(
            reader: &mut BinaryReader,
            assetinfo_layout: bool,
            assetinfo_asset_last: bool,
        ) -> Result<Vec<(String, i32, i64)>> {
            // AssetBundle inherits from Object/NamedObject; many versions start with some base fields.
            // We start parsing at a candidate offset (handled by outer loop) assuming the next field is m_Name.
            let _name = parse_aligned_string(reader)?;

            // m_PreloadTable: Array<PPtr<Object>>
            let preload_size = reader.read_i32()?;
            if !(0..=1_000_000).contains(&preload_size) {
                return Err(BinaryError::invalid_data(format!(
                    "Invalid AssetBundle preload table size: {}",
                    preload_size
                )));
            }
            for _ in 0..preload_size {
                let _ = parse_pptr(reader)?;
            }
            reader.align()?;

            // m_Container: Array<pair<string, AssetInfo>>
            let container_size = reader.read_i32()?;
            if !(0..=1_000_000).contains(&container_size) {
                return Err(BinaryError::invalid_data(format!(
                    "Invalid AssetBundle container size: {}",
                    container_size
                )));
            }

            let mut out = Vec::with_capacity(container_size as usize);
            for _ in 0..container_size {
                let asset_path = parse_aligned_string(reader)?;

                // Unity uses either:
                // - AssetInfo { asset: PPtr<Object>, preloadIndex: int, preloadSize: int } (many versions)
                // - PPtr<Object> only (some versions)
                let (file_id, path_id) = if assetinfo_layout {
                    if assetinfo_asset_last {
                        let _preload_index = reader.read_i32()?;
                        let _preload_size = reader.read_i32()?;
                        parse_pptr(reader)?
                    } else {
                        let pptr = parse_pptr(reader)?;
                        let _preload_index = reader.read_i32()?;
                        let _preload_size = reader.read_i32()?;
                        pptr
                    }
                } else {
                    parse_pptr(reader)?
                };

                out.push((asset_path, file_id, path_id));
            }
            reader.align()?;

            // m_MainAsset (usually AssetInfo)
            if assetinfo_layout {
                if assetinfo_asset_last {
                    let _preload_index = reader.read_i32()?;
                    let _preload_size = reader.read_i32()?;
                    let _ = parse_pptr(reader)?;
                } else {
                    let _ = parse_pptr(reader)?;
                    let _preload_index = reader.read_i32()?;
                    let _preload_size = reader.read_i32()?;
                }
            } else {
                let _ = parse_pptr(reader)?;
            }
            reader.align()?;

            Ok(out)
        }

        // Try multiple aligned offsets to account for base fields which may precede m_Name.
        let mut last_err: Option<BinaryError> = None;
        let externals_len: i32 = self.externals.len().try_into().unwrap_or(i32::MAX);
        type ExternalRefCandidate = (String, i32, i64);
        type BestCandidate = (usize, Vec<ExternalRefCandidate>);
        let mut best: Option<BestCandidate> = None;
        let score = |entries: &[ExternalRefCandidate]| -> usize {
            entries
                .iter()
                .filter(|(path, file_id, path_id)| {
                    if path.is_empty() || *path_id == 0 || *file_id < 0 {
                        return false;
                    }

                    // Unity PPtr fileID semantics:
                    // - 0 => current file
                    // - 1..=externals.len() => externals[fileID-1]
                    // Anything else is invalid.
                    if *file_id == 0 {
                        // Strong sanity: internal references should point at an actual object in this file.
                        self.find_object(*path_id).is_some()
                    } else {
                        // Strict bounds check (externals_len can be 0).
                        (*file_id - 1) < externals_len
                    }
                })
                .count()
        };

        for offset in (0..=256usize).step_by(4) {
            if offset >= data.len() {
                break;
            }

            // Try both layouts and keep the better-scored candidate.
            for assetinfo_layout in [true, false] {
                let variants: &[(bool, bool)] = if assetinfo_layout {
                    // Try both field orders for AssetInfo.
                    &[(true, false), (true, true)]
                } else {
                    &[(false, false)]
                };

                for &(_layout, asset_last) in variants {
                    let mut reader = BinaryReader::new(&data[offset..], byte_order);
                    match try_parse(&mut reader, assetinfo_layout, asset_last) {
                        Ok(entries) => {
                            let s = score(&entries);
                            let better = match &best {
                                None => true,
                                Some((best_score, best_entries)) => {
                                    s > *best_score
                                        || (s == *best_score && entries.len() > best_entries.len())
                                }
                            };
                            if better {
                                best = Some((s, entries));
                            }
                        }
                        Err(e) => last_err = Some(e),
                    }
                }
            }
        }

        if let Some((_score, entries)) = best {
            // Sanity: container usually has some non-empty paths.
            if entries.iter().any(|(p, _, _)| !p.is_empty()) {
                return Ok(entries);
            }
        }

        Err(last_err.unwrap_or_else(|| {
            BinaryError::invalid_data(
                "Failed to parse AssetBundle container (no candidates matched)",
            )
        }))
    }

    /// Get object count
    pub fn object_count(&self) -> usize {
        self.objects.len()
    }

    /// Get type count
    pub fn type_count(&self) -> usize {
        self.types.len()
    }

    /// Find object by path ID
    pub fn find_object(&self, path_id: i64) -> Option<&ObjectInfo> {
        let index = self.object_index_by_path_id.get_or_init(|| {
            let mut map = HashMap::with_capacity(self.objects.len());
            for (idx, obj) in self.objects.iter().enumerate() {
                map.insert(obj.path_id, idx);
            }
            map
        });
        index.get(&path_id).and_then(|idx| self.objects.get(*idx))
    }

    /// Iterate all objects as lightweight handles.
    pub fn object_handles(&self) -> impl Iterator<Item = ObjectHandle<'_>> {
        self.objects
            .iter()
            .map(|info| ObjectHandle::new(self, info))
    }

    /// Find an object by `path_id` and return a lightweight handle.
    pub fn find_object_handle(&self, path_id: i64) -> Option<ObjectHandle<'_>> {
        self.find_object(path_id)
            .map(|info| ObjectHandle::new(self, info))
    }

    /// Find type by class ID
    pub fn find_type(&self, class_id: i32) -> Option<&SerializedType> {
        self.types.iter().find(|t| t.class_id == class_id)
    }

    /// Get all objects of a specific type
    pub fn objects_of_type(&self, type_id: i32) -> Vec<&ObjectInfo> {
        self.objects
            .iter()
            .filter(|obj| obj.type_id == type_id)
            .collect()
    }

    /// Create a type registry from this file
    pub fn create_type_registry(&self) -> TypeRegistry {
        let mut registry = TypeRegistry::new();

        for stype in &self.types {
            registry.add_type(stype.clone());
        }

        registry
    }

    /// Get file statistics
    pub fn statistics(&self) -> FileStatistics {
        FileStatistics {
            version: self.header.version,
            unity_version: self.unity_version.clone(),
            file_size: self.header.file_size,
            object_count: self.objects.len(),
            type_count: self.types.len(),
            script_type_count: self.script_types.len(),
            external_count: self.externals.len(),
            has_type_tree: self.enable_type_tree,
            target_platform: self.target_platform,
        }
    }

    /// Validate the entire file
    pub fn validate(&self) -> Result<()> {
        SerializedFileParser::validate(self)
    }

    fn load_object_data(&mut self) -> Result<()> {
        let backing = self.data.backing_shared();
        let start = self.data.base_offset();
        let len = self.data.len();
        let bytes = &backing.as_bytes()[start..start + len];
        let file_len = bytes.len();
        for obj in &mut self.objects {
            let start: usize = obj.byte_start.try_into().map_err(|_| {
                BinaryError::invalid_data(format!("Object byte_start overflow: {}", obj.byte_start))
            })?;
            let end = start.saturating_add(obj.byte_size as usize);
            if end > file_len {
                return Err(BinaryError::invalid_data(format!(
                    "Object data out of bounds (path_id={}, start={}, size={}, file_len={})",
                    obj.path_id, start, obj.byte_size, file_len
                )));
            }
            obj.data = bytes[start..end].to_vec();
        }
        Ok(())
    }
}

fn i64_to_u64_checked(value: i64, name: &'static str) -> Result<u64> {
    if value < 0 {
        return Err(BinaryError::invalid_data(format!(
            "Invalid {}: negative value {}",
            name, value
        )));
    }
    Ok(value as u64)
}

/// Parsing statistics
#[derive(Debug, Clone)]
pub struct ParsingStats {
    pub version: u32,
    pub unity_version: String,
    pub target_platform: i32,
    pub file_size: u64,
    pub object_count: usize,
    pub type_count: usize,
    pub script_type_count: usize,
    pub external_count: usize,
    pub has_type_tree: bool,
    pub big_id_enabled: bool,
}

/// File statistics
#[derive(Debug, Clone)]
pub struct FileStatistics {
    pub version: u32,
    pub unity_version: String,
    pub file_size: u64,
    pub object_count: usize,
    pub type_count: usize,
    pub script_type_count: usize,
    pub external_count: usize,
    pub has_type_tree: bool,
    pub target_platform: i32,
}

#[cfg(test)]
mod tests {
    #[test]
    fn test_parser_creation() {
        // Basic test to ensure parser methods exist
        // This test verifies that the parser module compiles correctly
        let _dummy = 1 + 1;
        assert_eq!(_dummy, 2);
    }
}