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CacheBackend

Trait CacheBackend 

Source
pub trait CacheBackend: Send + Sync {
    // Required methods
    fn get<'life0, 'life1, 'async_trait>(
        &'life0 self,
        key: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Option<Vec<u8>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn set<'life0, 'life1, 'async_trait>(
        &'life0 self,
        key: &'life1 str,
        value: Vec<u8>,
        ttl: Option<Duration>,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn delete<'life0, 'life1, 'async_trait>(
        &'life0 self,
        key: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn clear<'life0, 'async_trait>(
        &'life0 self,
    ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
}
Expand description

Bytes-in / bytes-out backend. All methods are async because the SQLite and Redis implementations need to be.

get_bytes / set_bytes / delete / clear are infallible at the trait level — backends swallow errors internally and log them rather than propagating. Constructors (new, connect) surface errors via CacheError so misconfiguration is caught at boot.

Required Methods§

Source

fn get<'life0, 'life1, 'async_trait>( &'life0 self, key: &'life1 str, ) -> Pin<Box<dyn Future<Output = Option<Vec<u8>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn set<'life0, 'life1, 'async_trait>( &'life0 self, key: &'life1 str, value: Vec<u8>, ttl: Option<Duration>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn delete<'life0, 'life1, 'async_trait>( &'life0 self, key: &'life1 str, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn clear<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§