uci_parser/messages.rs
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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
use std::{fmt, str::FromStr, time::Duration};
use crate::{parse_uci_command, UciParseError};
#[cfg(feature = "types")]
use crate::UciMove;
/// A command sent from a GUI to an engine.
#[derive(Debug, PartialEq, Eq, Hash, Clone)]
pub enum UciCommand {
/// Check if the engine supports the UCI protocol.
///
/// # Command structure:
/// ```text
/// uci
/// ```
///
/// # Protocol Description
///
/// Tell engine to use the uci (universal chess interface).
/// This will be sent once as a first command after program boot to tell the
/// engine to switch to uci mode.
///
/// After receiving the uci command the engine must identify itself with the `id`
/// command and send the `option` commands to tell the GUI which engine settings
/// the engine supports if any.
///
/// After that the engine should send `uciok` to acknowledge the uci mode.
/// If no uciok is sent within a certain time period, the engine task will be
/// killed by the GUI.
Uci,
/// Enable/disable printing debug information.
///
/// # Command structure:
/// ```text
/// debug [on | off]
/// ```
/// where `on = true`
///
/// # Protocol Description
///
/// Switch the debug mode of the engine on and off.
///
/// In debug mode the engine should send additional infos to the GUI.
/// - e.g. with the `info string` command, to help debugging.
/// - e.g. the commands that the engine has received etc.
///
/// This mode should be switched off by default and this command can be sent any
/// time, also when the engine is thinking.
Debug(bool),
/// Synchronize with the engine.
///
/// # Command structure:
/// ```text
/// isready
/// ```
///
/// # Protocol Description
///
/// This is used to synchronize the engine with the GUI.
/// When the GUI has sent a command or multiple commands that can take some time
/// to complete, this command can be used to wait for the engine to be ready
/// again or to ping the engine to find out if it is still alive. E.g. this
/// should be sent after setting the path to the table bases as this can take
/// some time.
///
/// This command is also required once before the engine is asked to do any
/// search to wait for the engine to finish initializing.
///
/// This command must always be answered with `readyok` and can be sent also
/// when the engine is calculating in which case the engine should also
/// immediately answer with `readyok` without stopping the search.
IsReady,
/// Modify an option in the engine.
///
/// # Command structure:
/// ```text
/// setoption name <id> [value <x>]
/// ```
///
/// # Protocol Description
///
/// This is sent to the engine when the user wants to change the internal
/// parameters of the engine. For the `button` type no value is needed.
///
/// One string will be sent for each parameter and this will only be sent when
/// the engine is waiting. The name and value of the option in `<id>` should not
/// be case sensitive and can include spaces.
///
/// The substrings `value` and `name` should be avoided in `<id>` and `<x>` to
/// allow unambiguous parsing, for example do not use `<name> = draw value`.
///
/// ## Examples
///
/// Here are some strings for the example below:
/// * `setoption name Nullmove value true\n`
/// * `setoption name Selectivity value 3\n`
/// * `setoption name Style value Risky\n`
/// * `setoption name Clear Hash\n`
/// * `setoption name NalimovPath value c:\chess\tb\4;c:\chess\tb\5\n`
SetOption {
/// The name of the engine parameter to modify.
name: String,
/// If provided, the new value for the specified parameter option.
value: Option<String>,
},
/// Register with this engine.
///
/// # Command structure:
/// ```text
/// registration [name <name> code <code> | later]
/// ```
///
/// If called with `later`, then the `name` and `code` parameters will be `None`.
/// Otherwise, they are likely to both be `Some`, though they are parsed
/// independently, and it is up to you(r engine) to determine whether your
/// registration process requires both values.
///
/// # Protocol Description
///
/// This is the command to try to register an engine or to tell the engine that
/// registration will be done later. This command should always be sent if the
/// engine has sent `registration error` at program startup.
///
/// The following tokens are allowed:
/// * `later` - The user doesn't want to register the engine now.
/// * `name <x>` - The engine should be registered with the name `<x>`
/// * `code <y>` - The engine should be registered with the code `<y>`
///
/// ## Example:
/// `register later`
/// `register name Stefan MK code 4359874324`
Register {
/// If provided, the name to use during registration.
name: Option<String>,
/// If provided, the code to use during registration.
code: Option<String>,
},
/// Tell the engine that the following commands are to take place on a new game.
///
/// # Command structure:
/// ```text
/// ucinewgame
/// ```
///
/// # Protocol Description
///
/// This is sent to the engine when the next search (started with `position`
/// and `go`) will be from a different game. This can be a new game the engine
/// should play or a new game it should analyze but also the next position from
/// a test suite with positions only.
///
/// If the GUI hasn't sent a `ucinewgame` before the first `position` command,
/// the engine shouldn't expect any further ucinewgame commands as the GUI is
/// probably not supporting the ucinewgame command. So the engine should not rely
/// on this command even though all new GUIs should support it.
///
/// As the engine's reaction to `ucinewgame` can take some time the GUI should
/// always send `isready` after `ucinewgame` to wait for the engine to finish
/// its operation.
UciNewGame,
/// Set up the internal position for the engine.
///
/// # Command structure:
/// ```text
/// position [fen <string> | startpos] [moves <move_1> [<move_2> ...]]
/// ```
///
/// If called with `startpos`, then the `fen` field will be `None`.
///
/// # Protocol Description
///
/// Set up the position described in FEN string on the internal board and
/// play the moves on the internal chess board.
///
/// If the game was played from the start position, the string `startpos` will
/// be sent.
///
/// Note: no `new` command is needed. However, if this position is from a
/// different game than the last position sent to the engine, the GUI should have
/// sent a `ucinewgame` in between.
Position {
/// If provided, the FEN string of the position to start with.
///
/// If `startpos` was provided, this will be `None`.
fen: Option<String>,
/// A list of moves to apply to the provided/default position.
#[cfg(feature = "types")]
moves: Vec<UciMove>,
#[cfg(not(feature = "types"))]
moves: Vec<String>,
},
/// Start a search on the engine.
///
/// # Command structure:
/// ```text
/// go [searchmoves <move_1> [<move_2> ...]] [ponder] [wtime <x>] [btime <x>] [winc <x>] [binc <x>] [movestogo <x>] [depth <x>] [nodes <x>] [mate <x>] [movetime <x>] [infinite]
/// ```
/// If no parameters are received, this should will be treated as `go infinite`
/// and the `infinite` field will be set to `true`.
///
/// # Protocol Description
///
/// Start calculating on the current position set up with the `position` command.
///
/// There are a number of commands that can follow this command, all will be sent
/// in the same string. If one command is not sent its value should be
/// interpreted as it would not influence the search.
///
/// ## Arguments
///
/// ```text
/// searchmoves <move_1> [<move_2> ... <move_i>]
/// ```
/// Restrict search to this moves only
///
/// Example: After `position startpos` and `go infinite searchmoves e2e4 d2d4`
/// the engine should only search the two moves `e2e4` and `d2d4` in the initial
/// position.
///
/// ```text
/// ponder
/// ```
/// Start searching in pondering mode.
///
/// Do not exit the search in ponder mode, even if it's mate!
///
/// This means that the last move sent in in the position string is the ponder
/// move. The engine can do what it wants to do, but after a `ponderhit` command
/// it should execute the suggested move to ponder on. This means that the ponder
/// move sent by the GUI can be interpreted as a recommendation about which move
/// to ponder. However, if the engine decides to ponder on a different move, it
/// should not display any mainlines as they are likely to be misinterpreted by
/// the GUI because the GUI expects the engine to ponder on the suggested move.
///
/// ```text
/// wtime <x>
/// ```
/// White has `x` milliseconds left on the clock.
///
/// ```text
/// btime <x>
/// ```
/// Black has `x` milliseconds left on the clock.
///
/// ```text
/// winc <x>
/// ```
/// White increment per move in milliseconds if `x > 0`.
///
/// ```text
/// binc <x>
/// ```
/// Black increment per move in milliseconds if `x > 0`.
///
/// ```text
/// movestogo <x>
/// ```
/// There are `x` moves to the next time control.
///
/// This will only be sent if `x > 0`.
///
/// If you don't get this and get the `wtime` and `btime`, it's sudden death.
///
/// ```text
/// depth <x>
/// ```
/// Search `x` plies only.
///
/// ```text
/// nodes <x>
/// ```
/// Search `x` nodes only.
///
/// ```text
/// mate <x>
/// ```
/// Search for a mate in `x` moves.
///
/// ```text
/// movetime <x>
/// ```
/// Search exactly `x` milliseconds.
///
/// ```text
/// infinite
/// ```
/// Search until the `stop` command. Do not exit the search without being told
/// so in this mode!
Go(UciSearchOptions),
/// Tell the engine to stop searching.
///
/// # Command structure:
/// ```text
/// stop
/// ```
///
/// # Protocol Description
///
/// Stop calculating as soon as possible.
///
/// Don't forget the `bestmove` and possibly the `ponder` token when finishing
/// the search.
Stop,
/// Tell the engine that the opponent played the pondered move.
///
/// # Command structure:
/// ```text
/// ponderhit
/// ```
///
/// # Protocol Description
///
/// The user has played the expected move. This will be sent if the engine was
/// told to ponder on the same move the user has played. The engine should
/// continue searching but switch from pondering to normal search.
PonderHit,
/// Tell the engine to quit as soon as possible.
///
/// # Command structure:
/// ```text
/// quit
/// ```
///
/// This does not necessarily need to immediately exit, but should make sure it
/// performs any necessary clean-up before exiting.
///
/// It is likely that you want this command to be a special case in your
/// engine's event handler.
///
/// # Protocol Description
///
/// Quit the program as soon as possible.
Quit,
/// Run a benchmark suite.
///
/// ```text
/// bench <x>
/// ```
/// Not part of the UCI protocol, but [very common among engines](https://official-stockfish.github.io/docs/stockfish-wiki/UCI-&-Commands.html#bench).
///
/// Used to make the engine execute a benchmark on a pre-set suite of positions.
#[cfg(feature = "parse-bench")]
Bench(UciSearchOptions),
}
impl UciCommand {
/// Attempt to parse `input` into a valid [`UciCommand`].
#[inline(always)]
pub fn new(input: &str) -> Result<Self, UciParseError> {
parse_uci_command(input)
}
}
impl FromStr for UciCommand {
type Err = UciParseError;
/// Alias for [`UciCommand::new`].
#[inline(always)]
fn from_str(s: &str) -> Result<Self, Self::Err> {
Self::new(s)
}
}
impl fmt::Display for UciCommand {
/// Formats this [`UciCommand`] using the given formatter.
///
/// The formatted string will almost always be identical to the source it was
/// parsed from, with the following exceptions:
/// 1. Parameters to commands like [`UciCommand::Go`] will have a fixed order,
/// regardless of how they were originally supplied.
/// 2. Leading/trailing/excessive whitespace is parsed out.
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
use UciCommand::*;
match self {
Uci => write!(f, "uci"),
Debug(status) => {
write!(f, "debug {}", if *status { "on" } else { "off" })
}
IsReady => write!(f, "isready"),
SetOption { name, value } => {
if let Some(value) = value {
write!(f, "setoption name {name} value {value}")
} else {
write!(f, "setoption name {name}")
}
}
Register { name, code } => match (name, code) {
(Some(name), Some(code)) => write!(f, "register name {name} code {code}"),
(Some(name), None) => write!(f, "register name {name}"),
(None, Some(code)) => write!(f, "register code {code}"),
(None, None) => write!(f, "register later"),
},
UciNewGame => write!(f, "ucinewgame"),
Position { fen, moves } => {
if let Some(fen) = fen {
write!(f, "position fen {fen}")?;
} else {
write!(f, "position startpos")?;
}
if !moves.is_empty() {
write!(f, " moves")?;
for mv in moves {
write!(f, " {mv}")?;
}
}
Ok(())
}
Go(options) => write!(f, "go{options}"), // The lack of space here is intentional, as the options may be empty
Stop => write!(f, "stop"),
PonderHit => write!(f, "ponderhit"),
Quit => write!(f, "quit"),
#[cfg(feature = "parse-bench")]
Bench(args) => write!(f, "bench{args}"), // As with `go`, the lack of space here is intentional
}
}
}
/// Represents the arguments that can be sent to your engine via the `go` command.
#[derive(Default, Clone, PartialEq, Eq, Debug, Hash)]
pub struct UciSearchOptions {
/// ```text
/// searchmoves <move_1> [<move_2> ... <move_i>]
/// ```
///
/// Restrict search to this moves only
///
/// Example: After `position startpos` and `go infinite searchmoves e2e4 d2d4`
/// the engine should only search the two moves `e2e4` and `d2d4` in the initial
/// position.
#[cfg(feature = "types")]
pub searchmoves: Vec<UciMove>,
#[cfg(not(feature = "types"))]
pub searchmoves: Vec<String>,
/// ```text
/// ponder
/// ```
/// Start searching in pondering mode.
///
/// Do not exit the search in ponder mode, even if it's mate!
///
/// This means that the last move sent in in the position string is the ponder
/// move. The engine can do what it wants to do, but after a `ponderhit` command
/// it should execute the suggested move to ponder on. This means that the ponder
/// move sent by the GUI can be interpreted as a recommendation about which move
/// to ponder. However, if the engine decides to ponder on a different move, it
/// should not display any mainlines as they are likely to be misinterpreted by
/// the GUI because the GUI expects the engine to ponder on the suggested move.
pub ponder: bool,
/// ```text
/// wtime <x>
/// ```
/// White has `x` milliseconds left on the clock.
pub wtime: Option<Duration>,
/// ```text
/// btime <x>
/// ```
/// Black has `x` milliseconds left on the clock.
pub btime: Option<Duration>,
/// ```text
/// winc <x>
/// ```
/// White increment per move in milliseconds if `x > 0`.
pub winc: Option<Duration>,
/// ```text
/// binc <x>
/// ```
/// Black increment per move in milliseconds if `x > 0`.
pub binc: Option<Duration>,
/// ```text
/// movestogo <x>
/// ```
/// There are `x` moves to the next time control.
///
/// This will only be sent if `x > 0`.
///
/// If you don't get this and get the `wtime` and `btime`, it's sudden death.
pub movestogo: Option<u32>,
/// ```text
/// depth <x>
/// ```
/// Search `x` plies only.
pub depth: Option<u32>,
/// ```text
/// nodes <x>
/// ```
/// Search `x` nodes only.
pub nodes: Option<u32>,
/// ```text
/// mate <x>
/// ```
/// Search for a mate in `x` moves.
pub mate: Option<u32>,
/// ```text
/// movetime <x>
/// ```
/// Search exactly `x` milliseconds.
pub movetime: Option<Duration>,
/// ```text
/// infinite
/// ```
/// Search until the `stop` command. Do not exit the search without being told
/// so in this mode!
pub infinite: bool,
/// ```text
/// perft <x>
/// ```
/// Not part of the UCI protocol, but [very common among engines](https://github.com/official-stockfish/Stockfish/blob/d6043970bd156b1d2ab6cb51e8d5cb0c6a40797c/tests/perft.sh#L17).
///
/// Execute a [performance test](https://www.chessprogramming.org/Perft) (perft)
/// on the current position at a depth of `x` plies.
#[cfg(feature = "parse-go-perft")]
pub perft: Option<u32>,
}
impl fmt::Display for UciSearchOptions {
/// Formats the [`UciSearchOptions`] using the given formatter.
///
/// This will always format the fields in the order in which they are listed
/// [in the protocol definition](https://backscattering.de/chess/uci/#gui-go-tokens).
///
/// `go perft` will appear last, if the `parse-go-perft` feature is enabled.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if !self.searchmoves.is_empty() {
write!(f, " searchmoves")?;
for mv in &self.searchmoves {
write!(f, " {mv}")?;
}
}
if self.ponder {
write!(f, " ponder")?;
}
if let Some(wtime) = self.wtime {
write!(f, " wtime {}", wtime.subsec_millis())?;
}
if let Some(btime) = self.btime {
write!(f, " btime {}", btime.subsec_millis())?;
}
if let Some(winc) = self.winc {
write!(f, " winc {}", winc.subsec_millis())?;
}
if let Some(binc) = self.binc {
write!(f, " binc {}", binc.subsec_millis())?;
}
if let Some(movestogo) = self.movestogo {
write!(f, " movestogo {movestogo}")?;
}
if let Some(nodes) = self.nodes {
write!(f, " nodes {nodes}")?;
}
if let Some(mate) = self.mate {
write!(f, " mate {mate}")?;
}
if let Some(movetime) = self.movetime {
write!(f, " movetime {}", movetime.subsec_millis())?;
}
if self.infinite {
write!(f, " infinite")?;
}
#[cfg(feature = "parse-go-perft")]
if let Some(perft) = self.perft {
write!(f, " perft {perft}")?;
}
Ok(())
}
}
/*************************************************************************************************/
/* ENGINE TO GUI COMMUNICATION */
/*************************************************************************************************/
/// # Responses sent from the Engine to the GUI via `stdout`.
///
/// These are all the commands the interface gets from the engine.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum UciResponse<T = String> {
/// ```text
/// id name <x>
/// id author <x>
/// ```
Id { name: T, author: T },
/// ```text
/// uciok
/// ```
UciOk,
/// ```text
/// readyok
/// ```
ReadyOk,
/// ```text
/// bestmove <move_1> [ponder <move_2>]
/// ```
///
/// If the `bestmove` field is `None`, this will be printed as
/// `bestmove (none) [ponder <ponder>]`.
BestMove {
bestmove: Option<T>,
ponder: Option<T>,
},
/// ```text
/// copyprotection [checking | ok | error]
/// ```
CopyProtection(UciCheckingStatus),
/// ```text
/// registration [checking | ok | error]
/// ```
Registration(UciCheckingStatus),
/// ```text
/// info [depth <x>] [seldepth <x>] [time <x>] [nodes <x>] [pv <move_1> [<move_2> ... <move_i>]] [score [cp <x> | mate <y>] [lowerbound | upperbound]] [currmove <move>] [currmovenumber <x>] [hashfull <x>] [nps <x>] [tbhits <x>] [sbhits <x>] [cpuload <x>] [string <str>] [refutation <move_1> <move_2> [... <move_i>]] [currline [cpunr] <move_1> [... <move_i>]]
/// ```
Info(Box<UciInfo>),
/// ```text
/// option name <id> type <t> [default <x>] [min <x>] [max <x>] [var <x>]
/// ```
Option(UciOption<T>),
}
impl UciResponse {
/// Convenience wrapper for creating a [`UciResponse::Info`] variant.
pub fn info(info: impl Into<UciInfo>) -> Self {
Self::Info(Box::new(info.into()))
}
}
impl<T: fmt::Display> UciResponse<T> {
/// Convenience wrapper for creating a [`UciResponse::Info`] variant that will display as `info string <s>`.
pub fn info_string(s: T) -> Self {
let info = UciInfo::new().string(s);
Self::Info(Box::new(info))
}
}
impl<T: fmt::Display> fmt::Display for UciResponse<T> {
/// Responses are formatted to display appropriately according to the UCI specifications.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Id { name, author } => write!(f, "id name {name}\nid author {author}"),
Self::UciOk => write!(f, "uciok"),
Self::ReadyOk => write!(f, "readyok"),
Self::BestMove { bestmove, ponder } => match (bestmove, ponder) {
(Some(b), Some(p)) => write!(f, "bestmove {b} ponder {p}"),
(Some(b), None) => write!(f, "bestmove {b}"),
(None, Some(p)) => write!(f, "bestmove (none) ponder {p}"),
(None, None) => write!(f, "bestmove (none)"),
},
Self::CopyProtection(status) => write!(f, "copyprotection {status}"),
Self::Registration(status) => write!(f, "registration {status}"),
Self::Info(info) => write!(f, "info {info}"),
Self::Option(opt) => write!(f, "option {opt}"),
}
}
}
/// Represents the status of the `copyprotection` and `registration` commands.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum UciCheckingStatus {
/// The engine is checking the status of `copyprotection` or `registration`.
Checking,
/// All is well. Check was successful. No further action needed.
Ok,
/// An error occurred when checking `copyprotection` or `registration`
Error,
}
impl fmt::Display for UciCheckingStatus {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Checking => write!(f, "checking"),
Self::Ok => write!(f, "ok"),
Self::Error => write!(f, "error"),
}
}
}
/// Bounds for the `score` argument of the `info` response.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum UciBound {
/// The score is just a lowerbound.
Lowerbound,
/// The score is just an upperbound.
Upperbound,
}
impl fmt::Display for UciBound {
/// Formats as either `upperbound` or `lowerbound`.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Lowerbound => write!(f, "lowerbound"),
Self::Upperbound => write!(f, "upperbound"),
}
}
}
/// Represents the type of score for the `score` argument of the `info` response.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum UciScoreType {
/// The score from the engine's point of view in centipawns.
Centipawns,
/// Mate in `<y>` moves (not plies).
Mate,
}
impl fmt::Display for UciScoreType {
/// Formats as either `cp` or `mate`.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Centipawns => write!(f, "cp"),
Self::Mate => write!(f, "mate"),
}
}
}
/// Represents
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct UciScore {
/// The score value, which is either a centipawn value or moves-to-mate,
/// depending on the value of `score_type`.
pub score: i32,
/// Either `cp` or `mate`.
pub score_type: UciScoreType,
/// Either `lowerbound` or `upperbound`.
pub bound: Option<UciBound>,
}
impl UciScore {
/// Construct a new [`UciScore`] with the provided `score`, `score_type`, and
/// `bound`.
pub const fn new(score: i32, score_type: UciScoreType, bound: Option<UciBound>) -> Self {
Self {
score,
score_type,
bound,
}
}
/// Construct a new [`UciScore`] with the provided `score` and `score_type`
pub const fn new_unbounded(score: i32, score_type: UciScoreType) -> Self {
Self::new(score, score_type, None)
}
/// Construct a new [`UciScore`] with `score_type` [`UciScoreType::Centipawns`].
pub const fn cp(score: i32) -> Self {
Self::new_unbounded(score, UciScoreType::Centipawns)
}
/// Construct a new [`UciScore`] with `score_type` [`UciScoreType::Mate`].
pub const fn mate(moves_to_mate: i32) -> Self {
Self::new_unbounded(moves_to_mate, UciScoreType::Mate)
}
/// Consumes `self` and appends the provided [`UciBound`] onto `self`.
pub const fn with_bound(mut self, bound: UciBound) -> Self {
self.bound = Some(bound);
self
}
}
impl fmt::Display for UciScore {
/// Formats as `<cp <x> | mate <y>> [lowerbound | upperbound]`
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if let Some(bound) = &self.bound {
write!(f, "{} {} {bound}", self.score_type, self.score)
} else {
write!(f, "{} {}", self.score_type, self.score)
}
}
}
/// Represents all information that can be sent with the `info` command.
#[derive(Debug, Clone, PartialEq, Eq, Hash, Default)]
pub struct UciInfo {
/// ```text
/// depth <x>
/// ```
/// Search depth (in plies).
pub depth: Option<String>,
/// ```text
/// seldepth <x>
/// ```
/// Selective search depth (in plies),
///
/// If the engine sends `seldepth` there must also be a `depth` present in the
/// same string.
pub seldepth: Option<String>,
/// ```text
/// time <x>
/// ```
/// The time searched (in ms).
/// This should be sent together with the `pv`.
pub time: Option<String>,
/// ```text
/// nodes <x>
/// ```
/// `<x>` nodes searched.
/// The engine should send this info regularly.
pub nodes: Option<String>,
/// ```text
/// pv <move_1> [<move_2> ... <move_i>]
/// ```
/// The best line found.
pub pv: Vec<String>,
/// ```text
/// multipv <num>
/// ```
/// This for the multi pv mode.
///
/// For the best move/pv add `multipv 1` in the string when you send the pv.
///
/// In *k*-best mode always send all k variants in k strings together.
pub multipv: Option<String>,
/// ```text
/// score [cp <x> | mate <y> | lowerbound | upperbound]
/// ```
///
/// - `cp <x>` - The score from the engine's point of view in centipawns.
/// - `mate <y>` - Mate in `y` moves, not plies.
///
/// If the engine is getting mated, use negative values for `y`.
///
/// - `lowerbound` - The score is just a lower bound.
/// - `upperbound` - The score is just an upper bound.
pub score: Option<UciScore>,
/// ```text
/// currmove <move>
/// ```
/// Currently searching this move
pub currmove: Option<String>,
/// ```text
/// Currmovenumber <x>
/// ```
/// Currently searching move number `x`, for the first move `x` should be `1` not
/// `0`.
pub currmovenumber: Option<String>,
/// ```text
/// hashfull <x>
/// ```
/// The hash is `x` permill full.
///
/// The engine should send this info regularly.
pub hashfull: Option<String>,
/// ```text
/// nps <x>
/// ```
/// `x` nodes per second searched.
///
/// The engine should send this info regularly.
pub nps: Option<String>,
/// ```text
/// tbhits <x>
/// ```
/// `x` positions where found in the endgame table bases.
pub tbhits: Option<String>,
/// ```text
/// sbhits <x>
/// ```
/// `x` positions where found in the shredder endgame databases.
pub sbhits: Option<String>,
/// ```text
/// cpuload x
/// ```
/// The cpu usage of the engine is `x` permill.
pub cpuload: Option<String>,
/// ```text
/// string <str>
/// ```
/// Any string `str` which will be displayed be the engine.
///
/// If there is a string command the rest of the line will be interpreted as
/// `str`.
pub string: Option<String>,
/// ```text
/// refutation <move_1> <move_2> ... <move_i>
/// ```
/// Move `<move_1>` is refuted by the line `<move_2> ... <move_1>`.
/// `i` can be any number `>= 1`.
///
/// Example: after move `d1h5` is searched, the engine can send
/// `info refutation d1h5 g6h5` if `g6h5` is the best answer after
/// `d1h5` or if `g6h5` refutes the move `d1h5`.
///
/// If there is no refutation for `d1h5` found, the engine should just send
/// `info refutation d1h5`.
///
/// The engine should only send this if the option `UCI_ShowRefutations` is set
/// to `true`.
pub refutation: Vec<String>,
/// ```text
/// currline <cpnunr> <move_1> [<move_2> ... <move_i>]
/// ```
/// This is the current line the engine is calculating. `cpunr` is the number of
/// the cpu if the engine is running on more than one cpu. `cpunr = 1,2,3...`.
///
/// if the engine is just using one cpu, `cpunr` can be omitted.
///
/// If `cpunr` is greater than `1`, always send all *k* lines in *k* strings
/// together.
///
/// The engine should only send this if the option `UCI_ShowCurrLine` is set to
/// `true`.
pub currline: Vec<String>,
}
impl UciInfo {
/// Creates a new, empty, [`UciInfo`] struct.
pub fn new() -> Self {
Self::default()
}
/// Consumes `self` and adds the provided `depth` value.
pub fn depth(mut self, depth: impl fmt::Display) -> Self {
self.depth = Some(depth.to_string());
self
}
/// Consumes `self` and adds the provided `seldepth` value.
pub fn seldepth(mut self, seldepth: impl fmt::Display) -> Self {
self.seldepth = Some(seldepth.to_string());
self
}
/// Consumes `self` and adds the provided `time` value.
pub fn time(mut self, time: impl fmt::Display) -> Self {
self.time = Some(time.to_string());
self
}
/// Consumes `self` and adds the provided `nodes` value.
pub fn nodes(mut self, nodes: impl fmt::Display) -> Self {
self.nodes = Some(nodes.to_string());
self
}
/// Consumes `self` and adds the provided `multipv` value.
pub fn multipv(mut self, multipv: impl fmt::Display) -> Self {
self.multipv = Some(multipv.to_string());
self
}
/// Consumes `self` and adds the provided `score` value.
pub fn score(mut self, score: impl Into<UciScore>) -> Self {
self.score = Some(score.into());
self
}
/// Consumes `self` and adds the provided `currmove` value.
pub fn currmove(mut self, currmove: impl fmt::Display) -> Self {
self.currmove = Some(currmove.to_string());
self
}
/// Consumes `self` and adds the provided `currmovenumber` value.
pub fn currmovenumber(mut self, currmovenumber: impl fmt::Display) -> Self {
self.currmovenumber = Some(currmovenumber.to_string());
self
}
/// Consumes `self` and adds the provided `hashfull` value.
pub fn hashfull(mut self, hashfull: impl fmt::Display) -> Self {
self.hashfull = Some(hashfull.to_string());
self
}
/// Consumes `self` and adds the provided `nps` value.
pub fn nps(mut self, nps: impl fmt::Display) -> Self {
self.nps = Some(nps.to_string());
self
}
/// Consumes `self` and adds the provided `tbhits` value.
pub fn tbhits(mut self, tbhits: impl fmt::Display) -> Self {
self.tbhits = Some(tbhits.to_string());
self
}
/// Consumes `self` and adds the provided `sbhits` value.
pub fn sbhits(mut self, sbhits: impl fmt::Display) -> Self {
self.sbhits = Some(sbhits.to_string());
self
}
/// Consumes `self` and adds the provided `cpuload` value.
pub fn cpuload(mut self, cpuload: impl fmt::Display) -> Self {
self.cpuload = Some(cpuload.to_string());
self
}
/// Consumes `self` and adds the provided `string` value.
pub fn string(mut self, string: impl fmt::Display) -> Self {
self.string = Some(string.to_string());
self
}
/// Consumes `self` and adds the provided `pv` value.
pub fn pv<T: fmt::Display>(mut self, pv: impl IntoIterator<Item = T>) -> Self {
self.pv = pv.into_iter().map(|x| x.to_string()).collect();
self
}
/// Consumes `self` and adds the provided `refutation` value.
pub fn refutation<T: fmt::Display>(mut self, refutation: impl IntoIterator<Item = T>) -> Self {
self.refutation = refutation.into_iter().map(|x| x.to_string()).collect();
self
}
/// Consumes `self` and adds the provided `currline` value.
pub fn currline<T: fmt::Display>(mut self, currline: impl IntoIterator<Item = T>) -> Self {
self.currline = currline.into_iter().map(|x| x.to_string()).collect();
self
}
}
impl fmt::Display for UciInfo {
/// An info command will only display data that it has.
///
/// Any `None` fields are not displayed.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if let Some(x) = &self.depth {
write!(f, "depth {x} ")?;
}
if let Some(x) = &self.seldepth {
write!(f, "seldepth {x} ")?
}
if let Some(x) = &self.time {
write!(f, "time {x} ")?;
}
if let Some(x) = &self.nodes {
write!(f, "nodes {x} ")?;
}
if let Some(x) = &self.multipv {
write!(f, "multipv {x} ")?;
}
if let Some(x) = &self.score {
write!(f, "score {x} ")?;
}
if let Some(x) = &self.currmove {
write!(f, "currmove {x} ")?;
}
if let Some(x) = &self.currmovenumber {
write!(f, "currmovenumber {x} ")?;
}
if let Some(x) = &self.hashfull {
write!(f, "hashfull {x} ")?;
}
if let Some(x) = &self.nps {
write!(f, "nps {x} ")?;
}
if let Some(x) = &self.tbhits {
write!(f, "tbhits {x} ")?;
}
if let Some(x) = &self.sbhits {
write!(f, "sbhits {x} ")?;
}
if let Some(x) = &self.cpuload {
write!(f, "cpuload {x} ")?;
}
if let Some(x) = &self.string {
write!(f, "string {x} ")?;
}
if !self.refutation.is_empty() {
write!(f, "refutation {}", self.refutation.join(" "))?;
}
if !self.currline.is_empty() {
write!(f, "currline {}", self.currline.join(" "))?;
}
if !self.pv.is_empty() {
write!(f, "pv {}", self.pv.join(" "))?;
}
Ok(())
}
}
/// Represents a UCI-compatible option that can be modified for your Engine.
#[derive(Clone, PartialEq, Eq, Debug, Hash)]
pub struct UciOption<T = String> {
/// Name of the option.
pub name: T,
/// What type of option it is.
pub opt_type: UciOptionType<T>,
}
impl<T> UciOption<T> {
/// Create a new [`UciOption`] with the provided name and type.
pub const fn new(name: T, opt_type: UciOptionType<T>) -> Self {
Self { name, opt_type }
}
/// Create a new [`UciOption`] of type [`UciOptionType::Check`].
pub const fn check(name: T, default: bool) -> Self {
Self::new(name, UciOptionType::Check { default })
}
/// Create a new [`UciOption`] of type [`UciOptionType::Spin`].
pub const fn spin(name: T, default: i32, min: i32, max: i32) -> Self {
Self::new(name, UciOptionType::Spin { default, min, max })
}
/// Create a new [`UciOption`] of type [`UciOptionType::Combo`].
pub fn combo(name: T, default: T, vars: impl IntoIterator<Item = T>) -> Self {
Self::new(
name,
UciOptionType::Combo {
default,
vars: vars.into_iter().collect(),
},
)
}
/// Create a new [`UciOption`] of type [`UciOptionType::Button`].
pub const fn button(name: T) -> Self {
Self::new(name, UciOptionType::Button)
}
/// Create a new [`UciOption`] of type [`UciOptionType::String`].
pub const fn string(name: T, default: T) -> Self {
Self::new(name, UciOptionType::String { default })
}
}
impl<T: fmt::Display> fmt::Display for UciOption<T> {
/// An option is displayed as `name <name> type <type>`.
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "name {} type {}", self.name, self.opt_type)
}
}
/// Represents the type of UCI-compatible options your engine can expose to the GUI.
#[derive(Clone, PartialEq, Eq, Debug, Hash)]
pub enum UciOptionType<T = String> {
///```text
/// check
/// ```
/// A checkbox that can either be `true` or `false`.
Check { default: bool },
///```text
/// spin
/// ```
/// A spin wheel that can be an integer in a certain range.
Spin { default: i32, min: i32, max: i32 },
///```text
/// combo
/// ```
/// A combo box that can have different predefined strings as a value.
Combo { default: T, vars: Vec<T> },
///```text
/// button
/// ```
/// A button that can be pressed to send a command to the engine.
Button,
///```text
/// string
/// ```
/// A text field that has a string as a value
///
/// An empty string has the value `<empty>`
String { default: T },
}
impl<T: fmt::Display> fmt::Display for UciOptionType<T> {
/// Option types are displayed like [these examples](https://backscattering.de/chess/uci/#engine-option-examples).
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
UciOptionType::Check { default } => write!(f, "check default {default}"),
UciOptionType::Spin { default, min, max } => {
write!(f, "spin default {default} min {min} max {max}")
}
UciOptionType::Combo { default, vars } => {
write!(f, "combo default {default}")?;
for var in vars {
write!(f, " var {var}")?;
}
Ok(())
}
UciOptionType::Button => write!(f, "button"),
UciOptionType::String { default } => write!(f, "string default {default}"),
}
}
}