1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
//! ump-ng dispatch server running on a thread.
//!
//! # Example
//! ```
//! # tokio_test::block_on(async {
//! use std::ops::ControlFlow;
//! use ump_ng_server::{
//!   async_trait,
//!   task::{Handler, spawn},
//!   ump_ng::{ReplyContext, WeakClient}
//! };
//!
//! enum Post {
//!   ShoutIntoVoid
//! }
//! enum Request {
//!   Add(usize, usize)
//! }
//! enum Reply {
//!   Sum(usize)
//! }
//! #[derive(Debug)]
//! enum MyError { }
//!
//! struct MyHandler {
//!   wclnt: WeakClient<Post, Request, Reply, MyError>
//! }
//! #[async_trait]
//! impl Handler<Post, Request, Reply, MyError, ()> for MyHandler {
//!   async fn post(&mut self, msg: Post) -> ControlFlow<(), ()> {
//!     match msg {
//!       Post::ShoutIntoVoid => {
//!         // No reply .. but keep on trudging on
//!         ControlFlow::Continue(())
//!       }
//!     }
//!   }
//!   async fn req(
//!     &mut self,
//!     msg: Request,
//!     rctx: ReplyContext<Reply, MyError>
//!   ) -> ControlFlow<(), ()> {
//!     match msg {
//!       Request::Add(a, b) => {
//!         rctx.reply(Reply::Sum(a+b)).unwrap();
//!         ControlFlow::Continue(())
//!       }
//!     }
//!   }
//! }
//!
//! let (clnt, jh) = spawn(|clnt| {
//!   // Store a weak client in the handler so it doesn't keep the dispatch
//!   // loop alive when the Client returned to the application is dropped.
//!   Ok(MyHandler {
//!     wclnt: clnt.weak()
//!   })
//! }).unwrap();
//!
//! clnt.post(Post::ShoutIntoVoid).unwrap();
//!
//! let Ok(Reply::Sum(sum)) = clnt.areq(Request::Add(3, 7)).await else {
//!   panic!("Unexpected reply");
//! };
//! assert_eq!(sum, 10);
//!
//! // drop client to force dispatch loop to terminate
//! drop(clnt);
//!
//! jh.await;
//! # });
//! ```

use std::ops::ControlFlow;

use tokio::task::{self, JoinHandle};

use async_trait::async_trait;

use super::{channel, Client, MsgType, ReplyContext};

/// Message processing trait for an async handler.
#[async_trait]
pub trait Handler<P, S, R, E, RV> {
  /// Optional initialization callback.
  ///
  /// This is called on the dispatcher task before the main message
  /// processing loop is entered.
  #[allow(unused_variables)]
  fn init(&mut self, weak_client: ump_ng::WeakClient<P, S, R, E>) {}

  /// Put message processing callback.
  ///
  /// The callback must return `ControlFlow::Continue(())` to keep the
  /// dispatcher loop going.  Returning `ControlFlow::Break(RV)` will cause the
  /// dispatcher loop to abort and returns the value in `RV` from the task.
  async fn post(&mut self, msg: P) -> ControlFlow<RV, ()>;

  /// Request message processing callback.
  ///
  /// The callback must return `ControlFlow::Continue(())` to keep the
  /// dispatcher loop going.  Returning `ControlFlow::Break(RV)` will cause the
  /// dispatcher loop to abort and returns the value in `RV` from the task.
  async fn req(
    &mut self,
    msg: S,
    rctx: ReplyContext<R, E>
  ) -> ControlFlow<RV, ()>;

  /// Optional termination callback.
  ///
  /// This is called on the dispatcher task just after the main message
  /// processing loop has been terminbated.
  fn term(&mut self, rv: Option<RV>) -> Option<RV> {
    rv
  }
}

/// Launch a task that will process incoming messages from an ump-ng server
/// end-point.
///
/// See top module's documentation for an overview of the [dispatch
/// loop](crate#dispatch-loop).
#[allow(clippy::type_complexity)]
pub fn spawn<P, S, R, E, RV, F>(
  hbldr: impl FnOnce(&Client<P, S, R, E>) -> Result<F, E>
) -> Result<(Client<P, S, R, E>, JoinHandle<Option<RV>>), E>
where
  P: 'static + Send,
  S: 'static + Send,
  R: 'static + Send,
  E: 'static + Send,
  RV: 'static + Send,
  F: Handler<P, S, R, E, RV> + Send + 'static
{
  let (server, client) = channel();

  let mut handler = hbldr(&client)?;

  #[cfg(feature = "watchdog")]
  let wdog = crate::wdog::run();

  let weak_client = client.weak();
  let jh = task::spawn(async move {
    handler.init(weak_client);
    let ret = loop {
      match server.async_wait().await {
        Ok(msg) => {
          #[cfg(feature = "watchdog")]
          wdog.begin_process();

          let res = match msg {
            MsgType::Put(m) => handler.post(m).await,
            MsgType::Request(m, rctx) => handler.req(m, rctx).await
          };

          #[cfg(feature = "watchdog")]
          wdog.end_process();

          match res {
            ControlFlow::Continue(_) => {}
            ControlFlow::Break(rv) => break Some(rv)
          }
        }
        Err(_) => break None
      }
    };

    #[cfg(feature = "watchdog")]
    let _ = wdog.kill();

    handler.term(ret)
  });

  Ok((client, jh))
}

// vim: set ft=rust et sw=2 ts=2 sts=2 cinoptions=2 tw=79 :