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//! The `Renderer` manages all [`View`]s and coordinates painting,
//! network requests, and event dispatch
//!
//! [`Renderer`] should be used when you want to access GPU internals and textures
//! to integerate with your own rendering pipeline.
//!
//! Before creating a renderer [`Renderer::create`] you must supply a custom
//! [`GpuDriver`](crate::gpu_driver::GpuDriver) in
//! [`platform::set_gpu_driver`](crate::platform::set_gpu_driver).
use crate::{
config::Config,
error::CreationError,
string::UlString,
view::{View, ViewConfig},
};
/// A Session stores local data such as cookies, local storage, and application
/// cache for one or more [`View`]s.
/// (See [`Renderer::create_session`](crate::renderer::Renderer::create_session))
pub struct Session {
internal: ul_sys::ULSession,
need_to_destroy: bool,
is_persistent: bool,
name: String,
id: u64,
disk_path: String,
}
impl Session {
/// Internal function helper to create a session.
/// (See [`Renderer::create_session`](crate::renderer::Renderer::create_session))
pub(crate) unsafe fn create(
renderer: ul_sys::ULRenderer,
is_persistent: bool,
name: &str,
) -> Result<Self, CreationError> {
let ul_string_name = UlString::from_str(name)?;
let internal = ul_sys::ulCreateSession(renderer, is_persistent, ul_string_name.to_ul());
if internal.is_null() {
return Err(CreationError::NullReference);
}
let id = ul_sys::ulSessionGetId(internal);
let disk_path = UlString::copy_raw_to_string(ul_sys::ulSessionGetDiskPath(internal))?;
Ok(Self {
internal,
need_to_destroy: true,
is_persistent,
name: name.to_string(),
id,
disk_path,
})
}
/// Helper internal function to allow getting a reference to a managed
/// session.
pub(crate) unsafe fn from_raw(raw: ul_sys::ULSession) -> Result<Self, CreationError> {
if raw.is_null() {
return Err(CreationError::NullReference);
}
let id = ul_sys::ulSessionGetId(raw);
let disk_path = UlString::copy_raw_to_string(ul_sys::ulSessionGetDiskPath(raw))?;
let name = UlString::copy_raw_to_string(ul_sys::ulSessionGetName(raw))?;
let is_persistent = ul_sys::ulSessionIsPersistent(raw);
Ok(Self {
internal: raw,
need_to_destroy: false,
is_persistent,
name,
id,
disk_path,
})
}
/// Returns the underlying [`ul_sys::ULSession`] struct, to be used locally for
/// calling the underlying C API.
pub(crate) unsafe fn to_ul(&self) -> ul_sys::ULSession {
self.internal
}
}
impl Session {
/// A unique numeric ID identifying this session.
pub fn id(&self) -> u64 {
self.id
}
/// A unique name identifying this session.
pub fn name(&self) -> &str {
&self.name
}
/// The disk path of this session (only valid for persistent sessions).
pub fn disk_path(&self) -> &str {
&self.disk_path
}
/// Whether or not this session is written to disk.
pub fn is_persistent(&self) -> bool {
self.is_persistent
}
}
impl Drop for Session {
fn drop(&mut self) {
if self.need_to_destroy {
unsafe {
ul_sys::ulDestroySession(self.internal);
}
}
}
}
/// The `Renderer` manages all [`View`]s and coordinates painting,
/// network requests, and event dispatch
///
/// You don't have to create this instance directly if you use the AppCore API.
/// The [`App`](crate::app::App) struct will automatically create a `Renderer`
/// and perform all rendering within its run loop.
pub struct Renderer {
internal: ul_sys::ULRenderer,
need_to_destroy: bool,
default_session: Session,
}
impl Renderer {
/// Internal helper to get a reference to the underlying Renderer.
pub(crate) unsafe fn from_raw(raw: ul_sys::ULRenderer) -> Result<Self, CreationError> {
let raw_default_session = ul_sys::ulDefaultSession(raw);
if raw_default_session.is_null() {
return Err(CreationError::NullReference);
}
let default_session = Session::from_raw(raw_default_session)?;
Ok(Self {
internal: raw,
need_to_destroy: false,
default_session,
})
}
/// Create the Ultralight Renderer directly.
///
/// Unlike [`App::new`](crate::app::App::new), this does not use any native windows for drawing and allows you to manage
/// your own runloop and painting. This method is recommended for those wishing to integrate the
/// library into a game.
///
/// This instance manages the lifetime of all [`View`]s and coordinates all painting, rendering,
/// network requests, and event dispatch.
///
/// You should only call this once per process lifetime.
///
/// You shoud set up your platform handlers (eg,
/// [`platform::set_gpu_driver`](crate::platform::set_gpu_driver),
/// [`platform::set_logger`](crate::platform::set_logger),
/// [`platform::enable_default_logger`](crate::platform::enable_default_logger),
/// [`platform::enable_platform_filesystem`](crate::platform::enable_platform_filesystem),
/// etc.) before calling this.
///
/// You will also need to define a font loader before calling this --
/// currently the only way to do this is
/// [`platform::enable_platform_fontloader`](crate::platform::enable_platform_fontloader).
///
/// You should not call this if you are using [`App::new`](crate::app::App::new),
/// it creates its own renderer and provides default implementations for
/// various platform handlers automatically.
pub fn create(config: Config) -> Result<Self, CreationError> {
let internal = unsafe { ul_sys::ulCreateRenderer(config.to_ul()) };
if internal.is_null() {
return Err(CreationError::NullReference);
}
let default_session = unsafe { Session::from_raw(ul_sys::ulDefaultSession(internal)) }?;
Ok(Self {
internal,
need_to_destroy: true,
default_session,
})
}
}
impl Renderer {
/// Update timers and dispatch internal callbacks. You should call this often
/// from your main application loop.
pub fn update(&self) {
unsafe { ul_sys::ulUpdate(self.internal) };
}
/// Render all active views to their respective render-targets/surfaces.
///
/// You should call this once per frame (usually in synchrony with the
/// monitor's refresh rate).
///
/// [`View`]s are only repainted if they actually need painting.
/// (See [`View::needs_paint`](crate::view::View::needs_paint))
pub fn render(&self) {
unsafe { ul_sys::ulRender(self.internal) };
}
/// Attempt to release as much memory as possible.
/// Don't call this from any callbacks or driver code.
pub fn purge_memory(&self) {
unsafe { ul_sys::ulPurgeMemory(self.internal) };
}
/// Print detailed memory usage statistics to the log.
/// (See [`platform::set_logger`](crate::platform::set_logger) or
/// [`platform::enable_default_logger`](crate::platform::enable_default_logger))
pub fn log_memory_usage(&self) {
unsafe { ul_sys::ulLogMemoryUsage(self.internal) };
}
/// Create a Session to store local data in (such as cookies, local storage,
/// application cache, indexed db, etc).
///
/// A default, persistent Session is already created for you. You only need to call this
/// if you want to create private, in-memory session or use a separate session for each
/// [`View`].
///
/// # Arguments
/// * `is_persistent` - Whether or not to store the session on disk.
/// Persistent sessions will be written to the path set in
/// [`ConfigBuilder::cache_path`](crate::config::ConfigBuilder::cache_path).
/// * `name` - A unique name for this session, this will be used to
/// generate a unique disk path for persistent sessions.
pub fn create_session(
&self,
is_persistent: bool,
name: &str,
) -> Result<Session, CreationError> {
unsafe { Session::create(self.internal, is_persistent, name) }
}
/// Get the default Session. This session is persistent (backed to disk) and has the name
/// "default".
pub fn default_session(&self) -> &Session {
&self.default_session
}
/// Create a new View.
///
/// # Arguments
/// * `width` - The initial width, in pixels.
/// * `height` - The initial height, in pixels.
/// * `config` - The configuration for the view.
/// * `session` - The session to store local data in. Passing [`None`] will
/// use the default session.
pub fn create_view(
&self,
width: u32,
height: u32,
view_config: &ViewConfig,
session: Option<&Session>,
) -> Option<View> {
unsafe { View::create(self.internal, width, height, view_config, session) }
}
}
impl Drop for Renderer {
fn drop(&mut self) {
if self.need_to_destroy {
unsafe {
ul_sys::ulDestroyRenderer(self.internal);
}
}
}
}