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#![recursion_limit = "512"]
// wasm-unknown-unknown
#[cfg(target_arch = "wasm32")]
#[path = "web_app.rs"]
pub mod sys;
#[cfg(target_arch = "wasm32")]
#[path = "web_fs.rs"]
pub mod fs;
// NOT wasm-unknown-unknown
#[cfg(not(target_arch = "wasm32"))]
extern crate glutin;
#[cfg(not(target_arch = "wasm32"))]
extern crate time;
#[cfg(not(target_arch = "wasm32"))]
#[path = "native_app.rs"]
/// main application struct
pub mod sys;
#[cfg(not(target_arch = "wasm32"))]
#[path = "native_fs.rs"]
/// filesystem api
pub mod fs;
pub use self::fs::*;
pub use self::sys::*;
/// game window configuration
pub struct AppConfig {
/// the window title (only visible on native target)
pub title: String,
/// the window/canvas size in pixels
pub size: (u32, u32),
/// sync frames with screen frequency (can only be disabled on native target)
pub vsync: bool,
/// start the program without actually creating a window, for test purposes
pub headless: bool,
/// start in full screen (native target only)
pub fullscreen: bool,
/// whether user can resize the window (native target only)
pub resizable: bool,
/// whether the mouse cursor is visible while in the window
pub show_cursor: bool,
/// whether clicking on the window close button exits the program or sends a CloseRequested event
pub intercept_close_request: bool,
}
impl AppConfig {
pub fn new<T: Into<String>>(title: T, size: (u32, u32)) -> AppConfig {
AppConfig {
title: title.into(),
size,
vsync: true,
headless: false,
fullscreen: false,
resizable: true,
show_cursor: true,
intercept_close_request: false,
}
}
}
/// keyboard and mouse events
pub mod events {
use std::fmt;
#[derive(Debug, Clone)]
/// data associated with a mouse button press/release event
pub struct MouseButtonEvent {
/// the button number (0=left, 1=middle, 2=right, ...)
pub button: usize,
}
#[derive(Clone)]
/// data associated with a key press event
/// Possible values for the scancode/virtual key code can be found in unrust/uni-app's `translate_scan_code`
/// [function](https://github.com/unrust/uni-app/blob/41246b070567e3267f128fff41ededf708149d60/src/native_keycode.rs#L160).
/// Warning, there are some slight variations from one OS to another, for example the `Command`, `F13`, `F14`, `F15` keys
/// only exist on Mac.
pub struct KeyDownEvent {
/// scancode : top left letter is "KeyQ" even on an azerty keyboard
pub code: String,
/// virtual key code : top left letter is "KeyQ" on qwerty, "KeyA" on azerty
pub key: String,
/// whether a shift key is pressed
pub shift: bool,
/// whether an alt key is pressed
pub alt: bool,
/// whether a control key is pressed
pub ctrl: bool,
}
#[derive(Clone)]
/// data associated with a key release event
/// Possible values for the scancode/virtual key code can be found in unrust/uni-app's `translate_scan_code`
/// [function](https://github.com/unrust/uni-app/blob/41246b070567e3267f128fff41ededf708149d60/src/native_keycode.rs#L160).
/// Warning, there are some slight variations from one OS to another, for example the `Command`, `F13`, `F14`, `F15` keys
/// only exist on Mac.
pub struct KeyUpEvent {
/// scancode : top left letter is "KeyQ" even on an azerty keyboard
pub code: String,
/// virtual key code : top left letter is "KeyQ" on qwerty, "KeyA" on azerty
pub key: String,
/// whether a shift key is pressed
pub shift: bool,
/// whether an alt key is pressed
pub alt: bool,
/// whether a control key is pressed
pub ctrl: bool,
}
impl fmt::Debug for KeyUpEvent {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{} {} {} {} {}",
if self.shift { "shift" } else { "" },
if self.alt { "alt" } else { "" },
if self.ctrl { "ctrl" } else { "" },
self.code,
self.key,
)
}
}
impl fmt::Debug for KeyDownEvent {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{} {} {} {} {}",
if self.shift { "shift" } else { "" },
if self.alt { "alt" } else { "" },
if self.ctrl { "ctrl" } else { "" },
self.code,
self.key,
)
}
}
}
pub use events::*;
#[derive(Debug, Clone)]
/// window event types
pub enum AppEvent {
/// mouse button press
MouseDown(MouseButtonEvent),
/// mouse button release
MouseUp(MouseButtonEvent),
/// keyboard press
KeyDown(KeyDownEvent),
/// keyboard release
KeyUp(KeyUpEvent),
/// text input events
CharEvent(char),
/// window resize
Resized((u32, u32)),
/// mouse cursor position in pixels from the window top-left
MousePos((f64, f64)),
/// a file has been dropped on the game window. Get it with `App.get_dropped_file`
FileDropped(String),
/// window close button was pressed and [`AppConfig.intercept_close_request`] is true
CloseRequested,
}