unit
A self-replicating software nanobot — a minimal Forth interpreter that is also a networked mesh agent.

Try the live demo | Install: cargo install unit
Install
cargo install unit
What Happens
$ unit
unit v0.25.0 -- seed online
Mesh node a1b2c3d4e5f67890 gen=0 peers=0 fitness=0
> 2 3 + .
5 ok
> : SQUARE DUP * ;
ok
> 7 SQUARE .
49 ok
> SPAWN
spawned child pid=12345 id=cafe0123deadbeef
> SEXP" (* 6 7)" .
42 ok
The Idea
A unit is the smallest self-replicating piece of software. It boots from kernel primitives, builds its own language, networks with peers over UDP gossip, packages its own binary, and spawns copies of itself. It monitors services, evolves programs through genetic programming, distributes computation across a mesh, persists its brain as human-readable JSON, and connects across machines over the internet.
It discovers problems it can't solve, broadcasts them as fitness challenges, evolves solutions, and installs them as new words the colony inherits. Every operation costs metabolic energy. Solved challenges generate harder ones — open-ended evolution with no ceiling.
Three species (Rust/Forth, Go, Python) coexist on one mesh, each with a different cognitive substrate. Three orders of evolution operate simultaneously: solutions, problem generators, and scoring functions.
Forth is the brain. S-expressions are the voice. The mesh is the body. Zero external dependencies. ~35,000 lines of Rust + Forth + Go + Python.
The Five Concerns
| Concern | Mechanism |
|---|---|
| Execute | Forth VM — stacks, dictionary, inner interpreter |
| Communicate | S-expression mesh protocol over UDP gossip |
| Replicate | Reads own binary, packages state, spawns child processes |
| Mutate | Genetic programming — 50 candidates, tournament selection, 5 mutation operators |
| Persist | JSON snapshots — hibernate, resurrect, automatic resurrection on startup |
S-Expressions
Forth is the execution model. S-expressions are the wire format. Any future nanobot implementation in any language can parse the mesh messages.
> SEXP" (+ 10 32)" .
42 ok
> SEXP" (* 6 7)" .
42 ok
> SEXP-SEND" (event :type ping :data hello)"
sexp sent
Mesh messages are self-describing:
(peer-status :id "aaa" :peers 2 :fitness 10 :load 190 :capacity 100)
(sub-goal :id 1 :seq 0 :from "aaa" :expr "99 99 *")
(evolve-share :gen 100 :fitness 890 :program "0 1 10 0 DO OVER + SWAP LOOP DROP .")
Genetic Programming
50 programs mutate and compete. The default challenge: find the shortest program that computes the 10th Fibonacci number (55).
> GP-EVOLVE
[gen 0] best: 890 | pop: 50 | "0 1 10 0 DO OVER + SWAP LOOP DROP ." (11 tokens)
[gen 0] WINNER: "0 1 10 0 DO OVER + SWAP LOOP DROP ." (fitness=890, 11 tokens)
Tournament selection, crossover, 5 token-level mutation operators (swap, insert, delete, replace, double). Each candidate evaluated in a sandboxed VM with step limit. On a mesh, best programs migrate between units every 100 generations.
Immune System
When a unit can't solve a problem — a failed goal, a timed-out distributed sub-goal, a manual report — it registers the failure as a fitness challenge. The challenge broadcasts to the mesh. Every unit in the colony evolves solutions in parallel. The first solution that passes verification is installed as a dictionary word (SOL-*) that children inherit via SPAWN.
> GP-EVOLVE
[gen 0] WINNER: "0 1 10 0 DO OVER + SWAP LOOP DROP ." (fitness=890)
[immune] learned word: SOL-FIB10
[landscape] depth 55: generated 3 new challenges from 'fib10'
> CHALLENGES
#11271 fib10 [SOLVED] reward=100
#11272 fib10-short9 [unsolved] reward=120
#11273 fib15 [unsolved] reward=150
#11274 square-55 [unsolved] reward=80
> SOL-FIB10 .
55 ok
> IMMUNE-STATUS
challenges: 4 (1 solved, 3 unsolved)
colony antibodies: 1
words: SOL-FIB10
Metabolic Energy
Every operation costs energy. Units that run out are throttled — they still function but at reduced capacity.
> ENERGY
energy: 1097/5000 (earned: 102, spent: 5, efficiency: 20.40)
> METABOLISM
spawn: 200
gp generation: 5
eval per 1000 steps: 1
mesh send: 1
task success: 50
challenge solved: 100
passive regen: 1/tick
Energy persists across HIBERNATE/resume. Children inherit a fraction of the parent's energy — spawning is a real metabolic investment.
Open-Ended Evolution
Solved challenges generate harder ones. The colony climbs an infinite ladder of increasing difficulty.
> DEPTH
evolutionary depth: 55
> LANDSCAPE
depth: 55
challenges generated: 3
environment: normal
ArithmeticLadder: fib(10) → fib(15) → fib(20) → ... with parsimony pressure (fewer tokens = higher reward). CompositionLadder: combine two solved challenges into a new one. Environment cycles through Normal / Harsh / Abundant / Competitive every 500 ticks, varying selection pressure.
Units also evolve their own challenge generators through second-order
evolution. A MetaEvolver maintains a population of 20 Forth programs
that transform solved targets into new ones (e.g. "DUP 3 * 2 +" turns
55 into 167). Generators are scored on whether they produce challenges
in the sweet spot — solvable but non-trivial. The GP engine evolves
solutions (first-order), the MetaEvolver evolves the problems
(second-order). Use GENERATORS to inspect the population.
The system also evolves the scoring functions that judge challenge
generators — three levels of evolution operating simultaneously.
GP evolves solutions (first-order), MetaEvolver evolves the problems
(second-order), ScoringPopulation evolves how problems are judged
(third-order). Use META-DEPTH to see all three levels.
Emergent Challenge Generation
Units can evolve their own challenges from the REPL. After solving at
least one challenge, GENERATE-CHALLENGE runs the best evolved generator
to produce and register a new challenge. EVOLUTION-STATS shows the full
picture: landscape depth, authored vs evolved challenges, environment
state, and top generator/scorer programs.
Distributed Computation
Break a problem into pieces. Fan sub-goals out to mesh peers as S-expressions. Collect results. Assemble the answer.
> DIST-GOAL{ 99 99 * . | 77 77 * . | 55 55 * . }
9801 5929 3025
(distributed 3 sub-goals, 1 local, 2 remote)
Round-robin across local + peers. If a peer doesn't respond within timeout, fall back to local computation. The distributing unit also participates — it doesn't just delegate.
Persistence & Resurrection
A unit saves its entire state as human-readable JSON. It can die and come back exactly where it left off.
> : SQUARE DUP * ;
> : CUBE DUP SQUARE * ;
> 42
> HIBERNATE
hibernating... saved to ~/.unit/snapshots/d1b74e159948b52b.json
Later, same port:
resurrected from snapshot
> .S
<1> 42 ok
> 7 CUBE .
343 ok
The JSON is hand-editable:
Cross-Machine Mesh
Two machines, same mesh:
# Machine A
UNIT_PORT=4201
# Machine B (discovers A, gossip finds the rest)
UNIT_PORT=4201 UNIT_PEERS=<A-ip>:4201
DNS hostnames work: UNIT_PEERS=myhost.example.com:4201
NAT traversal: UNIT_EXTERNAL_ADDR=203.0.113.5:4201
Authentication: UNIT_MESH_KEY=mysecret on all machines.
Manual connect from the REPL:
> CONNECT" 192.168.1.10:4201"
connected to 192.168.1.10:4201
> PEER-TABLE
cafe0123deadbeef @ 192.168.1.10:4201 fitness=45 seen=1s ago
Gossip self-assembles: A tells B about C, the mesh grows.
Polyglot Organisms
The S-expression protocol is language-independent. Three species coexist on one mesh, each with a different cognitive substrate.
# Terminal 1: Rust unit (Forth token sequences)
UNIT_PORT=4200
# Terminal 2: Go organism (expression trees)
&&
# Terminal 3: Python organism (AST symbolic regression)
&&
Each organism appears in the Rust unit's PEERS list, receives
challenges, evolves solutions using its own GP strategy, and
broadcasts results. Different languages, different mutation
strategies, same S-expression protocol.
Swarm Mode
> SWARM-ON
swarm mode active
One command enables: auto-discovery, word sharing, autonomous spawn/cull, fitness-driven evolution. Define a word on one unit, it appears on the other:
# Unit A:
> : CUBE DUP DUP * * ;
> SHARE" CUBE"
# Unit B:
> 3 CUBE .
27
Goals
Humans set direction, the mesh navigates.
> 5 GOAL{ 6 7 * }
goal #101 created [exec]: 6 7 *
[auto] stack: 42
> DASHBOARD
watches: 0 alerts: 0 peers: 1 fitness: 30
Self-Replication
A unit reads its own executable, serializes its state, and births a new process. The child boots with the parent's dictionary, goals, fitness, and mutations — then gets its own identity and joins the mesh.
> SPAWN
spawned child pid=12345 id=cafe0123deadbeef
> FAMILY
id: a1b2c3d4e5f67890 gen: 0 parent: none children: 1
Trust levels control who can replicate to you:
| Level | Behavior |
|---|---|
TRUST-ALL |
Auto-accept everything (default) |
TRUST-MESH |
Auto-accept known peers |
TRUST-FAMILY |
Auto-accept parent/children only |
TRUST-NONE |
Manual approval for all |
Monitoring & Ops
> 10 WATCH" http://myapp:8080/health"
watch #1 created (every 10s)
> 1 ON-ALERT" ." service down!" CR"
alert handler set for watch #1
> HEAL
running handler for alert #2
service down!
Architecture
src/
├── vm/ # Forth virtual machine
│ ├── mod.rs # VM struct, interpreter, dispatch (~200 primitives)
│ ├── primitives.rs # stack, arithmetic, memory, I/O
│ ├── compiler.rs # definitions, control flow, prelude loader
│ └── tests.rs # VM tests
├── types.rs # Cell (i64), Entry, Instruction enum
├── mesh.rs # UDP gossip, peer discovery, word sharing, cross-machine
├── sexp.rs # S-expression parser, serializer, Forth translator
├── evolve.rs # Genetic programming engine
├── challenges.rs # Challenge registry, immune system
├── discovery.rs # Problem detection from failures
├── energy.rs # Metabolic energy system
├── landscape.rs # Dynamic fitness landscape, environment cycles
├── distgoal.rs # Distributed goal splitting and collection
├── goals.rs # Goal registry, task decomposition
├── snapshot.rs # JSON snapshots, persistence, resurrection
├── spawn.rs # Self-replication, UREP package format
├── persist.rs # Binary state serialization
├── platform.rs # Platform detection (native vs WASM)
├── wasm_entry.rs # WASM C FFI bindings
├── prelude.fs # Forth prelude (~600 lines)
├── features/
│ ├── io_words.rs # file, HTTP, shell, env
│ ├── mutation.rs # self-mutation engine, smart mutation
│ ├── fitness.rs # fitness tracking, leaderboard
│ ├── monitor.rs # watches, alerts, dashboard, scheduler
│ └── ws_bridge.rs # WebSocket bridge (raw RFC 6455)
└── main.rs # feature wiring, REPL, CLI, entry point
polyglot/go/ # Go organism (expression trees, goroutines)
├── main.go # entry point, gossip loop, periodic evolution
├── sexp/ # S-expression parser
├── mesh/ # UDP mesh networking
├── evolve/ # GP engine with expression trees
└── challenge/ # challenge/solution protocol
polyglot/python/ # Python organism (AST symbolic regression)
├── main.py # entry point, gossip loop, periodic evolution
├── sexp.py # S-expression parser
├── mesh.py # UDP mesh networking
├── evolve.py # GP engine with ast module
└── challenge.py # challenge/solution protocol
docs/
├── unit-whitepaper-2026.pdf
└── formal-analysis.md
205+ Rust tests, 22 Python tests, Go tests. Zero dependencies. ~35,000 lines.
All the Words
309 words. Organized by category:
Stack
| Word | Effect | Word | Effect | |
|---|---|---|---|---|
DUP |
( a -- a a ) |
2DUP |
( a b -- a b a b ) |
|
DROP |
( a -- ) |
2DROP |
( a b -- ) |
|
SWAP |
( a b -- b a ) |
NIP |
( a b -- b ) |
|
OVER |
( a b -- a b a ) |
TUCK |
( a b -- b a b ) |
|
ROT |
( a b c -- b c a ) |
.S |
print stack |
Arithmetic & Logic
| Word | Effect | Word | Effect | |
|---|---|---|---|---|
+ - * / MOD |
arithmetic | = < > |
comparison | |
AND OR NOT |
bitwise logic | ABS NEGATE MIN MAX |
math | |
1+ 1- 2* 2/ |
shortcuts | 0= 0< <> TRUE FALSE |
predicates |
Memory
| Word | Description |
|---|---|
@ ! |
fetch / store |
HERE , C, ALLOT CELLS |
data space allocation |
VARIABLE CONSTANT CREATE |
data words |
I/O
| Word | Description |
|---|---|
. .S EMIT CR SPACE SPACES TYPE |
output |
KEY ." |
input / string literal |
FILE-READ" FILE-WRITE" FILE-EXISTS" FILE-LIST" FILE-DELETE" |
filesystem |
HTTP-GET" HTTP-POST" |
raw HTTP/1.1 |
SHELL" ENV" TIMESTAMP SLEEP |
system |
IO-LOG SANDBOX-ON SANDBOX-OFF SHELL-ENABLE |
security |
Control Flow
| Word | Description |
|---|---|
IF ELSE THEN |
conditional |
DO LOOP I J |
counted loop |
BEGIN UNTIL WHILE REPEAT |
indefinite loop |
: ; RECURSE |
word definitions |
WORDS SEE EVAL" |
introspection |
S-Expressions
| Word | Description |
|---|---|
SEXP" |
parse S-expression, translate to Forth, execute |
SEXP-SEND" |
broadcast S-expression to mesh peers |
SEXP-RECV |
drain inbound S-expression messages |
Mesh & Gossip
| Word | Description |
|---|---|
PEERS MESH-STATUS ID MY-ADDR |
mesh info |
PEER-TABLE MESH-STATS MESH-KEY |
cross-machine |
CONNECT" DISCONNECT" |
manual peer management |
SEND RECV |
raw messaging |
DISCOVER AUTO-DISCOVER |
LAN discovery |
SHARE" SHARE-ALL AUTO-SHARE SHARED-WORDS |
word sharing |
SWARM-ON SWARM-OFF SWARM-STATUS |
swarm mode |
Distributed Computation
| Word | Description |
|---|---|
DIST-GOAL{ |
distribute pipe-separated expressions across peers |
DIST-STATUS |
show active distributed goals |
DIST-CANCEL |
cancel all distributed goals |
Genetic Programming
| Word | Description |
|---|---|
GP-EVOLVE |
run 10 generations (call repeatedly to continue) |
GP-STATUS GP-BEST |
inspect evolution state |
GP-STOP GP-RESET |
control evolution |
Immune System & Energy
| Word | Description |
|---|---|
CHALLENGES |
list all challenges with status and reward |
IMMUNE-STATUS |
summary: solved, unsolved, antibody count |
ANTIBODIES |
list learned SOL-* words |
ENERGY |
current energy level and efficiency |
METABOLISM |
full metabolic report with cost/reward table |
FEED |
( n -- ) manually add energy (capped at 500) |
LANDSCAPE |
landscape status: depth, environment |
DEPTH |
evolutionary depth metric |
GENERATORS |
list top generators by fitness and program |
META-EVOLVE |
run one generation of generator evolution |
SCORERS |
list top scoring functions (third-order) |
META-DEPTH |
evolution depth at all three levels |
GENERATE-CHALLENGE |
evolve and register a new challenge from best generator |
EVOLUTION-STATS |
combined summary: depth, generators, scorers, environment |
SOLUTIONS |
( id -- ) list all solutions for a challenge |
DIVERSITY |
colony-wide solution diversity stats |
PERSONALITY |
current behavioral profile |
Goals & Tasks
| Word | Description |
|---|---|
GOAL" |
( priority -- id ) description-only goal |
GOAL{ } |
( priority -- id ) executable Forth goal |
GOALS TASKS REPORT CLAIM COMPLETE |
lifecycle |
SUBTASK{ FORK RESULTS REDUCE" PROGRESS |
decomposition |
AUTO-CLAIM TIMEOUT |
execution control |
Monitoring
| Word | Description |
|---|---|
WATCH" WATCH-FILE" WATCH-PROC" |
create watches |
WATCHES UNWATCH WATCH-LOG UPTIME |
manage watches |
ON-ALERT" ALERTS ACK ALERT-HISTORY HEAL |
alerting |
DASHBOARD HEALTH OPS |
overview |
EVERY SCHEDULE UNSCHED |
scheduling |
Fitness & Mutation
| Word | Description |
|---|---|
FITNESS LEADERBOARD RATE |
scoring |
MUTATE MUTATE-WORD" UNDO-MUTATE MUTATIONS |
mutation |
SMART-MUTATE MUTATION-REPORT MUTATION-STATS |
smart mutation |
EVOLVE AUTO-EVOLVE BENCHMARK" |
fitness-driven evolution |
Spawn & Replication
| Word | Description |
|---|---|
SPAWN SPAWN-N |
local replication |
PACKAGE PACKAGE-SIZE |
build UREP package |
REPLICATE-TO" |
remote replication |
CHILDREN FAMILY GENERATION KILL-CHILD |
lineage |
ACCEPT-REPLICATE DENY-REPLICATE QUARANTINE MAX-CHILDREN |
safety |
Trust & Consent
| Word | Description |
|---|---|
TRUST-ALL TRUST-MESH TRUST-FAMILY TRUST-NONE |
trust levels |
TRUST-LEVEL REQUESTS ACCEPT DENY DENY-ALL |
consent flow |
REPLICATION-LOG |
audit trail |
Persistence
| Word | Description |
|---|---|
JSON-SNAPSHOT JSON-RESTORE |
save/load JSON snapshots |
HIBERNATE |
snapshot and exit |
AUTO-SNAPSHOT |
periodic auto-save |
SNAPSHOT-PATH JSON-SNAPSHOTS |
inspect storage |
EXPORT-GENOME IMPORT-GENOME" |
genome transfer |
SAVE LOAD-STATE RESET |
binary state management |
SNAPSHOT SNAPSHOTS RESTORE |
binary versioned backups |
AUTO-SAVE |
binary auto-save |
Binary Sizes
| Target | Size |
|---|---|
| Native (macOS arm64, release) | ~1.2 MB |
| WASM (browser) | ~338 KB |
License
MIT — see LICENSE.