#[cfg(feature = "bevy_components")]
use bevy_ecs::prelude::Component;
#[cfg(feature = "serialization")]
use serde::{Deserialize, Serialize};
use crate::components::NonPlayerView;
#[derive(Clone, Debug)]
#[cfg_attr(feature = "bevy_components", derive(Component))]
#[cfg_attr(feature = "serialization", derive(Deserialize, Serialize))]
pub struct NpcViewed {
pub npc_view: NonPlayerView,
}