Struct ultraviolet::vec::DVec4x4

source ·
#[repr(C)]
pub struct DVec4x4 { pub x: f64x4, pub y: f64x4, pub z: f64x4, pub w: f64x4, }
Expand description

A set of four coordinates which may be interpreted as a point or vector in 4d space, or as a homogeneous 3d vector or point.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields§

§x: f64x4§y: f64x4§z: f64x4§w: f64x4

Implementations§

source§

impl DVec4x4

source

pub const fn new(x: f64x4, y: f64x4, z: f64x4, w: f64x4) -> Self

source

pub const fn broadcast(val: f64x4) -> Self

source

pub fn unit_x() -> Self

source

pub fn unit_y() -> Self

source

pub fn unit_z() -> Self

source

pub fn unit_w() -> Self

source

pub fn dot(&self, other: DVec4x4) -> f64x4

source

pub fn reflect(&mut self, normal: DVec4x4)

source

pub fn reflected(&self, normal: DVec4x4) -> Self

source

pub fn mag_sq(&self) -> f64x4

source

pub fn mag(&self) -> f64x4

source

pub fn normalize(&mut self)

source

pub fn normalized(&self) -> Self

source

pub fn normalize_homogeneous_point(&mut self)

Normalize self in-place by interpreting it as a homogeneous point, i.e. scaling the vector to ensure the homogeneous component has length 1.

source

pub fn normalized_homogeneous_point(&self) -> Self

Normalize self by interpreting it as a homogeneous point, i.e. scaling the vector to ensure the homogeneous component has length 1.

source

pub fn truncated(&self) -> DVec3x4

Convert self into a Vec3 by simply removing its w component.

source

pub fn mul_add(&self, mul: DVec4x4, add: DVec4x4) -> Self

source

pub fn abs(&self) -> Self

source

pub fn clamp(&mut self, min: Self, max: Self)

source

pub fn clamped(self, min: Self, max: Self) -> Self

source

pub fn map<F>(&self, f: F) -> Selfwhere F: FnMut(f64x4) -> f64x4,

source

pub fn apply<F>(&mut self, f: F)where F: FnMut(f64x4) -> f64x4,

source

pub fn max_by_component(self, other: Self) -> Self

source

pub fn min_by_component(self, other: Self) -> Self

source

pub fn component_max(&self) -> f64x4

source

pub fn component_min(&self) -> f64x4

source

pub fn zero() -> Self

source

pub fn one() -> Self

source

pub const fn xy(&self) -> DVec2x4

source

pub const fn xyz(&self) -> DVec3x4

source

pub fn layout() -> Layout

Get the core::alloc::Layout of Self

source

pub fn as_array(&self) -> &[f64x4; 4]

Interpret self as a statically-sized array of its base numeric type

source

pub fn as_mut_array(&mut self) -> &mut [f64x4; 4]

Interpret self as a statically-sized array of its base numeric type

source

pub fn as_slice(&self) -> &[f64x4]

Interpret self as a slice of its base numeric type

source

pub fn as_mut_slice(&mut self) -> &mut [f64x4]

Interpret self as a slice of its base numeric type

source

pub fn as_byte_slice(&self) -> &[u8]

source

pub fn as_mut_byte_slice(&mut self) -> &mut [u8]

source

pub const fn as_ptr(&self) -> *const f64x4

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

source

pub fn as_mut_ptr(&mut self) -> *mut f64x4

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

source§

impl DVec4x4

source

pub fn new_splat(x: f64, y: f64, z: f64, w: f64) -> Self

source

pub fn splat(vec: DVec4) -> Self

source

pub fn blend(mask: m64x4, tru: Self, fals: Self) -> Self

Blend two vectors together lanewise using mask as a mask.

This is essentially a bitwise blend operation, such that any point where there is a 1 bit in mask, the output will put the bit from tru, while where there is a 0 bit in mask, the output will put the bit from fals

Trait Implementations§

source§

impl Add<DVec4x4> for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the + operator.
source§

fn add(self, rhs: DVec4x4) -> Self

Performs the + operation. Read more
source§

impl AddAssign<DVec4x4> for DVec4x4

source§

fn add_assign(&mut self, rhs: DVec4x4)

Performs the += operation. Read more
source§

impl Clone for DVec4x4

source§

fn clone(&self) -> DVec4x4

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for DVec4x4

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for DVec4x4

source§

fn default() -> DVec4x4

Returns the “default value” for a type. Read more
source§

impl Div<DVec4x4> for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the / operator.
source§

fn div(self, rhs: DVec4x4) -> Self

Performs the / operation. Read more
source§

impl Div<f64x4> for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the / operator.
source§

fn div(self, rhs: f64x4) -> DVec4x4

Performs the / operation. Read more
source§

impl DivAssign<DVec4x4> for DVec4x4

source§

fn div_assign(&mut self, rhs: DVec4x4)

Performs the /= operation. Read more
source§

impl DivAssign<f64x4> for DVec4x4

source§

fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
source§

impl From<&[f64x4; 4]> for DVec4x4

source§

fn from(comps: &[f64x4; 4]) -> Self

Converts to this type from the input type.
source§

impl From<&(f64x4, f64x4, f64x4, f64x4)> for DVec4x4

source§

fn from(comps: &(f64x4, f64x4, f64x4, f64x4)) -> Self

Converts to this type from the input type.
source§

impl From<&mut [f64x4; 4]> for DVec4x4

source§

fn from(comps: &mut [f64x4; 4]) -> Self

Converts to this type from the input type.
source§

impl From<[DVec4; 4]> for DVec4x4

source§

fn from(vecs: [DVec4; 4]) -> Self

Converts to this type from the input type.
source§

impl From<[f64x4; 4]> for DVec4x4

source§

fn from(comps: [f64x4; 4]) -> Self

Converts to this type from the input type.
source§

impl From<(f64x4, f64x4, f64x4, f64x4)> for DVec4x4

source§

fn from(comps: (f64x4, f64x4, f64x4, f64x4)) -> Self

Converts to this type from the input type.
source§

impl From<DVec3x4> for DVec4x4

source§

fn from(vec: DVec3x4) -> Self

Converts to this type from the input type.
source§

impl From<DVec4> for DVec4x4

source§

fn from(vec: DVec4) -> Self

Converts to this type from the input type.
source§

impl From<DVec4x4> for [DVec4; 4]

source§

fn from(v: DVec4x4) -> Self

Converts to this type from the input type.
source§

impl From<DVec4x4> for [f64x4; 4]

source§

fn from(v: DVec4x4) -> Self

Converts to this type from the input type.
source§

impl From<DVec4x4> for (f64x4, f64x4, f64x4, f64x4)

source§

fn from(v: DVec4x4) -> Self

Converts to this type from the input type.
source§

impl From<DVec4x4> for DVec3x4

source§

fn from(vec: DVec4x4) -> Self

Converts to this type from the input type.
source§

impl Index<usize> for DVec4x4

§

type Output = f64x4

The returned type after indexing.
source§

fn index(&self, index: usize) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
source§

impl IndexMut<usize> for DVec4x4

source§

fn index_mut(&mut self, index: usize) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
source§

impl Lerp<f64x4> for DVec4x4

source§

fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

source§

impl Mul<DVec4x4> for DMat4x4

§

type Output = DVec4x4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec4x4) -> DVec4x4

Performs the * operation. Read more
source§

impl Mul<DVec4x4> for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec4x4) -> Self

Performs the * operation. Read more
source§

impl Mul<DVec4x4> for f64x4

§

type Output = DVec4x4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec4x4) -> DVec4x4

Performs the * operation. Read more
source§

impl Mul<f64x4> for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f64x4) -> DVec4x4

Performs the * operation. Read more
source§

impl MulAssign<DVec4x4> for DVec4x4

source§

fn mul_assign(&mut self, rhs: DVec4x4)

Performs the *= operation. Read more
source§

impl MulAssign<f64x4> for DVec4x4

source§

fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
source§

impl Neg for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the - operator.
source§

fn neg(self) -> DVec4x4

Performs the unary - operation. Read more
source§

impl PartialEq<DVec4x4> for DVec4x4

source§

fn eq(&self, other: &DVec4x4) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Slerp<f64x4> for DVec4x4

source§

fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

source§

impl Sub<DVec4x4> for DVec4x4

§

type Output = DVec4x4

The resulting type after applying the - operator.
source§

fn sub(self, rhs: DVec4x4) -> Self

Performs the - operation. Read more
source§

impl SubAssign<DVec4x4> for DVec4x4

source§

fn sub_assign(&mut self, rhs: DVec4x4)

Performs the -= operation. Read more
source§

impl Sum<DVec4x4> for DVec4x4

source§

fn sum<I>(iter: I) -> Selfwhere I: Iterator<Item = Self>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl Copy for DVec4x4

source§

impl StructuralPartialEq for DVec4x4

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.