Struct ultraviolet::vec::DVec2x4

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#[repr(C)]
pub struct DVec2x4 { pub x: f64x4, pub y: f64x4, }
Expand description

A set of two coordinates which may be interpreted as a vector or point in 2d space.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

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§x: f64x4§y: f64x4

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impl DVec2x4

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pub const fn new(x: f64x4, y: f64x4) -> Self

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pub const fn broadcast(val: f64x4) -> Self

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pub fn unit_x() -> Self

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pub fn unit_y() -> Self

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pub fn into_homogeneous_point(self) -> DVec3x4

Create a homogeneous 2d point from this vector interpreted as a point, meaning the homogeneous component will start with a value of 1.0.

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pub fn into_homogeneous_vector(self) -> DVec3x4

Create a homogeneous 2d vector from this vector, meaning the homogeneous component will always have a value of 0.0.

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pub fn from_homogeneous_point(v: DVec3x4) -> Self

Create a 2d point from a homogeneous 2d point, performing division by the homogeneous component. This should not be used for homogeneous 2d vectors, which will have 0 as their homogeneous component.

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pub fn from_homogeneous_vector(v: DVec3x4) -> Self

Create a 2d vector from homogeneous 2d vector, which simply discards the homogeneous component.

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pub fn dot(&self, other: DVec2x4) -> f64x4

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pub fn wedge(&self, other: DVec2x4) -> DBivec2x4

The wedge (aka exterior) product of two vectors.

Note: Sometimes called “cross” product in 2D. Such a product is not well defined in 2 dimensions and is really just shorthand notation for a hacky operation that extends the vectors into 3 dimensions, takes the cross product, then returns only the resulting Z component as a pseudoscalar value. This value is will have the same value as the resulting bivector of the wedge product in 2d (a 2d bivector is also a kind of pseudoscalar value), so you may use this product to calculate the same value.

This operation results in a bivector, which represents the plane parallel to the two vectors, and which has a ‘oriented area’ equal to the parallelogram created by extending the two vectors, oriented such that the positive direction is the one which would move self closer to other.

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pub fn geom(&self, other: DVec2x4) -> DRotor2x4

The geometric product of this and another vector, which is defined as the sum of the dot product and the wedge product.

This operation results in a ‘rotor’, named as such as it may define a rotation. The rotor which results from the geometric product will rotate in the plane parallel to the two vectors, by twice the angle between them and in the opposite direction (i.e. it will rotate in the direction that would bring other towards self, and rotate in that direction by twice the angle between them).

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pub fn rotate_by(&mut self, rotor: DRotor2x4)

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pub fn rotated_by(self, rotor: DRotor2x4) -> Self

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pub fn reflected(&self, normal: DVec2x4) -> Self

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pub fn mag_sq(&self) -> f64x4

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pub fn mag(&self) -> f64x4

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pub fn normalize(&mut self)

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pub fn normalized(&self) -> Self

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pub fn mul_add(&self, mul: DVec2x4, add: DVec2x4) -> Self

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pub fn abs(&self) -> Self

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pub fn clamp(&mut self, min: Self, max: Self)

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pub fn clamped(self, min: Self, max: Self) -> Self

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pub fn map<F>(&self, f: F) -> Selfwhere F: FnMut(f64x4) -> f64x4,

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pub fn apply<F>(&mut self, f: F)where F: FnMut(f64x4) -> f64x4,

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pub fn max_by_component(self, other: Self) -> Self

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pub fn min_by_component(self, other: Self) -> Self

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pub fn component_max(&self) -> f64x4

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pub fn component_min(&self) -> f64x4

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pub fn zero() -> Self

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pub fn one() -> Self

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pub fn xyz(&self) -> DVec3x4

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pub fn xyzw(&self) -> DVec4x4

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pub fn layout() -> Layout

Get the core::alloc::Layout of Self

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pub fn as_array(&self) -> &[f64x4; 2]

Interpret self as a statically-sized array of its base numeric type

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pub fn as_mut_array(&mut self) -> &mut [f64x4; 2]

Interpret self as a statically-sized array of its base numeric type

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pub fn as_slice(&self) -> &[f64x4]

Interpret self as a slice of its base numeric type

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pub fn as_mut_slice(&mut self) -> &mut [f64x4]

Interpret self as a slice of its base numeric type

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pub fn as_byte_slice(&self) -> &[u8]

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pub fn as_mut_byte_slice(&mut self) -> &mut [u8]

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pub const fn as_ptr(&self) -> *const f64x4

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

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pub fn as_mut_ptr(&mut self) -> *mut f64x4

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

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impl DVec2x4

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pub fn new_splat(x: f64, y: f64) -> Self

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pub fn splat(vec: DVec2) -> Self

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pub fn blend(mask: m64x4, tru: Self, fals: Self) -> Self

Blend two vectors together lanewise using mask as a mask.

This is essentially a bitwise blend operation, such that any point where there is a 1 bit in mask, the output will put the bit from tru, while where there is a 0 bit in mask, the output will put the bit from fals

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pub fn refract(&mut self, normal: Self, eta: f64x4)

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pub fn refracted(&self, normal: Self, eta: f64x4) -> Self

Trait Implementations§

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impl Add<DVec2x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the + operator.
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fn add(self, rhs: DVec2x4) -> Self

Performs the + operation. Read more
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impl AddAssign<DVec2x4> for DVec2x4

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fn add_assign(&mut self, rhs: DVec2x4)

Performs the += operation. Read more
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impl Clone for DVec2x4

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fn clone(&self) -> DVec2x4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DVec2x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DVec2x4

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fn default() -> DVec2x4

Returns the “default value” for a type. Read more
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impl Div<DVec2x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the / operator.
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fn div(self, rhs: DVec2x4) -> Self

Performs the / operation. Read more
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impl Div<f64x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DVec2x4

Performs the / operation. Read more
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impl DivAssign<DVec2x4> for DVec2x4

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fn div_assign(&mut self, rhs: DVec2x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DVec2x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl From<&[f64x4; 2]> for DVec2x4

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fn from(comps: &[f64x4; 2]) -> Self

Converts to this type from the input type.
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impl From<&(f64x4, f64x4)> for DVec2x4

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fn from(comps: &(f64x4, f64x4)) -> Self

Converts to this type from the input type.
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impl From<&mut [f64x4; 2]> for DVec2x4

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fn from(comps: &mut [f64x4; 2]) -> Self

Converts to this type from the input type.
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impl From<[DVec2; 4]> for DVec2x4

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fn from(vecs: [DVec2; 4]) -> Self

Converts to this type from the input type.
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impl From<[f64x4; 2]> for DVec2x4

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fn from(comps: [f64x4; 2]) -> Self

Converts to this type from the input type.
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impl From<(f64x4, f64x4)> for DVec2x4

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fn from(comps: (f64x4, f64x4)) -> Self

Converts to this type from the input type.
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impl From<DVec2> for DVec2x4

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fn from(vec: DVec2) -> Self

Converts to this type from the input type.
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impl From<DVec2x4> for [DVec2; 4]

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fn from(v: DVec2x4) -> Self

Converts to this type from the input type.
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impl From<DVec2x4> for [f64x4; 2]

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fn from(v: DVec2x4) -> Self

Converts to this type from the input type.
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impl From<DVec2x4> for (f64x4, f64x4)

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fn from(v: DVec2x4) -> Self

Converts to this type from the input type.
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impl From<DVec2x4> for DVec3x4

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fn from(vec: DVec2x4) -> Self

Converts to this type from the input type.
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impl From<DVec3x4> for DVec2x4

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fn from(vec: DVec3x4) -> Self

Converts to this type from the input type.
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impl Index<usize> for DVec2x4

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type Output = f64x4

The returned type after indexing.
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fn index(&self, index: usize) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for DVec2x4

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fn index_mut(&mut self, index: usize) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl Lerp<f64x4> for DVec2x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Mul<DVec2x4> for DIsometry2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, vec: DVec2x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<DVec2x4> for DMat2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec2x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<DVec2x4> for DRotor2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec2x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<DVec2x4> for DSimilarity2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, vec: DVec2x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<DVec2x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec2x4) -> Self

Performs the * operation. Read more
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impl Mul<DVec2x4> for f64x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec2x4) -> DVec2x4

Performs the * operation. Read more
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impl Mul<f64x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> DVec2x4

Performs the * operation. Read more
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impl MulAssign<DVec2x4> for DVec2x4

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fn mul_assign(&mut self, rhs: DVec2x4)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DVec2x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl Neg for DVec2x4

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type Output = DVec2x4

The resulting type after applying the - operator.
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fn neg(self) -> DVec2x4

Performs the unary - operation. Read more
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impl PartialEq<DVec2x4> for DVec2x4

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fn eq(&self, other: &DVec2x4) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Slerp<f64x4> for DVec2x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<DVec2x4> for DVec2x4

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type Output = DVec2x4

The resulting type after applying the - operator.
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fn sub(self, rhs: DVec2x4) -> Self

Performs the - operation. Read more
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impl SubAssign<DVec2x4> for DVec2x4

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fn sub_assign(&mut self, rhs: DVec2x4)

Performs the -= operation. Read more
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impl Sum<DVec2x4> for DVec2x4

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fn sum<I>(iter: I) -> Selfwhere I: Iterator<Item = Self>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl Copy for DVec2x4

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impl StructuralPartialEq for DVec2x4

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.