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SqliteDatabase

Struct SqliteDatabase 

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pub struct SqliteDatabase { /* private fields */ }
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SQLite database implementation

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impl Database for SqliteDatabase

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fn health_check<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = DatabaseResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Check database health
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fn initialize<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = DatabaseResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Initialize database schema
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fn store_consciousness_state<'life0, 'life1, 'async_trait>( &'life0 self, state: &'life1 ConsciousnessState, ) -> Pin<Box<dyn Future<Output = DatabaseResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store consciousness state
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fn get_consciousness_history<'life0, 'life1, 'async_trait>( &'life0 self, agent_id: &'life1 str, limit: usize, ) -> Pin<Box<dyn Future<Output = DatabaseResult<Vec<ConsciousnessState>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get consciousness history for an agent
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fn store_ripple<'life0, 'life1, 'async_trait>( &'life0 self, ripple: &'life1 ConsciousnessRipple, ) -> Pin<Box<dyn Future<Output = DatabaseResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store consciousness ripple
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fn get_ripples<'life0, 'async_trait>( &'life0 self, start: DateTime<Utc>, end: DateTime<Utc>, ) -> Pin<Box<dyn Future<Output = DatabaseResult<Vec<ConsciousnessRipple>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Get ripples by time range
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fn store_task<'life0, 'life1, 'async_trait>( &'life0 self, task: &'life1 Task, ) -> Pin<Box<dyn Future<Output = DatabaseResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store task
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fn store_task_result<'life0, 'life1, 'async_trait>( &'life0 self, result: &'life1 TaskResult, ) -> Pin<Box<dyn Future<Output = DatabaseResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Update task result
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fn get_pending_tasks<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = DatabaseResult<Vec<Task>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Get pending tasks
Vector search for consciousness embeddings
Hybrid search combining vector and structured queries

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