use super::EffectList;
use super::Scene3DType;
use super::Shape3DType;
use crate::reader::driver::*;
use crate::writer::driver::*;
use quick_xml::events::{BytesStart, Event};
use quick_xml::Reader;
use quick_xml::Writer;
use std::io::Cursor;
use std::vec;
#[derive(Clone, Default, Debug)]
pub struct EffectStyle {
effect_list: Option<Box<EffectList>>,
scene_3d_type: Option<Box<Scene3DType>>,
shape_3d_type: Option<Box<Shape3DType>>,
}
impl EffectStyle {
#[inline]
pub fn get_effect_list(&self) -> Option<&EffectList> {
self.effect_list.as_deref()
}
#[inline]
pub fn get_effect_list_mut(&mut self) -> Option<&mut EffectList> {
self.effect_list.as_deref_mut()
}
#[inline]
pub fn set_effect_list(&mut self, value: EffectList) -> &mut Self {
self.effect_list = Some(Box::new(value));
self
}
#[inline]
pub fn get_scene_3d_type(&self) -> Option<&Scene3DType> {
self.scene_3d_type.as_deref()
}
#[inline]
pub fn get_scene_3d_type_mut(&mut self) -> Option<&mut Scene3DType> {
self.scene_3d_type.as_deref_mut()
}
#[inline]
pub fn set_scene_3d_type(&mut self, value: Scene3DType) -> &mut Self {
self.scene_3d_type = Some(Box::new(value));
self
}
#[inline]
pub fn get_shape_3d_type(&self) -> Option<&Shape3DType> {
self.shape_3d_type.as_deref()
}
#[inline]
pub fn get_shape_3d_type_mut(&mut self) -> Option<&mut Shape3DType> {
self.shape_3d_type.as_deref_mut()
}
#[inline]
pub fn set_shape_3d_type(&mut self, value: Shape3DType) -> &mut Self {
self.shape_3d_type = Some(Box::new(value));
self
}
pub(crate) fn set_attributes<R: std::io::BufRead>(
&mut self,
reader: &mut Reader<R>,
_e: &BytesStart,
) {
xml_read_loop!(
reader,
Event::Start(ref e) => {
match e.name().into_inner() {
b"a:effectLst" => {
let mut obj = EffectList::default();
obj.set_attributes(reader, e, false);
self.effect_list = Some(Box::new(obj));
}
b"a:scene3d" => {
let mut obj = Scene3DType::default();
obj.set_attributes(reader, e);
self.scene_3d_type = Some(Box::new(obj));
}
b"a:sp3d" => {
let mut obj = Shape3DType::default();
obj.set_attributes(reader, e);
self.shape_3d_type = Some(Box::new(obj));
}
_ => (),
}
},
Event::Empty(ref e) => {
if e.name().into_inner() == b"a:effectLst" {
let mut obj = EffectList::default();
obj.set_attributes(reader, e, true);
self.set_effect_list(obj);
}
},
Event::End(ref e) => {
if e.name().into_inner() == b"a:effectStyle" {
return
}
},
Event::Eof => panic!("Error: Could not find {} end element", "a:effectStyle")
);
}
pub(crate) fn write_to(&self, writer: &mut Writer<Cursor<Vec<u8>>>) {
write_start_tag(writer, "a:effectStyle", vec![], false);
if let Some(v) = &self.effect_list {
v.write_to(writer);
}
if let Some(v) = &self.scene_3d_type {
v.write_to(writer);
}
if let Some(v) = &self.shape_3d_type {
v.write_to(writer);
}
write_end_tag(writer, "a:effectStyle");
}
}