uni-gl 0.2.0

Unrust native/wasm openGL/webGL compatibility layer
Documentation
# unrust / uni-gl


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This library is a part of [Unrust](https://github.com/unrust/unrust), a pure rust native/wasm game engine.
This library provides a native/wasm compatibility layer for following components :
* OpenGL API

When used in conjonction with uni-app, on native target, it provides an OpenGL 3.2+ or OpenGLES 2.0+ Core Profile context.
On web target, it provides a WebGL 2.0 context where available, else a WebGL 1.0 context.

## Usage


```toml
[dependencies]
uni-app="0.2.*"
uni-gl="0.2.*"
```

```rust
extern crate uni_app;
extern crate uni_gl;

fn main() {
    // create the game window (native) or canvas (web)
    let app = uni_app::App::new(uni_app::AppConfig {
        size: (800, 600),
        title: "my game".to_owned(),
        vsync: true,
        show_cursor: true,
        headless: false,
        resizable: true,
        fullscreen: false,
        intercept_close_request: false,
    });
    // retrieve the opengl context
    let gl = uni_gl::WebGLRenderingContext::new(app.canvas());
    // start game loop
    app.run(move |_app: &mut uni_app::App| {
        // do some openGL stuff
        gl.clear_color(0.0, 0.0, 1.0, 1.0);
        gl.clear(uni_gl::BufferBit::Color);
    });
}
```

## Build


### As web app (wasm32-unknown-unknown)


```
rustup target install wasm32-unknown-unknown
```

### As desktop app (native-opengl)


```
cargo run --example basic --release
```

## License


Licensed under either of

 * Apache License, Version 2.0, ([LICENSE-APACHE]LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
 * MIT license ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.

### Contribution


Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any
additional terms or conditions.