unicode-icons 2.1.2

(1869+) unicode icons in rust
Documentation
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//! Smileys & Emotion

use crate::Emoticon;

/// grinning_face 😀 (U+1F600)
pub fn grinning_face() -> Emoticon {
    Emoticon("\u{1F600}".to_string())
}

/// grinning_face_with_big_eyes 😃 (U+1F603)
pub fn grinning_face_with_big_eyes() -> Emoticon {
    Emoticon("\u{1F603}".to_string())
}

/// grinning_face_with_smiling_eyes 😄 (U+1F604)
pub fn grinning_face_with_smiling_eyes() -> Emoticon {
    Emoticon("\u{1F604}".to_string())
}

/// beaming_face_with_smiling_eyes 😁 (U+1F601)
pub fn beaming_face_with_smiling_eyes() -> Emoticon {
    Emoticon("\u{1F601}".to_string())
}

/// grinning_squinting_face 😆 (U+1F606)
pub fn grinning_squinting_face() -> Emoticon {
    Emoticon("\u{1F606}".to_string())
}

/// grinning_face_with_sweat 😅 (U+1F605)
pub fn grinning_face_with_sweat() -> Emoticon {
    Emoticon("\u{1F605}".to_string())
}

/// rolling_on_the_floor_laughing 🤣 (U+1F923)
pub fn rolling_on_the_floor_laughing() -> Emoticon {
    Emoticon("\u{1F923}".to_string())
}

/// face_with_tears_of_joy 😂 (U+1F602)
pub fn face_with_tears_of_joy() -> Emoticon {
    Emoticon("\u{1F602}".to_string())
}

/// slightly_smiling_face 🙂 (U+1F642)
pub fn slightly_smiling_face() -> Emoticon {
    Emoticon("\u{1F642}".to_string())
}

/// upside_down_face 🙃 (U+1F643)
pub fn upside_down_face() -> Emoticon {
    Emoticon("\u{1F643}".to_string())
}

/// melting_face 🫠 (U+1FAE0)
pub fn melting_face() -> Emoticon {
    Emoticon("\u{1FAE0}".to_string())
}

/// winking_face 😉 (U+1F609)
pub fn winking_face() -> Emoticon {
    Emoticon("\u{1F609}".to_string())
}

/// smiling_face_with_smiling_eyes 😊 (U+1F60A)
pub fn smiling_face_with_smiling_eyes() -> Emoticon {
    Emoticon("\u{1F60A}".to_string())
}

/// smiling_face_with_halo 😇 (U+1F607)
pub fn smiling_face_with_halo() -> Emoticon {
    Emoticon("\u{1F607}".to_string())
}

/// smiling_face_with_hearts 🥰 (U+1F970)
pub fn smiling_face_with_hearts() -> Emoticon {
    Emoticon("\u{1F970}".to_string())
}

/// smiling_face_with_heart_eyes 😍 (U+1F60D)
pub fn smiling_face_with_heart_eyes() -> Emoticon {
    Emoticon("\u{1F60D}".to_string())
}

/// star_struck 🤩 (U+1F929)
pub fn star_struck() -> Emoticon {
    Emoticon("\u{1F929}".to_string())
}

/// face_blowing_a_kiss 😘 (U+1F618)
pub fn face_blowing_a_kiss() -> Emoticon {
    Emoticon("\u{1F618}".to_string())
}

/// kissing_face 😗 (U+1F617)
pub fn kissing_face() -> Emoticon {
    Emoticon("\u{1F617}".to_string())
}

/// smiling_face ☺ (U+263A)
pub fn smiling_face() -> Emoticon {
    Emoticon("\u{263A}".to_string())
}

/// kissing_face_with_closed_eyes 😚 (U+1F61A)
pub fn kissing_face_with_closed_eyes() -> Emoticon {
    Emoticon("\u{1F61A}".to_string())
}

/// kissing_face_with_smiling_eyes 😙 (U+1F619)
pub fn kissing_face_with_smiling_eyes() -> Emoticon {
    Emoticon("\u{1F619}".to_string())
}

/// smiling_face_with_tear 🥲 (U+1F972)
pub fn smiling_face_with_tear() -> Emoticon {
    Emoticon("\u{1F972}".to_string())
}

/// face_savoring_food 😋 (U+1F60B)
pub fn face_savoring_food() -> Emoticon {
    Emoticon("\u{1F60B}".to_string())
}

/// face_with_tongue 😛 (U+1F61B)
pub fn face_with_tongue() -> Emoticon {
    Emoticon("\u{1F61B}".to_string())
}

/// winking_face_with_tongue 😜 (U+1F61C)
pub fn winking_face_with_tongue() -> Emoticon {
    Emoticon("\u{1F61C}".to_string())
}

/// zany_face 🤪 (U+1F92A)
pub fn zany_face() -> Emoticon {
    Emoticon("\u{1F92A}".to_string())
}

/// squinting_face_with_tongue 😝 (U+1F61D)
pub fn squinting_face_with_tongue() -> Emoticon {
    Emoticon("\u{1F61D}".to_string())
}

/// money_mouth_face 🤑 (U+1F911)
pub fn money_mouth_face() -> Emoticon {
    Emoticon("\u{1F911}".to_string())
}

/// smiling_face_with_open_hands 🤗 (U+1F917)
pub fn smiling_face_with_open_hands() -> Emoticon {
    Emoticon("\u{1F917}".to_string())
}

/// face_with_hand_over_mouth 🤭 (U+1F92D)
pub fn face_with_hand_over_mouth() -> Emoticon {
    Emoticon("\u{1F92D}".to_string())
}

/// face_with_open_eyes_and_hand_over_mouth 🫢 (U+1FAE2)
pub fn face_with_open_eyes_and_hand_over_mouth() -> Emoticon {
    Emoticon("\u{1FAE2}".to_string())
}

/// face_with_peeking_eye 🫣 (U+1FAE3)
pub fn face_with_peeking_eye() -> Emoticon {
    Emoticon("\u{1FAE3}".to_string())
}

/// shushing_face 🤫 (U+1F92B)
pub fn shushing_face() -> Emoticon {
    Emoticon("\u{1F92B}".to_string())
}

/// thinking_face 🤔 (U+1F914)
pub fn thinking_face() -> Emoticon {
    Emoticon("\u{1F914}".to_string())
}

/// saluting_face 🫡 (U+1FAE1)
pub fn saluting_face() -> Emoticon {
    Emoticon("\u{1FAE1}".to_string())
}

/// zipper_mouth_face 🤐 (U+1F910)
pub fn zipper_mouth_face() -> Emoticon {
    Emoticon("\u{1F910}".to_string())
}

/// face_with_raised_eyebrow 🤨 (U+1F928)
pub fn face_with_raised_eyebrow() -> Emoticon {
    Emoticon("\u{1F928}".to_string())
}

/// neutral_face 😐 (U+1F610)
pub fn neutral_face() -> Emoticon {
    Emoticon("\u{1F610}".to_string())
}

/// expressionless_face 😑 (U+1F611)
pub fn expressionless_face() -> Emoticon {
    Emoticon("\u{1F611}".to_string())
}

/// face_without_mouth 😶 (U+1F636)
pub fn face_without_mouth() -> Emoticon {
    Emoticon("\u{1F636}".to_string())
}

/// dotted_line_face 🫥 (U+1FAE5)
pub fn dotted_line_face() -> Emoticon {
    Emoticon("\u{1FAE5}".to_string())
}

/// face_in_clouds 😶‍🌫️ (U+1F636 U+200D U+1F32B U+FE0F)
pub fn face_in_clouds() -> Emoticon {
    Emoticon("\u{1F636}\u{200D}\u{1F32B}\u{FE0F}".to_string())
}

/// smirking_face 😏 (U+1F60F)
pub fn smirking_face() -> Emoticon {
    Emoticon("\u{1F60F}".to_string())
}

/// unamused_face 😒 (U+1F612)
pub fn unamused_face() -> Emoticon {
    Emoticon("\u{1F612}".to_string())
}

/// face_with_rolling_eyes 🙄 (U+1F644)
pub fn face_with_rolling_eyes() -> Emoticon {
    Emoticon("\u{1F644}".to_string())
}

/// grimacing_face 😬 (U+1F62C)
pub fn grimacing_face() -> Emoticon {
    Emoticon("\u{1F62C}".to_string())
}

/// face_exhaling 😮‍💨 (U+1F62E U+200D U+1F4A8)
pub fn face_exhaling() -> Emoticon {
    Emoticon("\u{1F62E}\u{200D}\u{1F4A8}".to_string())
}

/// lying_face 🤥 (U+1F925)
pub fn lying_face() -> Emoticon {
    Emoticon("\u{1F925}".to_string())
}

/// shaking_face 🫨 (U+1FAE8)
pub fn shaking_face() -> Emoticon {
    Emoticon("\u{1FAE8}".to_string())
}

/// __head_shaking_horizontally 🙂‍↔️ (U+1F642 U+200D U+2194 U+FE0F)
pub fn __head_shaking_horizontally() -> Emoticon {
    Emoticon("\u{1F642}\u{200D}\u{2194}\u{FE0F}".to_string())
}

/// __head_shaking_vertically 🙂‍↕️ (U+1F642 U+200D U+2195 U+FE0F)
pub fn __head_shaking_vertically() -> Emoticon {
    Emoticon("\u{1F642}\u{200D}\u{2195}\u{FE0F}".to_string())
}

/// relieved_face 😌 (U+1F60C)
pub fn relieved_face() -> Emoticon {
    Emoticon("\u{1F60C}".to_string())
}

/// pensive_face 😔 (U+1F614)
pub fn pensive_face() -> Emoticon {
    Emoticon("\u{1F614}".to_string())
}

/// sleepy_face 😪 (U+1F62A)
pub fn sleepy_face() -> Emoticon {
    Emoticon("\u{1F62A}".to_string())
}

/// drooling_face 🤤 (U+1F924)
pub fn drooling_face() -> Emoticon {
    Emoticon("\u{1F924}".to_string())
}

/// sleeping_face 😴 (U+1F634)
pub fn sleeping_face() -> Emoticon {
    Emoticon("\u{1F634}".to_string())
}

/// face_with_medical_mask 😷 (U+1F637)
pub fn face_with_medical_mask() -> Emoticon {
    Emoticon("\u{1F637}".to_string())
}

/// face_with_thermometer 🤒 (U+1F912)
pub fn face_with_thermometer() -> Emoticon {
    Emoticon("\u{1F912}".to_string())
}

/// face_with_head_bandage 🤕 (U+1F915)
pub fn face_with_head_bandage() -> Emoticon {
    Emoticon("\u{1F915}".to_string())
}

/// nauseated_face 🤢 (U+1F922)
pub fn nauseated_face() -> Emoticon {
    Emoticon("\u{1F922}".to_string())
}

/// face_vomiting 🤮 (U+1F92E)
pub fn face_vomiting() -> Emoticon {
    Emoticon("\u{1F92E}".to_string())
}

/// sneezing_face 🤧 (U+1F927)
pub fn sneezing_face() -> Emoticon {
    Emoticon("\u{1F927}".to_string())
}

/// hot_face 🥵 (U+1F975)
pub fn hot_face() -> Emoticon {
    Emoticon("\u{1F975}".to_string())
}

/// cold_face 🥶 (U+1F976)
pub fn cold_face() -> Emoticon {
    Emoticon("\u{1F976}".to_string())
}

/// woozy_face 🥴 (U+1F974)
pub fn woozy_face() -> Emoticon {
    Emoticon("\u{1F974}".to_string())
}

/// face_with_crossed_out_eyes 😵 (U+1F635)
pub fn face_with_crossed_out_eyes() -> Emoticon {
    Emoticon("\u{1F635}".to_string())
}

/// face_with_spiral_eyes 😵‍💫 (U+1F635 U+200D U+1F4AB)
pub fn face_with_spiral_eyes() -> Emoticon {
    Emoticon("\u{1F635}\u{200D}\u{1F4AB}".to_string())
}

/// exploding_head 🤯 (U+1F92F)
pub fn exploding_head() -> Emoticon {
    Emoticon("\u{1F92F}".to_string())
}

/// cowboy_hat_face 🤠 (U+1F920)
pub fn cowboy_hat_face() -> Emoticon {
    Emoticon("\u{1F920}".to_string())
}

/// partying_face 🥳 (U+1F973)
pub fn partying_face() -> Emoticon {
    Emoticon("\u{1F973}".to_string())
}

/// disguised_face 🥸 (U+1F978)
pub fn disguised_face() -> Emoticon {
    Emoticon("\u{1F978}".to_string())
}

/// smiling_face_with_sunglasses 😎 (U+1F60E)
pub fn smiling_face_with_sunglasses() -> Emoticon {
    Emoticon("\u{1F60E}".to_string())
}

/// nerd_face 🤓 (U+1F913)
pub fn nerd_face() -> Emoticon {
    Emoticon("\u{1F913}".to_string())
}

/// face_with_monocle 🧐 (U+1F9D0)
pub fn face_with_monocle() -> Emoticon {
    Emoticon("\u{1F9D0}".to_string())
}

/// confused_face 😕 (U+1F615)
pub fn confused_face() -> Emoticon {
    Emoticon("\u{1F615}".to_string())
}

/// face_with_diagonal_mouth 🫤 (U+1FAE4)
pub fn face_with_diagonal_mouth() -> Emoticon {
    Emoticon("\u{1FAE4}".to_string())
}

/// worried_face 😟 (U+1F61F)
pub fn worried_face() -> Emoticon {
    Emoticon("\u{1F61F}".to_string())
}

/// slightly_frowning_face 🙁 (U+1F641)
pub fn slightly_frowning_face() -> Emoticon {
    Emoticon("\u{1F641}".to_string())
}

/// frowning_face ☹ (U+2639)
pub fn frowning_face() -> Emoticon {
    Emoticon("\u{2639}".to_string())
}

/// face_with_open_mouth 😮 (U+1F62E)
pub fn face_with_open_mouth() -> Emoticon {
    Emoticon("\u{1F62E}".to_string())
}

/// hushed_face 😯 (U+1F62F)
pub fn hushed_face() -> Emoticon {
    Emoticon("\u{1F62F}".to_string())
}

/// astonished_face 😲 (U+1F632)
pub fn astonished_face() -> Emoticon {
    Emoticon("\u{1F632}".to_string())
}

/// flushed_face 😳 (U+1F633)
pub fn flushed_face() -> Emoticon {
    Emoticon("\u{1F633}".to_string())
}

/// pleading_face 🥺 (U+1F97A)
pub fn pleading_face() -> Emoticon {
    Emoticon("\u{1F97A}".to_string())
}

/// face_holding_back_tears 🥹 (U+1F979)
pub fn face_holding_back_tears() -> Emoticon {
    Emoticon("\u{1F979}".to_string())
}

/// frowning_face_with_open_mouth 😦 (U+1F626)
pub fn frowning_face_with_open_mouth() -> Emoticon {
    Emoticon("\u{1F626}".to_string())
}

/// anguished_face 😧 (U+1F627)
pub fn anguished_face() -> Emoticon {
    Emoticon("\u{1F627}".to_string())
}

/// fearful_face 😨 (U+1F628)
pub fn fearful_face() -> Emoticon {
    Emoticon("\u{1F628}".to_string())
}

/// anxious_face_with_sweat 😰 (U+1F630)
pub fn anxious_face_with_sweat() -> Emoticon {
    Emoticon("\u{1F630}".to_string())
}

/// sad_but_relieved_face 😥 (U+1F625)
pub fn sad_but_relieved_face() -> Emoticon {
    Emoticon("\u{1F625}".to_string())
}

/// crying_face 😢 (U+1F622)
pub fn crying_face() -> Emoticon {
    Emoticon("\u{1F622}".to_string())
}

/// loudly_crying_face 😭 (U+1F62D)
pub fn loudly_crying_face() -> Emoticon {
    Emoticon("\u{1F62D}".to_string())
}

/// face_screaming_in_fear 😱 (U+1F631)
pub fn face_screaming_in_fear() -> Emoticon {
    Emoticon("\u{1F631}".to_string())
}

/// confounded_face 😖 (U+1F616)
pub fn confounded_face() -> Emoticon {
    Emoticon("\u{1F616}".to_string())
}

/// persevering_face 😣 (U+1F623)
pub fn persevering_face() -> Emoticon {
    Emoticon("\u{1F623}".to_string())
}

/// disappointed_face 😞 (U+1F61E)
pub fn disappointed_face() -> Emoticon {
    Emoticon("\u{1F61E}".to_string())
}

/// downcast_face_with_sweat 😓 (U+1F613)
pub fn downcast_face_with_sweat() -> Emoticon {
    Emoticon("\u{1F613}".to_string())
}

/// weary_face 😩 (U+1F629)
pub fn weary_face() -> Emoticon {
    Emoticon("\u{1F629}".to_string())
}

/// tired_face 😫 (U+1F62B)
pub fn tired_face() -> Emoticon {
    Emoticon("\u{1F62B}".to_string())
}

/// yawning_face 🥱 (U+1F971)
pub fn yawning_face() -> Emoticon {
    Emoticon("\u{1F971}".to_string())
}

/// face_with_steam_from_nose 😤 (U+1F624)
pub fn face_with_steam_from_nose() -> Emoticon {
    Emoticon("\u{1F624}".to_string())
}

/// enraged_face 😡 (U+1F621)
pub fn enraged_face() -> Emoticon {
    Emoticon("\u{1F621}".to_string())
}

/// angry_face 😠 (U+1F620)
pub fn angry_face() -> Emoticon {
    Emoticon("\u{1F620}".to_string())
}

/// face_with_symbols_on_mouth 🤬 (U+1F92C)
pub fn face_with_symbols_on_mouth() -> Emoticon {
    Emoticon("\u{1F92C}".to_string())
}

/// smiling_face_with_horns 😈 (U+1F608)
pub fn smiling_face_with_horns() -> Emoticon {
    Emoticon("\u{1F608}".to_string())
}

/// angry_face_with_horns 👿 (U+1F47F)
pub fn angry_face_with_horns() -> Emoticon {
    Emoticon("\u{1F47F}".to_string())
}

/// skull 💀 (U+1F480)
pub fn skull() -> Emoticon {
    Emoticon("\u{1F480}".to_string())
}

/// skull_and_crossbones ☠ (U+2620)
pub fn skull_and_crossbones() -> Emoticon {
    Emoticon("\u{2620}".to_string())
}

/// pile_of_poo 💩 (U+1F4A9)
pub fn pile_of_poo() -> Emoticon {
    Emoticon("\u{1F4A9}".to_string())
}

/// clown_face 🤡 (U+1F921)
pub fn clown_face() -> Emoticon {
    Emoticon("\u{1F921}".to_string())
}

/// ogre 👹 (U+1F479)
pub fn ogre() -> Emoticon {
    Emoticon("\u{1F479}".to_string())
}

/// goblin 👺 (U+1F47A)
pub fn goblin() -> Emoticon {
    Emoticon("\u{1F47A}".to_string())
}

/// ghost 👻 (U+1F47B)
pub fn ghost() -> Emoticon {
    Emoticon("\u{1F47B}".to_string())
}

/// alien 👽 (U+1F47D)
pub fn alien() -> Emoticon {
    Emoticon("\u{1F47D}".to_string())
}

/// alien_monster 👾 (U+1F47E)
pub fn alien_monster() -> Emoticon {
    Emoticon("\u{1F47E}".to_string())
}

/// robot 🤖 (U+1F916)
pub fn robot() -> Emoticon {
    Emoticon("\u{1F916}".to_string())
}

/// grinning_cat 😺 (U+1F63A)
pub fn grinning_cat() -> Emoticon {
    Emoticon("\u{1F63A}".to_string())
}

/// grinning_cat_with_smiling_eyes 😸 (U+1F638)
pub fn grinning_cat_with_smiling_eyes() -> Emoticon {
    Emoticon("\u{1F638}".to_string())
}

/// cat_with_tears_of_joy 😹 (U+1F639)
pub fn cat_with_tears_of_joy() -> Emoticon {
    Emoticon("\u{1F639}".to_string())
}

/// smiling_cat_with_heart_eyes 😻 (U+1F63B)
pub fn smiling_cat_with_heart_eyes() -> Emoticon {
    Emoticon("\u{1F63B}".to_string())
}

/// cat_with_wry_smile 😼 (U+1F63C)
pub fn cat_with_wry_smile() -> Emoticon {
    Emoticon("\u{1F63C}".to_string())
}

/// kissing_cat 😽 (U+1F63D)
pub fn kissing_cat() -> Emoticon {
    Emoticon("\u{1F63D}".to_string())
}

/// weary_cat 🙀 (U+1F640)
pub fn weary_cat() -> Emoticon {
    Emoticon("\u{1F640}".to_string())
}

/// crying_cat 😿 (U+1F63F)
pub fn crying_cat() -> Emoticon {
    Emoticon("\u{1F63F}".to_string())
}

/// pouting_cat 😾 (U+1F63E)
pub fn pouting_cat() -> Emoticon {
    Emoticon("\u{1F63E}".to_string())
}

/// see_no_evil_monkey 🙈 (U+1F648)
pub fn see_no_evil_monkey() -> Emoticon {
    Emoticon("\u{1F648}".to_string())
}

/// hear_no_evil_monkey 🙉 (U+1F649)
pub fn hear_no_evil_monkey() -> Emoticon {
    Emoticon("\u{1F649}".to_string())
}

/// speak_no_evil_monkey 🙊 (U+1F64A)
pub fn speak_no_evil_monkey() -> Emoticon {
    Emoticon("\u{1F64A}".to_string())
}

/// love_letter 💌 (U+1F48C)
pub fn love_letter() -> Emoticon {
    Emoticon("\u{1F48C}".to_string())
}

/// heart_with_arrow 💘 (U+1F498)
pub fn heart_with_arrow() -> Emoticon {
    Emoticon("\u{1F498}".to_string())
}

/// heart_with_ribbon 💝 (U+1F49D)
pub fn heart_with_ribbon() -> Emoticon {
    Emoticon("\u{1F49D}".to_string())
}

/// sparkling_heart 💖 (U+1F496)
pub fn sparkling_heart() -> Emoticon {
    Emoticon("\u{1F496}".to_string())
}

/// growing_heart 💗 (U+1F497)
pub fn growing_heart() -> Emoticon {
    Emoticon("\u{1F497}".to_string())
}

/// beating_heart 💓 (U+1F493)
pub fn beating_heart() -> Emoticon {
    Emoticon("\u{1F493}".to_string())
}

/// revolving_hearts 💞 (U+1F49E)
pub fn revolving_hearts() -> Emoticon {
    Emoticon("\u{1F49E}".to_string())
}

/// two_hearts 💕 (U+1F495)
pub fn two_hearts() -> Emoticon {
    Emoticon("\u{1F495}".to_string())
}

/// heart_decoration 💟 (U+1F49F)
pub fn heart_decoration() -> Emoticon {
    Emoticon("\u{1F49F}".to_string())
}

/// heart_exclamation ❣ (U+2763)
pub fn heart_exclamation() -> Emoticon {
    Emoticon("\u{2763}".to_string())
}

/// broken_heart 💔 (U+1F494)
pub fn broken_heart() -> Emoticon {
    Emoticon("\u{1F494}".to_string())
}

/// heart_on_fire ❤️‍🔥 (U+2764 U+FE0F U+200D U+1F525)
pub fn heart_on_fire() -> Emoticon {
    Emoticon("\u{2764}\u{FE0F}\u{200D}\u{1F525}".to_string())
}

/// mending_heart ❤️‍🩹 (U+2764 U+FE0F U+200D U+1FA79)
pub fn mending_heart() -> Emoticon {
    Emoticon("\u{2764}\u{FE0F}\u{200D}\u{1FA79}".to_string())
}

/// red_heart ❤ (U+2764)
pub fn red_heart() -> Emoticon {
    Emoticon("\u{2764}".to_string())
}

/// pink_heart 🩷 (U+1FA77)
pub fn pink_heart() -> Emoticon {
    Emoticon("\u{1FA77}".to_string())
}

/// orange_heart 🧡 (U+1F9E1)
pub fn orange_heart() -> Emoticon {
    Emoticon("\u{1F9E1}".to_string())
}

/// yellow_heart 💛 (U+1F49B)
pub fn yellow_heart() -> Emoticon {
    Emoticon("\u{1F49B}".to_string())
}

/// green_heart 💚 (U+1F49A)
pub fn green_heart() -> Emoticon {
    Emoticon("\u{1F49A}".to_string())
}

/// blue_heart 💙 (U+1F499)
pub fn blue_heart() -> Emoticon {
    Emoticon("\u{1F499}".to_string())
}

/// light_blue_heart 🩵 (U+1FA75)
pub fn light_blue_heart() -> Emoticon {
    Emoticon("\u{1FA75}".to_string())
}

/// purple_heart 💜 (U+1F49C)
pub fn purple_heart() -> Emoticon {
    Emoticon("\u{1F49C}".to_string())
}

/// brown_heart 🤎 (U+1F90E)
pub fn brown_heart() -> Emoticon {
    Emoticon("\u{1F90E}".to_string())
}

/// black_heart 🖤 (U+1F5A4)
pub fn black_heart() -> Emoticon {
    Emoticon("\u{1F5A4}".to_string())
}

/// grey_heart 🩶 (U+1FA76)
pub fn grey_heart() -> Emoticon {
    Emoticon("\u{1FA76}".to_string())
}

/// white_heart 🤍 (U+1F90D)
pub fn white_heart() -> Emoticon {
    Emoticon("\u{1F90D}".to_string())
}

/// kiss_mark 💋 (U+1F48B)
pub fn kiss_mark() -> Emoticon {
    Emoticon("\u{1F48B}".to_string())
}

/// hundred_points 💯 (U+1F4AF)
pub fn hundred_points() -> Emoticon {
    Emoticon("\u{1F4AF}".to_string())
}

/// anger_symbol 💢 (U+1F4A2)
pub fn anger_symbol() -> Emoticon {
    Emoticon("\u{1F4A2}".to_string())
}

/// collision 💥 (U+1F4A5)
pub fn collision() -> Emoticon {
    Emoticon("\u{1F4A5}".to_string())
}

/// dizzy 💫 (U+1F4AB)
pub fn dizzy() -> Emoticon {
    Emoticon("\u{1F4AB}".to_string())
}

/// sweat_droplets 💦 (U+1F4A6)
pub fn sweat_droplets() -> Emoticon {
    Emoticon("\u{1F4A6}".to_string())
}

/// dashing_away 💨 (U+1F4A8)
pub fn dashing_away() -> Emoticon {
    Emoticon("\u{1F4A8}".to_string())
}

/// hole 🕳 (U+1F573)
pub fn hole() -> Emoticon {
    Emoticon("\u{1F573}".to_string())
}

/// speech_balloon 💬 (U+1F4AC)
pub fn speech_balloon() -> Emoticon {
    Emoticon("\u{1F4AC}".to_string())
}

/// eye_in_speech_bubble 👁️‍🗨️ (U+1F441 U+FE0F U+200D U+1F5E8 U+FE0F)
pub fn eye_in_speech_bubble() -> Emoticon {
    Emoticon("\u{1F441}\u{FE0F}\u{200D}\u{1F5E8}\u{FE0F}".to_string())
}

/// left_speech_bubble 🗨 (U+1F5E8)
pub fn left_speech_bubble() -> Emoticon {
    Emoticon("\u{1F5E8}".to_string())
}

/// right_anger_bubble 🗯 (U+1F5EF)
pub fn right_anger_bubble() -> Emoticon {
    Emoticon("\u{1F5EF}".to_string())
}

/// thought_balloon 💭 (U+1F4AD)
pub fn thought_balloon() -> Emoticon {
    Emoticon("\u{1F4AD}".to_string())
}

/// ZZZ 💤 (U+1F4A4)
pub fn zzz() -> Emoticon {
    Emoticon("\u{1F4A4}".to_string())
}