#[cfg(feature = "bevy_components")]
use bevy_ecs::prelude::Component;
#[cfg(feature = "openapi")]
use poem_openapi::{Enum, Object};
#[cfg(feature = "serialization")]
use serde::{Deserialize, Serialize};
use strum_macros::EnumIter;
use crate::components::{
spells::SpellName,
{Attack, Defense},
};
#[derive(Clone, Debug)]
#[cfg_attr(feature = "bevy_components", derive(Component))]
#[cfg_attr(
feature = "serialization",
derive(Deserialize, Serialize),
serde(rename_all = "snake_case")
)]
#[cfg_attr(feature = "openapi", derive(Object), oai(rename_all = "snake_case"))]
pub struct ConsumableEffect {
pub name: ConsumableEffectName,
#[cfg_attr(feature = "serialization", serde(default))]
pub learn_spell_effect: Option<LearnSpellEffect>,
pub healing_effect: Option<HealingEffect>,
}
#[derive(Clone, Copy, Debug, EnumIter, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "bevy_components", derive(Component))]
#[cfg_attr(
feature = "serialization",
derive(Deserialize, Serialize),
serde(rename_all = "snake_case")
)]
#[cfg_attr(
feature = "openapi",
derive(Enum),
oai(rename_all = "snake_case", rename = "ConsumableEffectName")
)]
pub enum ConsumableEffectName {
LearnSpell,
HealingGrog,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "bevy_components", derive(Component))]
#[cfg_attr(
feature = "serialization",
derive(Deserialize, Serialize),
serde(rename_all = "snake_case")
)]
#[cfg_attr(feature = "openapi", derive(Object), oai(rename_all = "snake_case"))]
pub struct LearnSpellEffect {
pub spell_name: SpellName,
pub spell_attack: Option<Attack>,
pub spell_defense: Option<Defense>,
pub spell_uses: i32,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "bevy_components", derive(Component))]
#[cfg_attr(
feature = "serialization",
derive(Deserialize, Serialize),
serde(rename_all = "snake_case")
)]
#[cfg_attr(feature = "openapi", derive(Object), oai(rename_all = "snake_case"))]
pub struct HealingEffect {
pub healing: Attack,
}