<div align="center">
# UI Events
A library for working with UI events and input types.
[](https://xi.zulipchat.com/#narrow/channel/147921-general)
[](https://deps.rs/repo/github/endoli/ui-events)
[](#license)
[](https://github.com/endoli/ui-events/actions)
[](https://crates.io/crates/ui-events)
[](https://docs.rs/ui-events)
</div>
Cross-platform input event types modeled after W3C UI Events.
This crate provides small, portable data types for working with pointer
(mouse, touch, pen) and keyboard input in a platform-agnostic way.
It aims to closely follow W3C terminology while remaining practical for native
application development.
## What you get:
- Pointer events: button down/up, move, enter/leave, scroll, gestures
- Rich pointer state: position, pressure, tilt, contact size, modifiers
- Keyboard types re-exported from [`keyboard-types`]
- A stable vocabulary you can adapt from windowing backends
This crate is intentionally focused on data structures — it does not open
windows or read events.
For integrations, see the adapter crates:
- [`ui-events-winit`]: Convert between `winit` and `ui-events`.
- [`ui-events-web`]: Convert between Web (`web-sys`) DOM events and `ui-events`.
## Coordinate system and units
- Positions are in physical pixels (`dpi::PhysicalPosition<f64>`), with the
Y axis increasing downward.
- Use [`PointerState::logical_position`](pointer::PointerState::logical_position)
to obtain logical coordinates using a scale factor.
- Scroll deltas are expressed via [`ScrollDelta`]; see its docs for details
on page/line/pixel semantics.
## Primary pointer
Some interactions need a notion of a “primary” pointer (e.g. left mouse button, first touch).
The reserved id [`PointerId::PRIMARY`](pointer::PointerId::PRIMARY) marks this.
Helper methods like [`PointerEvent::is_primary_pointer`](pointer::PointerEvent::is_primary_pointer)
and [`PointerInfo::is_primary_pointer`](pointer::PointerInfo::is_primary_pointer) are provided for convenience.
## Feature flags
- `std` (default): Use the Rust standard library.
- `kurbo`: Add convenience methods for converting positions to `kurbo::Point`.
## Examples
Basic matching on pointer events:
```rust
use ui_events::pointer::{PointerEvent, PointerButton, PointerButtonEvent, PointerInfo, PointerState, PointerType};
use ui_events::ScrollDelta;
use keyboard_types::Modifiers;
use dpi::{PhysicalPosition, PhysicalSize};
fn handle_event(ev: PointerEvent) {
match ev {
PointerEvent::Down(PointerButtonEvent { button, state, .. }) => {
if button == Some(PointerButton::Primary) {
// Start a drag, for example
let pos = state.position;
let _ = (pos.x, pos.y);
}
}
PointerEvent::Move(upd) => {
let logical = upd.current.logical_position();
let _ = (logical.x, logical.y);
}
PointerEvent::Scroll(s) => {
match s.delta {
ScrollDelta::PageDelta(x, y) => { let _ = (x, y); }
ScrollDelta::LineDelta(x, y) => { let _ = (x, y); }
ScrollDelta::PixelDelta(p) => { let _ = (p.x, p.y); }
}
}
_ => {}
}
}
// Construct a minimal primary-pointer Down event
let ev = PointerEvent::Down(PointerButtonEvent{
button: Some(PointerButton::Primary),
pointer: PointerInfo{
pointer_id: Some(ui_events::pointer::PointerId::PRIMARY),
persistent_device_id: None,
pointer_type: PointerType::Mouse,
},
state: PointerState{
time: 0,
position: PhysicalPosition { x: 10.0, y: 20.0 },
buttons: Default::default(),
modifiers: Modifiers::empty(),
count: 1,
contact_geometry: PhysicalSize { width: 1.0, height: 1.0 },
orientation: Default::default(),
pressure: 0.5,
tangential_pressure: 0.0,
scale_factor: 2.0,
},
});
handle_event(ev);
```
## See also
- [`ui-events-winit`]
- [`ui-events-web`]
- [`keyboard-types`]
[`keyboard-types`]: https://docs.rs/keyboard-types/
[`ui-events-winit`]: https://docs.rs/ui-events-winit/
[`ui-events-web`]: https://docs.rs/ui-events-web/
[`winit`]: https://docs.rs/winit/
## Minimum supported Rust Version (MSRV)
This version of UI Events has been verified to compile with **Rust 1.85** and later.
Future versions of UI Events might increase the Rust version requirement.
It will not be treated as a breaking change and as such can even happen with small patch releases.
<details>
<summary>Click here if compiling fails.</summary>
As time has passed, some of UI Events' dependencies could have released versions with a higher Rust requirement.
If you encounter a compilation issue due to a dependency and don't want to upgrade your Rust toolchain, then you could downgrade the dependency.
```sh
# Use the problematic dependency's name and version
cargo update -p package_name --precise 0.1.1
```
</details>
## Community
[](https://xi.zulipchat.com/#narrow/channel/147921-general)
Discussion of UI Events development happens in the [Linebender Zulip](https://xi.zulipchat.com/), specifically the [#general channel](https://xi.zulipchat.com/#narrow/channel/147921-general).
All public content can be read without logging in.
## License
Licensed under either of
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or <http://www.apache.org/licenses/LICENSE-2.0>)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or <http://opensource.org/licenses/MIT>)
at your option.
## Contribution
Contributions are welcome by pull request. The [Rust code of conduct] applies.
Please feel free to add your name to the [AUTHORS] file in any substantive pull request.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be licensed as above, without any additional terms or conditions.
[Rust Code of Conduct]: https://www.rust-lang.org/policies/code-of-conduct
[AUTHORS]: ./AUTHORS