use crate::Emoticon;
pub fn grinning_face() -> Emoticon {
Emoticon("\u{1F600}".to_string())
}
pub fn grinning_face_with_big_eyes() -> Emoticon {
Emoticon("\u{1F603}".to_string())
}
pub fn grinning_face_with_smiling_eyes() -> Emoticon {
Emoticon("\u{1F604}".to_string())
}
pub fn beaming_face_with_smiling_eyes() -> Emoticon {
Emoticon("\u{1F601}".to_string())
}
pub fn grinning_squinting_face() -> Emoticon {
Emoticon("\u{1F606}".to_string())
}
pub fn grinning_face_with_sweat() -> Emoticon {
Emoticon("\u{1F605}".to_string())
}
pub fn rolling_on_the_floor_laughing() -> Emoticon {
Emoticon("\u{1F923}".to_string())
}
pub fn face_with_tears_of_joy() -> Emoticon {
Emoticon("\u{1F602}".to_string())
}
pub fn slightly_smiling_face() -> Emoticon {
Emoticon("\u{1F642}".to_string())
}
pub fn upside_down_face() -> Emoticon {
Emoticon("\u{1F643}".to_string())
}
pub fn melting_face() -> Emoticon {
Emoticon("\u{1FAE0}".to_string())
}
pub fn winking_face() -> Emoticon {
Emoticon("\u{1F609}".to_string())
}
pub fn smiling_face_with_smiling_eyes() -> Emoticon {
Emoticon("\u{1F60A}".to_string())
}
pub fn smiling_face_with_halo() -> Emoticon {
Emoticon("\u{1F607}".to_string())
}
pub fn smiling_face_with_hearts() -> Emoticon {
Emoticon("\u{1F970}".to_string())
}
pub fn smiling_face_with_heart_eyes() -> Emoticon {
Emoticon("\u{1F60D}".to_string())
}
pub fn star_struck() -> Emoticon {
Emoticon("\u{1F929}".to_string())
}
pub fn face_blowing_a_kiss() -> Emoticon {
Emoticon("\u{1F618}".to_string())
}
pub fn kissing_face() -> Emoticon {
Emoticon("\u{1F617}".to_string())
}
pub fn smiling_face() -> Emoticon {
Emoticon("\u{263A}".to_string())
}
pub fn kissing_face_with_closed_eyes() -> Emoticon {
Emoticon("\u{1F61A}".to_string())
}
pub fn kissing_face_with_smiling_eyes() -> Emoticon {
Emoticon("\u{1F619}".to_string())
}
pub fn smiling_face_with_tear() -> Emoticon {
Emoticon("\u{1F972}".to_string())
}
pub fn face_savoring_food() -> Emoticon {
Emoticon("\u{1F60B}".to_string())
}
pub fn face_with_tongue() -> Emoticon {
Emoticon("\u{1F61B}".to_string())
}
pub fn winking_face_with_tongue() -> Emoticon {
Emoticon("\u{1F61C}".to_string())
}
pub fn zany_face() -> Emoticon {
Emoticon("\u{1F92A}".to_string())
}
pub fn squinting_face_with_tongue() -> Emoticon {
Emoticon("\u{1F61D}".to_string())
}
pub fn money_mouth_face() -> Emoticon {
Emoticon("\u{1F911}".to_string())
}
pub fn smiling_face_with_open_hands() -> Emoticon {
Emoticon("\u{1F917}".to_string())
}
pub fn face_with_hand_over_mouth() -> Emoticon {
Emoticon("\u{1F92D}".to_string())
}
pub fn face_with_open_eyes_and_hand_over_mouth() -> Emoticon {
Emoticon("\u{1FAE2}".to_string())
}
pub fn face_with_peeking_eye() -> Emoticon {
Emoticon("\u{1FAE3}".to_string())
}
pub fn shushing_face() -> Emoticon {
Emoticon("\u{1F92B}".to_string())
}
pub fn thinking_face() -> Emoticon {
Emoticon("\u{1F914}".to_string())
}
pub fn saluting_face() -> Emoticon {
Emoticon("\u{1FAE1}".to_string())
}
pub fn zipper_mouth_face() -> Emoticon {
Emoticon("\u{1F910}".to_string())
}
pub fn face_with_raised_eyebrow() -> Emoticon {
Emoticon("\u{1F928}".to_string())
}
pub fn neutral_face() -> Emoticon {
Emoticon("\u{1F610}".to_string())
}
pub fn expressionless_face() -> Emoticon {
Emoticon("\u{1F611}".to_string())
}
pub fn face_without_mouth() -> Emoticon {
Emoticon("\u{1F636}".to_string())
}
pub fn dotted_line_face() -> Emoticon {
Emoticon("\u{1FAE5}".to_string())
}
pub fn face_in_clouds() -> Emoticon {
Emoticon("\u{1F636}\u{200D}\u{1F32B}\u{FE0F}".to_string())
}
pub fn smirking_face() -> Emoticon {
Emoticon("\u{1F60F}".to_string())
}
pub fn unamused_face() -> Emoticon {
Emoticon("\u{1F612}".to_string())
}
pub fn face_with_rolling_eyes() -> Emoticon {
Emoticon("\u{1F644}".to_string())
}
pub fn grimacing_face() -> Emoticon {
Emoticon("\u{1F62C}".to_string())
}
pub fn face_exhaling() -> Emoticon {
Emoticon("\u{1F62E}\u{200D}\u{1F4A8}".to_string())
}
pub fn lying_face() -> Emoticon {
Emoticon("\u{1F925}".to_string())
}
pub fn shaking_face() -> Emoticon {
Emoticon("\u{1FAE8}".to_string())
}
pub fn __head_shaking_horizontally() -> Emoticon {
Emoticon("\u{1F642}\u{200D}\u{2194}\u{FE0F}".to_string())
}
pub fn __head_shaking_vertically() -> Emoticon {
Emoticon("\u{1F642}\u{200D}\u{2195}\u{FE0F}".to_string())
}
pub fn relieved_face() -> Emoticon {
Emoticon("\u{1F60C}".to_string())
}
pub fn pensive_face() -> Emoticon {
Emoticon("\u{1F614}".to_string())
}
pub fn sleepy_face() -> Emoticon {
Emoticon("\u{1F62A}".to_string())
}
pub fn drooling_face() -> Emoticon {
Emoticon("\u{1F924}".to_string())
}
pub fn sleeping_face() -> Emoticon {
Emoticon("\u{1F634}".to_string())
}
pub fn face_with_medical_mask() -> Emoticon {
Emoticon("\u{1F637}".to_string())
}
pub fn face_with_thermometer() -> Emoticon {
Emoticon("\u{1F912}".to_string())
}
pub fn face_with_head_bandage() -> Emoticon {
Emoticon("\u{1F915}".to_string())
}
pub fn nauseated_face() -> Emoticon {
Emoticon("\u{1F922}".to_string())
}
pub fn face_vomiting() -> Emoticon {
Emoticon("\u{1F92E}".to_string())
}
pub fn sneezing_face() -> Emoticon {
Emoticon("\u{1F927}".to_string())
}
pub fn hot_face() -> Emoticon {
Emoticon("\u{1F975}".to_string())
}
pub fn cold_face() -> Emoticon {
Emoticon("\u{1F976}".to_string())
}
pub fn woozy_face() -> Emoticon {
Emoticon("\u{1F974}".to_string())
}
pub fn face_with_crossed_out_eyes() -> Emoticon {
Emoticon("\u{1F635}".to_string())
}
pub fn face_with_spiral_eyes() -> Emoticon {
Emoticon("\u{1F635}\u{200D}\u{1F4AB}".to_string())
}
pub fn exploding_head() -> Emoticon {
Emoticon("\u{1F92F}".to_string())
}
pub fn cowboy_hat_face() -> Emoticon {
Emoticon("\u{1F920}".to_string())
}
pub fn partying_face() -> Emoticon {
Emoticon("\u{1F973}".to_string())
}
pub fn disguised_face() -> Emoticon {
Emoticon("\u{1F978}".to_string())
}
pub fn smiling_face_with_sunglasses() -> Emoticon {
Emoticon("\u{1F60E}".to_string())
}
pub fn nerd_face() -> Emoticon {
Emoticon("\u{1F913}".to_string())
}
pub fn face_with_monocle() -> Emoticon {
Emoticon("\u{1F9D0}".to_string())
}
pub fn confused_face() -> Emoticon {
Emoticon("\u{1F615}".to_string())
}
pub fn face_with_diagonal_mouth() -> Emoticon {
Emoticon("\u{1FAE4}".to_string())
}
pub fn worried_face() -> Emoticon {
Emoticon("\u{1F61F}".to_string())
}
pub fn slightly_frowning_face() -> Emoticon {
Emoticon("\u{1F641}".to_string())
}
pub fn frowning_face() -> Emoticon {
Emoticon("\u{2639}".to_string())
}
pub fn face_with_open_mouth() -> Emoticon {
Emoticon("\u{1F62E}".to_string())
}
pub fn hushed_face() -> Emoticon {
Emoticon("\u{1F62F}".to_string())
}
pub fn astonished_face() -> Emoticon {
Emoticon("\u{1F632}".to_string())
}
pub fn flushed_face() -> Emoticon {
Emoticon("\u{1F633}".to_string())
}
pub fn pleading_face() -> Emoticon {
Emoticon("\u{1F97A}".to_string())
}
pub fn face_holding_back_tears() -> Emoticon {
Emoticon("\u{1F979}".to_string())
}
pub fn frowning_face_with_open_mouth() -> Emoticon {
Emoticon("\u{1F626}".to_string())
}
pub fn anguished_face() -> Emoticon {
Emoticon("\u{1F627}".to_string())
}
pub fn fearful_face() -> Emoticon {
Emoticon("\u{1F628}".to_string())
}
pub fn anxious_face_with_sweat() -> Emoticon {
Emoticon("\u{1F630}".to_string())
}
pub fn sad_but_relieved_face() -> Emoticon {
Emoticon("\u{1F625}".to_string())
}
pub fn crying_face() -> Emoticon {
Emoticon("\u{1F622}".to_string())
}
pub fn loudly_crying_face() -> Emoticon {
Emoticon("\u{1F62D}".to_string())
}
pub fn face_screaming_in_fear() -> Emoticon {
Emoticon("\u{1F631}".to_string())
}
pub fn confounded_face() -> Emoticon {
Emoticon("\u{1F616}".to_string())
}
pub fn persevering_face() -> Emoticon {
Emoticon("\u{1F623}".to_string())
}
pub fn disappointed_face() -> Emoticon {
Emoticon("\u{1F61E}".to_string())
}
pub fn downcast_face_with_sweat() -> Emoticon {
Emoticon("\u{1F613}".to_string())
}
pub fn weary_face() -> Emoticon {
Emoticon("\u{1F629}".to_string())
}
pub fn tired_face() -> Emoticon {
Emoticon("\u{1F62B}".to_string())
}
pub fn yawning_face() -> Emoticon {
Emoticon("\u{1F971}".to_string())
}
pub fn face_with_steam_from_nose() -> Emoticon {
Emoticon("\u{1F624}".to_string())
}
pub fn enraged_face() -> Emoticon {
Emoticon("\u{1F621}".to_string())
}
pub fn angry_face() -> Emoticon {
Emoticon("\u{1F620}".to_string())
}
pub fn face_with_symbols_on_mouth() -> Emoticon {
Emoticon("\u{1F92C}".to_string())
}
pub fn smiling_face_with_horns() -> Emoticon {
Emoticon("\u{1F608}".to_string())
}
pub fn angry_face_with_horns() -> Emoticon {
Emoticon("\u{1F47F}".to_string())
}
pub fn skull() -> Emoticon {
Emoticon("\u{1F480}".to_string())
}
pub fn skull_and_crossbones() -> Emoticon {
Emoticon("\u{2620}".to_string())
}
pub fn pile_of_poo() -> Emoticon {
Emoticon("\u{1F4A9}".to_string())
}
pub fn clown_face() -> Emoticon {
Emoticon("\u{1F921}".to_string())
}
pub fn ogre() -> Emoticon {
Emoticon("\u{1F479}".to_string())
}
pub fn goblin() -> Emoticon {
Emoticon("\u{1F47A}".to_string())
}
pub fn ghost() -> Emoticon {
Emoticon("\u{1F47B}".to_string())
}
pub fn alien() -> Emoticon {
Emoticon("\u{1F47D}".to_string())
}
pub fn alien_monster() -> Emoticon {
Emoticon("\u{1F47E}".to_string())
}
pub fn robot() -> Emoticon {
Emoticon("\u{1F916}".to_string())
}
pub fn grinning_cat() -> Emoticon {
Emoticon("\u{1F63A}".to_string())
}
pub fn grinning_cat_with_smiling_eyes() -> Emoticon {
Emoticon("\u{1F638}".to_string())
}
pub fn cat_with_tears_of_joy() -> Emoticon {
Emoticon("\u{1F639}".to_string())
}
pub fn smiling_cat_with_heart_eyes() -> Emoticon {
Emoticon("\u{1F63B}".to_string())
}
pub fn cat_with_wry_smile() -> Emoticon {
Emoticon("\u{1F63C}".to_string())
}
pub fn kissing_cat() -> Emoticon {
Emoticon("\u{1F63D}".to_string())
}
pub fn weary_cat() -> Emoticon {
Emoticon("\u{1F640}".to_string())
}
pub fn crying_cat() -> Emoticon {
Emoticon("\u{1F63F}".to_string())
}
pub fn pouting_cat() -> Emoticon {
Emoticon("\u{1F63E}".to_string())
}
pub fn see_no_evil_monkey() -> Emoticon {
Emoticon("\u{1F648}".to_string())
}
pub fn hear_no_evil_monkey() -> Emoticon {
Emoticon("\u{1F649}".to_string())
}
pub fn speak_no_evil_monkey() -> Emoticon {
Emoticon("\u{1F64A}".to_string())
}
pub fn love_letter() -> Emoticon {
Emoticon("\u{1F48C}".to_string())
}
pub fn heart_with_arrow() -> Emoticon {
Emoticon("\u{1F498}".to_string())
}
pub fn heart_with_ribbon() -> Emoticon {
Emoticon("\u{1F49D}".to_string())
}
pub fn sparkling_heart() -> Emoticon {
Emoticon("\u{1F496}".to_string())
}
pub fn growing_heart() -> Emoticon {
Emoticon("\u{1F497}".to_string())
}
pub fn beating_heart() -> Emoticon {
Emoticon("\u{1F493}".to_string())
}
pub fn revolving_hearts() -> Emoticon {
Emoticon("\u{1F49E}".to_string())
}
pub fn two_hearts() -> Emoticon {
Emoticon("\u{1F495}".to_string())
}
pub fn heart_decoration() -> Emoticon {
Emoticon("\u{1F49F}".to_string())
}
pub fn heart_exclamation() -> Emoticon {
Emoticon("\u{2763}".to_string())
}
pub fn broken_heart() -> Emoticon {
Emoticon("\u{1F494}".to_string())
}
pub fn heart_on_fire() -> Emoticon {
Emoticon("\u{2764}\u{FE0F}\u{200D}\u{1F525}".to_string())
}
pub fn mending_heart() -> Emoticon {
Emoticon("\u{2764}\u{FE0F}\u{200D}\u{1FA79}".to_string())
}
pub fn red_heart() -> Emoticon {
Emoticon("\u{2764}".to_string())
}
pub fn pink_heart() -> Emoticon {
Emoticon("\u{1FA77}".to_string())
}
pub fn orange_heart() -> Emoticon {
Emoticon("\u{1F9E1}".to_string())
}
pub fn yellow_heart() -> Emoticon {
Emoticon("\u{1F49B}".to_string())
}
pub fn green_heart() -> Emoticon {
Emoticon("\u{1F49A}".to_string())
}
pub fn blue_heart() -> Emoticon {
Emoticon("\u{1F499}".to_string())
}
pub fn light_blue_heart() -> Emoticon {
Emoticon("\u{1FA75}".to_string())
}
pub fn purple_heart() -> Emoticon {
Emoticon("\u{1F49C}".to_string())
}
pub fn brown_heart() -> Emoticon {
Emoticon("\u{1F90E}".to_string())
}
pub fn black_heart() -> Emoticon {
Emoticon("\u{1F5A4}".to_string())
}
pub fn grey_heart() -> Emoticon {
Emoticon("\u{1FA76}".to_string())
}
pub fn white_heart() -> Emoticon {
Emoticon("\u{1F90D}".to_string())
}
pub fn kiss_mark() -> Emoticon {
Emoticon("\u{1F48B}".to_string())
}
pub fn hundred_points() -> Emoticon {
Emoticon("\u{1F4AF}".to_string())
}
pub fn anger_symbol() -> Emoticon {
Emoticon("\u{1F4A2}".to_string())
}
pub fn collision() -> Emoticon {
Emoticon("\u{1F4A5}".to_string())
}
pub fn dizzy() -> Emoticon {
Emoticon("\u{1F4AB}".to_string())
}
pub fn sweat_droplets() -> Emoticon {
Emoticon("\u{1F4A6}".to_string())
}
pub fn dashing_away() -> Emoticon {
Emoticon("\u{1F4A8}".to_string())
}
pub fn hole() -> Emoticon {
Emoticon("\u{1F573}".to_string())
}
pub fn speech_balloon() -> Emoticon {
Emoticon("\u{1F4AC}".to_string())
}
pub fn eye_in_speech_bubble() -> Emoticon {
Emoticon("\u{1F441}\u{FE0F}\u{200D}\u{1F5E8}\u{FE0F}".to_string())
}
pub fn left_speech_bubble() -> Emoticon {
Emoticon("\u{1F5E8}".to_string())
}
pub fn right_anger_bubble() -> Emoticon {
Emoticon("\u{1F5EF}".to_string())
}
pub fn thought_balloon() -> Emoticon {
Emoticon("\u{1F4AD}".to_string())
}
pub fn zzz() -> Emoticon {
Emoticon("\u{1F4A4}".to_string())
}