ucd-generate 0.2.14

A program for generating packed representations of the Unicode character database that can be efficiently searched.
use std::collections::{BTreeMap, BTreeSet};
use std::path::Path;
use std::str;

use ucd_parse::{PropertyAlias, PropertyValueAlias};
use ucd_util;

use crate::error::Result;

/// Filter is an include/exclude filter of strings specified on the command
/// line via --include and --exclude flags.
#[derive(Clone, Debug)]
pub struct Filter {
    include: BTreeSet<String>,
    exclude: BTreeSet<String>,
}

impl Filter {
    /// Create a new include/exclude filter from the given lists.
    ///
    /// Each list should be a comma separated list of property names (or
    /// values), and they may be aliases. The canonicalization function given
    /// should convert all such values into their canonical form.
    pub fn new<F: FnMut(&str) -> Result<String>>(
        include_list: Option<String>,
        exclude_list: Option<String>,
        mut canonicalize: F,
    ) -> Result<Filter> {
        let (mut include, mut exclude) = (BTreeSet::new(), BTreeSet::new());
        if let Some(include_list) = include_list {
            for name in include_list.split(",") {
                include.insert(canonicalize(name.trim())?.to_string());
            }
        }
        if let Some(exclude_list) = exclude_list {
            for name in exclude_list.split(",") {
                exclude.insert(canonicalize(name.trim())?.to_string());
            }
        }
        Ok(Filter { include, exclude })
    }

    /// Whether the given name passes this filter or not.
    pub fn contains(&self, name: &str) -> bool {
        if self.exclude.contains(name) {
            false
        } else {
            self.include.is_empty() || self.include.contains(name)
        }
    }
}

/// A map from property name (including aliases) to a "canonical" or "long"
/// version of the property name.
///
/// All keys are normalized according to UAX44-LM3.
#[derive(Clone, Debug)]
pub struct PropertyNames(pub BTreeMap<String, String>);

impl PropertyNames {
    pub fn from_ucd_dir<P: AsRef<Path>>(ucd_dir: P) -> Result<PropertyNames> {
        use ucd_parse::UcdFile;

        let make_key = |mut value| {
            ucd_util::symbolic_name_normalize(&mut value);
            value
        };
        let mut map = BTreeMap::new();
        for result in PropertyAlias::from_dir(ucd_dir)? {
            let a = result?;
            let canon = a.long.to_string();

            for alias in a.aliases {
                map.insert(make_key(alias), canon.clone());
            }
            map.insert(make_key(a.abbreviation), canon.clone());
            map.insert(make_key(a.long), canon);
        }

        // UAX#51 defines several Emoji properties that aren't technically
        // part of UCD and don't appear in the property alias file, so we
        // manually add them here.
        const EMOJI_PROPERTY_NAMES: &'static [&'static str] = &[
            "Emoji",
            "Emoji_Presentation",
            "Emoji_Modifier",
            "Emoji_Modifier_Base",
            "Emoji_Component",
            "Extended_Pictographic",
        ];
        for name in EMOJI_PROPERTY_NAMES {
            map.insert(make_key(name.to_string()), name.to_string());
        }

        Ok(PropertyNames(map))
    }

    /// Return the "canonical" or "long" property name for the given property
    /// name. If no such property exists, return an error.
    pub fn canonical(&self, key: &str) -> Result<String> {
        let mut key = key.to_string();
        ucd_util::symbolic_name_normalize(&mut key);
        match self.0.get(&key).map(|v| &**v) {
            Some(v) => Ok(v.to_string()),
            None => err!("unrecognized property: {:?}", key),
        }
    }
}

/// A map from (property name, property value) to a "canonical" or "long"
/// version of the corresponding property value.
///
/// Property names and values are normalized according to UAX44-LM3.
#[derive(Clone, Debug)]
pub struct PropertyValues {
    pub property: PropertyNames,
    pub value: BTreeMap<String, BTreeMap<String, String>>,
}

impl PropertyValues {
    pub fn from_ucd_dir<P: AsRef<Path>>(ucd_dir: P) -> Result<PropertyValues> {
        use ucd_parse::UcdFile;

        let props = PropertyNames::from_ucd_dir(&ucd_dir)?;
        let mut outer_map = BTreeMap::new();
        for result in PropertyValueAlias::from_dir(ucd_dir)? {
            let a = result?;
            let prop = props.canonical(&a.property)?.to_string();
            let canon = a.long.to_string();
            let make_key = |mut value| {
                ucd_util::symbolic_name_normalize(&mut value);
                value
            };

            let inner_map = outer_map.entry(prop).or_insert(BTreeMap::new());
            if let Some(n) = a.numeric {
                inner_map.insert(make_key(n.to_string()), canon.clone());
            }
            for alias in a.aliases {
                inner_map.insert(make_key(alias), canon.clone());
            }
            inner_map.insert(make_key(a.abbreviation), canon.clone());
            inner_map.insert(make_key(a.long), canon);
        }
        // Special case Script_Extensions, which is just a copy of Script.
        // It would probably be better to derive this from the UCD data files,
        // but alas...
        let scripts = outer_map["Script"].clone();
        outer_map.insert("Script_Extensions".to_string(), scripts);
        Ok(PropertyValues { property: props, value: outer_map })
    }

    /// Return a map from property value (including aliases) to canonical
    /// property value for the given property. If no such property exists,
    /// then return an error.
    pub fn values<'a>(
        &'a self,
        property: &str,
    ) -> Result<&'a BTreeMap<String, String>> {
        let property = self.property.canonical(property)?;
        match self.value.get(&*property) {
            Some(map) => Ok(map),
            None => err!("unrecognized property name: {:?}", property),
        }
    }

    /// Return the "canonical" or "long" property value for the given property
    /// value for a specific property. If no such property exists or if not
    /// such property value exists, then return an error.
    ///
    /// Note that this does not apply to "string" or "miscellaneous" properties
    /// such as `Name` or `Case_Folding`.
    pub fn canonical(&self, property: &str, value: &str) -> Result<String> {
        let property = self.property.canonical(property)?;
        let mut value = value.to_string();
        ucd_util::symbolic_name_normalize(&mut value);
        match self.value.get(&*property).and_then(|m| m.get(&value)) {
            Some(v) => Ok(v.to_string()),
            None => err!(
                "unrecognized property name/value: {:?}",
                (property, value)
            ),
        }
    }
}

/// Convert an iterator of codepoints into a vec of sorted ranges.
pub fn to_ranges<I: IntoIterator<Item = u32>>(it: I) -> Vec<(u32, u32)> {
    let mut codepoints: Vec<u32> = it.into_iter().collect();
    codepoints.sort();
    codepoints.dedup();

    let mut ranges = vec![];
    for cp in codepoints {
        range_add(&mut ranges, cp);
    }
    ranges
}

/// Push a codepoint onto a vec of ranges. If the codepoint belongs to the
/// most recently added range, then increase the range. Otherwise, add a new
/// range containing only the codepoint given.
///
/// This panics if the given codepoint is already in the ranges or if a
/// codepoint is given out of order.
pub fn range_add(ranges: &mut Vec<(u32, u32)>, codepoint: u32) {
    if let Some(&mut (_, ref mut end)) = ranges.last_mut() {
        assert!(*end < codepoint);
        if codepoint == *end + 1 {
            *end = codepoint;
            return;
        }
    }
    ranges.push((codepoint, codepoint));
}

/// Convert an iterator of codepoint-value associations into a vec of sorted
/// ranges.
///
/// This panics if the same codepoint is present multiple times.
pub fn to_range_values<I, V>(it: I) -> Vec<(u32, u32, V)>
where
    I: IntoIterator<Item = (u32, V)>,
    V: Ord,
{
    let mut codepoints: Vec<(u32, V)> = it.into_iter().collect();
    codepoints.sort();
    codepoints.dedup();

    let mut ranges = vec![];
    for (cp, value) in codepoints {
        range_value_add(&mut ranges, cp, value);
    }
    ranges
}

/// Push a codepoint associated with a value onto a vec of ranges. If the
/// codepoint belongs to the most recently added range and its value
/// corresponds to the range's value, then increase the range to include this
/// codepoint. Otherwise, add a new range containingly only the codepoint and
/// value given.
///
/// This panics if the given codepoint is already in the ranges or if a
/// codepoint is given out of order.
pub fn range_value_add<V: Eq>(
    ranges: &mut Vec<(u32, u32, V)>,
    codepoint: u32,
    value: V,
) {
    if let Some(&mut (_, ref mut end, ref value2)) = ranges.last_mut() {
        assert!(*end < codepoint);
        if codepoint == *end + 1 && &value == value2 {
            *end = codepoint;
            return;
        }
    }
    ranges.push((codepoint, codepoint, value));
}

/// Print the property values (and their aliases) for the given property.
pub fn print_property_values(
    propvals: &PropertyValues,
    property: &str,
) -> Result<()> {
    let by_alias = propvals.values(property)?;
    // We basically need to reverse the mapping. Namely, we're given
    //
    //     alias |--> canonical
    //
    // But we want
    //
    //     canonical |--> [alias]
    let mut by_canonical: BTreeMap<&str, Vec<&str>> = BTreeMap::new();
    for (alias, canonical) in by_alias {
        by_canonical.entry(&**canonical).or_insert(vec![]).push(&**alias);
    }
    for (canonical, mut aliases) in by_canonical {
        aliases.sort();
        println!("{} (aliases: {})", canonical, aliases.join(", "));
    }
    Ok(())
}