unit 0.25.0

A self-replicating software nanobot — minimal Forth interpreter that is also a networked mesh agent
unit-0.25.0 is not a library.

unit

A self-replicating software nanobot — a minimal Forth interpreter that is also a networked mesh agent.

unit demo

Try the live demo | Install: cargo install unit

CI

Install

cargo install unit

What Happens

$ unit
unit v0.25.0 -- seed online
Mesh node a1b2c3d4e5f67890 gen=0 peers=0 fitness=0
> 2 3 + .
5  ok
> : SQUARE DUP * ;
 ok
> 7 SQUARE .
49  ok
> SPAWN
spawned child pid=12345 id=cafe0123deadbeef
> SEXP" (* 6 7)" .
42  ok

The Idea

A unit is the smallest self-replicating piece of software. It boots from kernel primitives, builds its own language, networks with peers over UDP gossip, packages its own binary, and spawns copies of itself. It monitors services, evolves programs through genetic programming, distributes computation across a mesh, persists its brain as human-readable JSON, and connects across machines over the internet.

It discovers problems it can't solve, broadcasts them as fitness challenges, evolves solutions, and installs them as new words the colony inherits. Every operation costs metabolic energy. Solved challenges generate harder ones — open-ended evolution with no ceiling.

Three species (Rust/Forth, Go, Python) coexist on one mesh, each with a different cognitive substrate. Three orders of evolution operate simultaneously: solutions, problem generators, and scoring functions.

Forth is the brain. S-expressions are the voice. The mesh is the body. Zero external dependencies. ~35,000 lines of Rust + Forth + Go + Python.

The Five Concerns

Concern Mechanism
Execute Forth VM — stacks, dictionary, inner interpreter
Communicate S-expression mesh protocol over UDP gossip
Replicate Reads own binary, packages state, spawns child processes
Mutate Genetic programming — 50 candidates, tournament selection, 5 mutation operators
Persist JSON snapshots — hibernate, resurrect, automatic resurrection on startup

S-Expressions

Forth is the execution model. S-expressions are the wire format. Any future nanobot implementation in any language can parse the mesh messages.

> SEXP" (+ 10 32)" .
42  ok
> SEXP" (* 6 7)" .
42  ok
> SEXP-SEND" (event :type ping :data hello)"
sexp sent

Mesh messages are self-describing:

(peer-status :id "aaa" :peers 2 :fitness 10 :load 190 :capacity 100)
(sub-goal :id 1 :seq 0 :from "aaa" :expr "99 99 *")
(evolve-share :gen 100 :fitness 890 :program "0 1 10 0 DO OVER + SWAP LOOP DROP .")

Genetic Programming

50 programs mutate and compete. The default challenge: find the shortest program that computes the 10th Fibonacci number (55).

> GP-EVOLVE
[gen 0] best: 890 | pop: 50 | "0 1 10 0 DO OVER + SWAP LOOP DROP ." (11 tokens)
[gen 0] WINNER: "0 1 10 0 DO OVER + SWAP LOOP DROP ." (fitness=890, 11 tokens)

Tournament selection, crossover, 5 token-level mutation operators (swap, insert, delete, replace, double). Each candidate evaluated in a sandboxed VM with step limit. On a mesh, best programs migrate between units every 100 generations.

Immune System

When a unit can't solve a problem — a failed goal, a timed-out distributed sub-goal, a manual report — it registers the failure as a fitness challenge. The challenge broadcasts to the mesh. Every unit in the colony evolves solutions in parallel. The first solution that passes verification is installed as a dictionary word (SOL-*) that children inherit via SPAWN.

> GP-EVOLVE
[gen 0] WINNER: "0 1 10 0 DO OVER + SWAP LOOP DROP ." (fitness=890)
[immune] learned word: SOL-FIB10
[landscape] depth 55: generated 3 new challenges from 'fib10'

> CHALLENGES
--- 4 challenges ---
  #11271 fib10 [SOLVED] reward=100
  #11272 fib10-short9 [unsolved] reward=120
  #11273 fib15 [unsolved] reward=150
  #11274 square-55 [unsolved] reward=80

> SOL-FIB10 .
55  ok

> IMMUNE-STATUS
challenges: 4 (1 solved, 3 unsolved)
colony antibodies: 1
  words: SOL-FIB10

Metabolic Energy

Every operation costs energy. Units that run out are throttled — they still function but at reduced capacity.

> ENERGY
energy: 1097/5000 (earned: 102, spent: 5, efficiency: 20.40)

> METABOLISM
--- costs ---
  spawn: 200
  gp generation: 5
  eval per 1000 steps: 1
  mesh send: 1
--- rewards ---
  task success: 50
  challenge solved: 100
  passive regen: 1/tick

Energy persists across HIBERNATE/resume. Children inherit a fraction of the parent's energy — spawning is a real metabolic investment.

Open-Ended Evolution

Solved challenges generate harder ones. The colony climbs an infinite ladder of increasing difficulty.

> DEPTH
evolutionary depth: 55

> LANDSCAPE
--- landscape ---
depth: 55
challenges generated: 3
environment: normal

ArithmeticLadder: fib(10) → fib(15) → fib(20) → ... with parsimony pressure (fewer tokens = higher reward). CompositionLadder: combine two solved challenges into a new one. Environment cycles through Normal / Harsh / Abundant / Competitive every 500 ticks, varying selection pressure.

Units also evolve their own challenge generators through second-order evolution. A MetaEvolver maintains a population of 20 Forth programs that transform solved targets into new ones (e.g. "DUP 3 * 2 +" turns 55 into 167). Generators are scored on whether they produce challenges in the sweet spot — solvable but non-trivial. The GP engine evolves solutions (first-order), the MetaEvolver evolves the problems (second-order). Use GENERATORS to inspect the population.

The system also evolves the scoring functions that judge challenge generators — three levels of evolution operating simultaneously. GP evolves solutions (first-order), MetaEvolver evolves the problems (second-order), ScoringPopulation evolves how problems are judged (third-order). Use META-DEPTH to see all three levels.

Emergent Challenge Generation

Units can evolve their own challenges from the REPL. After solving at least one challenge, GENERATE-CHALLENGE runs the best evolved generator to produce and register a new challenge. EVOLUTION-STATS shows the full picture: landscape depth, authored vs evolved challenges, environment state, and top generator/scorer programs.

Distributed Computation

Break a problem into pieces. Fan sub-goals out to mesh peers as S-expressions. Collect results. Assemble the answer.

> DIST-GOAL{ 99 99 * . | 77 77 * . | 55 55 * . }
9801 5929 3025
(distributed 3 sub-goals, 1 local, 2 remote)

Round-robin across local + peers. If a peer doesn't respond within timeout, fall back to local computation. The distributing unit also participates — it doesn't just delegate.

Persistence & Resurrection

A unit saves its entire state as human-readable JSON. It can die and come back exactly where it left off.

> : SQUARE DUP * ;
> : CUBE DUP SQUARE * ;
> 42
> HIBERNATE
hibernating... saved to ~/.unit/snapshots/d1b74e159948b52b.json

Later, same port:

resurrected from snapshot
> .S
<1> 42  ok
> 7 CUBE .
343  ok

The JSON is hand-editable:

{
  "node_id": "d1b74e159948b52b",
  "fitness": 0,
  "stack": [42],
  "words": {
    "SQUARE": ": SQUARE DUP * ;",
    "CUBE": ": CUBE DUP SQUARE * ;"
  }
}

Cross-Machine Mesh

Two machines, same mesh:

# Machine A
UNIT_PORT=4201 unit

# Machine B (discovers A, gossip finds the rest)
UNIT_PORT=4201 UNIT_PEERS=<A-ip>:4201 unit

DNS hostnames work: UNIT_PEERS=myhost.example.com:4201

NAT traversal: UNIT_EXTERNAL_ADDR=203.0.113.5:4201

Authentication: UNIT_MESH_KEY=mysecret on all machines.

Manual connect from the REPL:

> CONNECT" 192.168.1.10:4201"
connected to 192.168.1.10:4201
> PEER-TABLE
--- peer table ---
  cafe0123deadbeef @ 192.168.1.10:4201 fitness=45 seen=1s ago

Gossip self-assembles: A tells B about C, the mesh grows.

Polyglot Organisms

The S-expression protocol is language-independent. Three species coexist on one mesh, each with a different cognitive substrate.

# Terminal 1: Rust unit (Forth token sequences)
UNIT_PORT=4200 unit

# Terminal 2: Go organism (expression trees)
cd polyglot/go && go run . -peer 127.0.0.1:4200

# Terminal 3: Python organism (AST symbolic regression)
cd polyglot/python && python main.py --peer 127.0.0.1:4200

Each organism appears in the Rust unit's PEERS list, receives challenges, evolves solutions using its own GP strategy, and broadcasts results. Different languages, different mutation strategies, same S-expression protocol.

Swarm Mode

> SWARM-ON
swarm mode active

One command enables: auto-discovery, word sharing, autonomous spawn/cull, fitness-driven evolution. Define a word on one unit, it appears on the other:

# Unit A:
> : CUBE DUP DUP * * ;
> SHARE" CUBE"

# Unit B:
> 3 CUBE .
27

Goals

Humans set direction, the mesh navigates.

> 5 GOAL{ 6 7 * }
goal #101 created [exec]: 6 7 *
[auto] stack: 42

> DASHBOARD
--- dashboard ---
watches: 0  alerts: 0  peers: 1  fitness: 30

Self-Replication

A unit reads its own executable, serializes its state, and births a new process. The child boots with the parent's dictionary, goals, fitness, and mutations — then gets its own identity and joins the mesh.

> SPAWN
spawned child pid=12345 id=cafe0123deadbeef
> FAMILY
id: a1b2c3d4e5f67890 gen: 0 parent: none children: 1

Trust levels control who can replicate to you:

Level Behavior
TRUST-ALL Auto-accept everything (default)
TRUST-MESH Auto-accept known peers
TRUST-FAMILY Auto-accept parent/children only
TRUST-NONE Manual approval for all

Monitoring & Ops

> 10 WATCH" http://myapp:8080/health"
watch #1 created (every 10s)

> 1 ON-ALERT" ." service down!" CR"
alert handler set for watch #1

> HEAL
--- heal cycle ---
  running handler for alert #2
  service down!
--- heal done ---

Architecture

src/
├── vm/               # Forth virtual machine
│   ├── mod.rs        # VM struct, interpreter, dispatch (~200 primitives)
│   ├── primitives.rs # stack, arithmetic, memory, I/O
│   ├── compiler.rs   # definitions, control flow, prelude loader
│   └── tests.rs      # VM tests
├── types.rs          # Cell (i64), Entry, Instruction enum
├── mesh.rs           # UDP gossip, peer discovery, word sharing, cross-machine
├── sexp.rs           # S-expression parser, serializer, Forth translator
├── evolve.rs         # Genetic programming engine
├── challenges.rs     # Challenge registry, immune system
├── discovery.rs      # Problem detection from failures
├── energy.rs         # Metabolic energy system
├── landscape.rs      # Dynamic fitness landscape, environment cycles
├── distgoal.rs       # Distributed goal splitting and collection
├── goals.rs          # Goal registry, task decomposition
├── snapshot.rs       # JSON snapshots, persistence, resurrection
├── spawn.rs          # Self-replication, UREP package format
├── persist.rs        # Binary state serialization
├── platform.rs       # Platform detection (native vs WASM)
├── wasm_entry.rs     # WASM C FFI bindings
├── prelude.fs        # Forth prelude (~600 lines)
├── features/
│   ├── io_words.rs   # file, HTTP, shell, env
│   ├── mutation.rs   # self-mutation engine, smart mutation
│   ├── fitness.rs    # fitness tracking, leaderboard
│   ├── monitor.rs    # watches, alerts, dashboard, scheduler
│   └── ws_bridge.rs  # WebSocket bridge (raw RFC 6455)
└── main.rs           # feature wiring, REPL, CLI, entry point

polyglot/go/          # Go organism (expression trees, goroutines)
├── main.go           # entry point, gossip loop, periodic evolution
├── sexp/             # S-expression parser
├── mesh/             # UDP mesh networking
├── evolve/           # GP engine with expression trees
└── challenge/        # challenge/solution protocol

polyglot/python/      # Python organism (AST symbolic regression)
├── main.py           # entry point, gossip loop, periodic evolution
├── sexp.py           # S-expression parser
├── mesh.py           # UDP mesh networking
├── evolve.py         # GP engine with ast module
└── challenge.py      # challenge/solution protocol

docs/
├── unit-whitepaper-2026.pdf
└── formal-analysis.md

205+ Rust tests, 22 Python tests, Go tests. Zero dependencies. ~35,000 lines.

All the Words

309 words. Organized by category:

Stack

Word Effect Word Effect
DUP ( a -- a a ) 2DUP ( a b -- a b a b )
DROP ( a -- ) 2DROP ( a b -- )
SWAP ( a b -- b a ) NIP ( a b -- b )
OVER ( a b -- a b a ) TUCK ( a b -- b a b )
ROT ( a b c -- b c a ) .S print stack

Arithmetic & Logic

Word Effect Word Effect
+ - * / MOD arithmetic = < > comparison
AND OR NOT bitwise logic ABS NEGATE MIN MAX math
1+ 1- 2* 2/ shortcuts 0= 0< <> TRUE FALSE predicates

Memory

Word Description
@ ! fetch / store
HERE , C, ALLOT CELLS data space allocation
VARIABLE CONSTANT CREATE data words

I/O

Word Description
. .S EMIT CR SPACE SPACES TYPE output
KEY ." input / string literal
FILE-READ" FILE-WRITE" FILE-EXISTS" FILE-LIST" FILE-DELETE" filesystem
HTTP-GET" HTTP-POST" raw HTTP/1.1
SHELL" ENV" TIMESTAMP SLEEP system
IO-LOG SANDBOX-ON SANDBOX-OFF SHELL-ENABLE security

Control Flow

Word Description
IF ELSE THEN conditional
DO LOOP I J counted loop
BEGIN UNTIL WHILE REPEAT indefinite loop
: ; RECURSE word definitions
WORDS SEE EVAL" introspection

S-Expressions

Word Description
SEXP" parse S-expression, translate to Forth, execute
SEXP-SEND" broadcast S-expression to mesh peers
SEXP-RECV drain inbound S-expression messages

Mesh & Gossip

Word Description
PEERS MESH-STATUS ID MY-ADDR mesh info
PEER-TABLE MESH-STATS MESH-KEY cross-machine
CONNECT" DISCONNECT" manual peer management
SEND RECV raw messaging
DISCOVER AUTO-DISCOVER LAN discovery
SHARE" SHARE-ALL AUTO-SHARE SHARED-WORDS word sharing
SWARM-ON SWARM-OFF SWARM-STATUS swarm mode

Distributed Computation

Word Description
DIST-GOAL{ distribute pipe-separated expressions across peers
DIST-STATUS show active distributed goals
DIST-CANCEL cancel all distributed goals

Genetic Programming

Word Description
GP-EVOLVE run 10 generations (call repeatedly to continue)
GP-STATUS GP-BEST inspect evolution state
GP-STOP GP-RESET control evolution

Immune System & Energy

Word Description
CHALLENGES list all challenges with status and reward
IMMUNE-STATUS summary: solved, unsolved, antibody count
ANTIBODIES list learned SOL-* words
ENERGY current energy level and efficiency
METABOLISM full metabolic report with cost/reward table
FEED ( n -- ) manually add energy (capped at 500)
LANDSCAPE landscape status: depth, environment
DEPTH evolutionary depth metric
GENERATORS list top generators by fitness and program
META-EVOLVE run one generation of generator evolution
SCORERS list top scoring functions (third-order)
META-DEPTH evolution depth at all three levels
GENERATE-CHALLENGE evolve and register a new challenge from best generator
EVOLUTION-STATS combined summary: depth, generators, scorers, environment
SOLUTIONS ( id -- ) list all solutions for a challenge
DIVERSITY colony-wide solution diversity stats
PERSONALITY current behavioral profile

Goals & Tasks

Word Description
GOAL" ( priority -- id ) description-only goal
GOAL{ } ( priority -- id ) executable Forth goal
GOALS TASKS REPORT CLAIM COMPLETE lifecycle
SUBTASK{ FORK RESULTS REDUCE" PROGRESS decomposition
AUTO-CLAIM TIMEOUT execution control

Monitoring

Word Description
WATCH" WATCH-FILE" WATCH-PROC" create watches
WATCHES UNWATCH WATCH-LOG UPTIME manage watches
ON-ALERT" ALERTS ACK ALERT-HISTORY HEAL alerting
DASHBOARD HEALTH OPS overview
EVERY SCHEDULE UNSCHED scheduling

Fitness & Mutation

Word Description
FITNESS LEADERBOARD RATE scoring
MUTATE MUTATE-WORD" UNDO-MUTATE MUTATIONS mutation
SMART-MUTATE MUTATION-REPORT MUTATION-STATS smart mutation
EVOLVE AUTO-EVOLVE BENCHMARK" fitness-driven evolution

Spawn & Replication

Word Description
SPAWN SPAWN-N local replication
PACKAGE PACKAGE-SIZE build UREP package
REPLICATE-TO" remote replication
CHILDREN FAMILY GENERATION KILL-CHILD lineage
ACCEPT-REPLICATE DENY-REPLICATE QUARANTINE MAX-CHILDREN safety

Trust & Consent

Word Description
TRUST-ALL TRUST-MESH TRUST-FAMILY TRUST-NONE trust levels
TRUST-LEVEL REQUESTS ACCEPT DENY DENY-ALL consent flow
REPLICATION-LOG audit trail

Persistence

Word Description
JSON-SNAPSHOT JSON-RESTORE save/load JSON snapshots
HIBERNATE snapshot and exit
AUTO-SNAPSHOT periodic auto-save
SNAPSHOT-PATH JSON-SNAPSHOTS inspect storage
EXPORT-GENOME IMPORT-GENOME" genome transfer
SAVE LOAD-STATE RESET binary state management
SNAPSHOT SNAPSHOTS RESTORE binary versioned backups
AUTO-SAVE binary auto-save

Binary Sizes

Target Size
Native (macOS arm64, release) ~1.2 MB
WASM (browser) ~338 KB

License

MIT — see LICENSE.