uasset 0.6.0

Parsing of Unreal Engine asset files (uassets)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
//! [![github]](https://github.com/jorgenpt/uasset-rs) [![crates-io]](https://crates.io/crates/uasset) [![docs-rs]](https://docs.rs/uasset)
//!
//! [github]: https://img.shields.io/badge/github-8da0cb?style=for-the-badge&labelColor=555555&logo=github
//! [crates-io]: https://img.shields.io/badge/crates.io-fc8d62?style=for-the-badge&labelColor=555555&logo=rust
//! [docs-rs]: https://img.shields.io/badge/docs.rs-66c2a5?style=for-the-badge&labelColor=555555&logoColor=white&logo=data:image/svg+xml;base64,PHN2ZyByb2xlPSJpbWciIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmlld0JveD0iMCAwIDUxMiA1MTIiPjxwYXRoIGZpbGw9IiNmNWY1ZjUiIGQ9Ik00ODguNiAyNTAuMkwzOTIgMjE0VjEwNS41YzAtMTUtOS4zLTI4LjQtMjMuNC0zMy43bC0xMDAtMzcuNWMtOC4xLTMuMS0xNy4xLTMuMS0yNS4zIDBsLTEwMCAzNy41Yy0xNC4xIDUuMy0yMy40IDE4LjctMjMuNCAzMy43VjIxNGwtOTYuNiAzNi4yQzkuMyAyNTUuNSAwIDI2OC45IDAgMjgzLjlWMzk0YzAgMTMuNiA3LjcgMjYuMSAxOS45IDMyLjJsMTAwIDUwYzEwLjEgNS4xIDIyLjEgNS4xIDMyLjIgMGwxMDMuOS01MiAxMDMuOSA1MmMxMC4xIDUuMSAyMi4xIDUuMSAzMi4yIDBsMTAwLTUwYzEyLjItNi4xIDE5LjktMTguNiAxOS45LTMyLjJWMjgzLjljMC0xNS05LjMtMjguNC0yMy40LTMzLjd6TTM1OCAyMTQuOGwtODUgMzEuOXYtNjguMmw4NS0zN3Y3My4zek0xNTQgMTA0LjFsMTAyLTM4LjIgMTAyIDM4LjJ2LjZsLTEwMiA0MS40LTEwMi00MS40di0uNnptODQgMjkxLjFsLTg1IDQyLjV2LTc5LjFsODUtMzguOHY3NS40em0wLTExMmwtMTAyIDQxLjQtMTAyLTQxLjR2LS42bDEwMi0zOC4yIDEwMiAzOC4ydi42em0yNDAgMTEybC04NSA0Mi41di03OS4xbDg1LTM4Ljh2NzUuNHptMC0xMTJsLTEwMiA0MS40LTEwMi00MS40di0uNmwxMDItMzguMiAxMDIgMzguMnYuNnoiPjwvcGF0aD48L3N2Zz4K
//!
//! # The Rust uasset Library
//!
//! `uasset` is a pure Rust implementation of the Unreal Engine `.uasset` file format.
//! It gives you direct access to fields & values in the uasset format, and is intended
//! to allow you to build tools outside of the Unreal Editor to work with uassets.
//!
//! ## Usage
//!
//! To use `uasset`, first add this to your `Cargo.toml`:
//!
//! ```toml
//! [dependencies]
//! uasset = "^0.2"
//! ```
//!
//! Then import [`AssetHeader`] into your program:
//!
//! ```rust
//! use uasset::AssetHeader;
//! ```
//!
//! Finally, parse a file using [`AssetHeader::new`].
//!
//! ## Example
//!
//! ```rust
//! # use uasset::{AssetHeader, Result};
//! # use std::{fs::File, path::PathBuf};
//! # fn main() -> Result<()> {
//! # let path = PathBuf::from("assets/UE410/SimpleRefs/SimpleRefsRoot.uasset");
//! let file = File::open(path)?;
//! let package = AssetHeader::new(&file)?;
//! for import in package.package_import_iter() {
//!     println!("Import: {}", import);
//! }
//! # Ok(())
//! # }
//! ```
//!
//! ## Crate features
//!
//! * `commandline-tool` -
//!   Allows the building of a `uasset` command line tool that can be used to inspect specific assets.

// BEGIN - Embark standard lints v0.3
// do not change or add/remove here, but one can add exceptions after this section
// for more info see: <https://github.com/EmbarkStudios/rust-ecosystem/issues/59>
#![deny(unsafe_code)]
#![warn(
    clippy::all,
    clippy::await_holding_lock,
    clippy::dbg_macro,
    clippy::debug_assert_with_mut_call,
    clippy::doc_markdown,
    clippy::empty_enum,
    clippy::enum_glob_use,
    clippy::exit,
    clippy::explicit_into_iter_loop,
    clippy::filter_map_next,
    clippy::fn_params_excessive_bools,
    clippy::if_let_mutex,
    clippy::imprecise_flops,
    clippy::inefficient_to_string,
    clippy::large_types_passed_by_value,
    clippy::let_unit_value,
    clippy::linkedlist,
    clippy::lossy_float_literal,
    clippy::macro_use_imports,
    clippy::map_err_ignore,
    clippy::map_flatten,
    clippy::map_unwrap_or,
    clippy::match_on_vec_items,
    clippy::match_same_arms,
    clippy::match_wildcard_for_single_variants,
    clippy::mem_forget,
    clippy::mismatched_target_os,
    clippy::needless_borrow,
    clippy::needless_continue,
    clippy::option_option,
    clippy::ref_option_ref,
    clippy::rest_pat_in_fully_bound_structs,
    clippy::string_add_assign,
    clippy::string_add,
    clippy::string_to_string,
    clippy::suboptimal_flops,
    clippy::todo,
    clippy::unimplemented,
    clippy::unnested_or_patterns,
    clippy::unused_self,
    clippy::verbose_file_reads,
    future_incompatible,
    nonstandard_style,
    rust_2018_idioms
)]
// END - Embark standard lints v0.3
// crate-specific exceptions:
#![allow(
    clippy::let_unit_value, // This one is enabled because we use `let` with unit values to identify fields that aren't parsed.
)]

mod archive;
pub mod enums;
mod error;
mod serialization;

use archive::SerializedObjectVersion;
use binread::BinReaderExt;
use serialization::{
    ArrayStreamInfo, Parseable, Skippable, StreamInfo, UnrealArray, UnrealArrayIterator,
    UnrealClassImport, UnrealCompressedChunk, UnrealCustomVersion, UnrealEngineVersion,
    UnrealGenerationInfo, UnrealGuid, UnrealGuidCustomVersion, UnrealNameEntryWithHash,
    UnrealString, UnrealThumbnailInfo,
};
use std::{
    borrow::Cow,
    cmp::Ordering,
    io::{Read, Seek, SeekFrom},
    num::NonZeroU32,
};

pub use archive::{Archive, CustomVersionSerializationFormat};
pub use enums::{ObjectVersion, ObjectVersionUE5, PackageFlags};
pub use error::{Error, InvalidNameIndexError, Result};
use crate::serialization::UnrealObjectExport;

/// A reference to a name in the [`AssetHeader::names`] name table. You can use [`AssetHeader::resolve_name`] to get a human-readable
/// string from a `NameReference`. It only makes sense to compare `NameReference`s from the same `AssetHeader`.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct NameReference {
    /// The index in the name table
    pub index: u32,
    /// If present, one greater than an optional suffix on the name (`Some(1)` means the name should have `_0` appended to it).
    /// The oddness with it being non-zero is based on how this is serialized. You should use
    pub number: Option<NonZeroU32>,
}

/// A reference to either an import or an export in the asset.
#[derive(Debug)]
pub enum ObjectReference {
    None,
    Export { export_index: usize },
    Import { import_index: usize },
}

impl From<i32> for ObjectReference {
    fn from(index: i32) -> Self {
        match index.cmp(&0) {
            Ordering::Equal => ObjectReference::None,
            Ordering::Greater => ObjectReference::Export {
                export_index: (index - 1) as usize,
            },
            Ordering::Less => ObjectReference::Import {
                import_index: -(index + 1) as usize,
            },
        }
    }
}

/// A reference to an object in another package. Typically accessed through [`AssetHeader::package_import_iter`], but you can also
/// manually resolve the [`NameReference`]s. (C++ name: `FObjectImport`)
#[derive(Debug)]
pub struct ObjectExport {
    /// Location of the Outer of this object. (C++ name: `OuterIndex`)
    outer_index: i32,
    /// The name of the object we are exporting. (C++ name: `ObjectName`)
    pub object_name: NameReference,

    /// If this is not a class, an ObjectReference for the class of this export
    class_index: i32,

    /// If this is a class or a struct, an ObjectReference for the superclass of this export
    super_index: i32,

    template_index: i32,

    /// Object flags for this export
    pub object_flags: u32, // TODO: Use ObjectFlags enum

    /// Number of bytes serialized by this export
    pub serial_size: i64,

    /// Offset of the start of the bytes for this export
    pub serial_offset: i64,

    /// Relative to serial_offset, beginning of this export's tagged property serialization data
    pub script_serialization_start_offset: i64,

    /// Relative to serial_offset, end of the tagged property serialization data
    pub script_serialization_end_offset: i64,

    pub forced_export: bool,
    pub not_for_client: bool,
    pub not_for_server: bool,

    /// False if the object is *always* loaded in the editor game (true means maybe)
    pub not_always_loaded_for_editor_game: bool,

    pub is_asset: bool,
    pub is_inherited_instance: bool,
    pub generate_public_hash: bool,

    /// If this is a top level package, the original package file flags
    pub package_flags: u32, // TODO: Use PackageFlags enum

    // Contiguous blocks with offsets relative to each other, -1 means "not present"
    pub first_export_dependency: i32,
    pub serialization_before_serialization_dependencies: i32,
    pub create_before_serialization_dependencies: i32,
    pub serialization_before_create_dependencies: i32,
    pub create_before_create_dependencies: i32,
}

impl ObjectExport {
    /// Determine where the Outer for this export lives
    pub fn outer(&self) -> ObjectReference {
        ObjectReference::from(self.outer_index)
    }

    /// Determine where the Class for this export lives, if it's not a class export
    pub fn class(&self) -> ObjectReference {
        ObjectReference::from(self.class_index)
    }

    /// Determine where the Super for this export lives, if it's a class export
    pub fn superclass(&self) -> ObjectReference {
        ObjectReference::from(self.super_index)
    }

    pub fn template(&self) -> ObjectReference {
        ObjectReference::from(self.template_index)
    }
}

/// A reference to an object in another package. Typically accessed through [`AssetHeader::package_import_iter`], but you can also
/// manually resolve the [`NameReference`]s. (C++ name: `FObjectImport`)
#[derive(Debug)]
pub struct ObjectImport {
    /// Location of the Outer of this object. (C++ name: `OuterIndex`)
    outer_index: i32,
    /// The name of the object we are importing. (C++ name: `ObjectName`)
    pub object_name: NameReference,
    /// The name of the package that contains the class of the object we're importing. (C++ name: `ClassPackage`)
    pub class_package: NameReference,
    /// The name of the class of the object we're importing. (C++ name: `ClassName`)
    pub class_name: NameReference,
    /// Package name this import belongs to (C++ name: `PackageName`)
    pub package_name: Option<NameReference>,
    /// Does this import come from an optional package (C++ name: `bImportOptional`)
    pub import_optional: bool,
}

impl ObjectImport {
    /// Determine where the Outer for this import lives
    pub fn outer(&self) -> ObjectReference {
        ObjectReference::from(self.outer_index)
    }
}

/// Iterator over the imported packages in a given [`AssetHeader`]
pub struct ImportIterator<'a, R> {
    package: &'a AssetHeader<R>,
    next_index: usize,
    package_name_reference: NameReference,
    core_uobject_package_name_reference: Option<NameReference>,
}

impl<'a, R> ImportIterator<'a, R> {
    pub fn new(package: &'a AssetHeader<R>) -> Self {
        let package_name_reference = package.find_name("Package");
        let core_uobject_package_name_reference = package.find_name("/Script/CoreUObject");

        // If we can't find the "Package" name in the package, then there can't be any imports referencing it, so return an iterator
        // that'll return zero elements.
        match package_name_reference {
            Some(package_name_reference) => Self {
                package,
                next_index: 0,
                package_name_reference,
                core_uobject_package_name_reference,
            },
            None => Self {
                package,
                next_index: package.imports.len(),
                package_name_reference: NameReference {
                    index: 0,
                    number: None,
                },
                core_uobject_package_name_reference,
            },
        }
    }
}

impl<'a, R> Iterator for ImportIterator<'a, R> {
    type Item = String;

    fn next(&mut self) -> Option<Self::Item> {
        while self.next_index < self.package.imports.len() {
            let import = &self.package.imports[self.next_index];
            self.next_index += 1;
            if import.class_name == self.package_name_reference
                && self
                    .core_uobject_package_name_reference
                    .map_or(false, |n| import.object_name != n)
            {
                return Some(
                    self.package
                        .resolve_name(&import.object_name)
                        .unwrap()
                        .to_string(),
                );
            }
        }

        None
    }
}

/// Represents the metadata about a thumbnail for an asset, stored behind [`AssetHeader::thumbnail_table_offsets`] (see `ThumbnailTools::LoadThumbnailsFromPackageInternal`)
#[derive(Debug)]
pub struct ThumbnailInfo {
    pub object_class_name: String,
    pub object_path_without_package_name: String,
    pub file_offset: i32,
}

/// A table of contents for a uasset loaded from disk, containing all the shared package summary information.
/// This roughly maps to `FPackageFileSummary` in Engine/Source/Runtime/CoreUObject/Public/UObject/PackageFileSummary.h, except we
/// load some of the indirectly referenced data (i.e. names, imports, exports).
#[derive(Debug)]
pub struct AssetHeader<R> {
    pub archive: Archive<R>,
    /// Full size of the asset header (C++ name: `TotalHeaderSize`)
    pub total_header_size: i32,
    /// The last name this package was saved with (C++ name: `PackageName`)
    pub package_name: String,
    /// Package flags like whether this was serialized for the editor (C++ name: `PackagesFlags`)
    pub package_flags: u32, // TODO: Use PackageFlags enum
    /// Table of names used by this asset (C++ name: `NameCount` and `NameOffset`)
    pub names: Vec<String>,
    /// Number of soft object paths references contained in this package (C++ name: `SoftObjectPathsCount`)
    pub soft_object_paths_count: i32,
    /// Location into the file on disk for the soft object paths reference list (C++ name: `SoftObjectPathsOffset`)
    pub soft_object_paths_offset: i32,
    /// Localization ID for this package (C++ name: `LocalizationId`)
    pub localization_id: Option<String>,
    /// Number of gatherable text data entries (C++ name: `GatherableTextDataCount`)
    pub gatherable_text_data_count: i32,
    /// Location on disk of gatherable text data entries (C++ name: `GatherableTextDataOffset`)
    pub gatherable_text_data_offset: i32,
    /// Exports (objects) listed by this asset (C++ name: `ExportCount` and `ExportOffset`)
    pub exports: Vec<ObjectExport>,
    /// Imports (dependencies) listed by this asset (C++ name: `ImportCount` and `ImportOffset`)
    pub imports: Vec<ObjectImport>,
    /// Location of DependsMap data (C++ name: `DependsOffset`)
    pub depends_offset: i32,
    /// Number of soft package references that are listed (C++ name: `SoftPackageReferencesCount`)
    pub soft_package_references_count: i32,
    /// Location on disk of the soft package references (C++ name: `SoftPackageReferencesOffset`)
    pub soft_package_references_offset: i32,
    /// Location of SearchableNamesMap data (C++ name: `SearchableNamesOffset`)
    pub searchable_names_offset: Option<i32>,
    /// Offset of the thumbnail table (C++ name: `ThumbnailTableOffset`)
    pub thumbnail_table_offset: i32,
    /// Information about the engine version the asset was saved with (C++ name: `SavedByEngineVersion`)
    pub engine_version: UnrealEngineVersion,
    /// Information about the engine version the asset is compatible with (for hotfix support) (C++ name: `CompatibleWithEngineVersion`)
    pub compatible_with_engine_version: UnrealEngineVersion,
    /// Flags dictating compression settings for this asset (C++ name: `CompressionFlags`)
    pub compression_flags: u32,
    /// This is a random number in assets created by the shipping build of the editor, and a crc32 of the uppercased filename
    /// otherwise. Weird. Used to determine if an asset was made "by a modder or by Epic (or licensee)". (C++ name: `PackageSource`)
    pub package_source: u32,
    /// No longer used
    pub additional_packages_to_cook: Vec<String>,
    /// No longer used
    pub texture_allocations: Option<i32>,
    /// Location on disk of the asset registry tag data (C++ name: `AssetRegistryDataOffset`)
    pub asset_registry_data_offset: i32,
    /// Offset to the location in the file where the bulkdata starts  (C++ name: `BulkDataStartOffset`)
    pub bulk_data_start_offset: i64,
    /// Offset to the location in the file where the FWorldTileInfo data starts (C++ name: `WorldTileInfoDataOffset`)
    pub world_tile_info_data_offset: Option<i32>,
    /// Streaming install ChunkIDs (C++ name: `ChunkIDs`)
    pub chunk_ids: Vec<i32>,
    /// Number of preload dependency data entries (C++ name: `PreloadDependencyCount`)
    pub preload_dependency_count: i32,
    /// Location into the file on disk for the preload dependency data (C++ name: `PreloadDependencyOffset`)
    pub preload_dependency_offset: i32,
    /// Number of names that are referenced from serialized export data (sorted first in the name map) (C++ name: NamesReferencedFromExportDataCount`)
    pub names_referenced_from_export_data_count: i32,
    /// Location into the file on disk for the payload table of contents data (C++ name: `PayloadTocOffset`)
    pub payload_toc_offset: i64,
    /// Location into the file of the data resource(s) (C++ name: `DataResourceOffset `)
    pub data_resource_offset: Option<i32>,
}

impl<R> AssetHeader<R>
where
    R: Seek + Read,
{
    /// Parse an [`AssetHeader`] from the given reader, assuming a little endian uasset
    pub fn new(reader: R) -> Result<Self> {
        let mut archive = Archive::new(reader)?;

        // Parse and seek past `CustomVersionContainer`
        let custom_versions_stream_info = ArrayStreamInfo::from_current_position(&mut archive)?;
        match archive.custom_version_serialization_format() {
            CustomVersionSerializationFormat::Guids => {
                let _custom_versions = UnrealArray::<UnrealGuidCustomVersion>::seek_past_with_info(
                    &mut archive,
                    &custom_versions_stream_info,
                )?;
            }
            CustomVersionSerializationFormat::Optimized => {
                let _custom_versions = UnrealArray::<UnrealCustomVersion>::seek_past_with_info(
                    &mut archive,
                    &custom_versions_stream_info,
                )?;
            }
        }

        let total_header_size = archive.read_le()?;

        let package_name = UnrealString::parse_inline(&mut archive)?;

        let package_flags = archive.read_le()?;
        let has_editor_only_data = (package_flags & PackageFlags::FilterEditorOnly as u32) == 0;
        archive.with_editoronly_data = has_editor_only_data;

        let names = if archive.serialized_with(ObjectVersion::VER_UE4_NAME_HASHES_SERIALIZED) {
            UnrealArray::<UnrealNameEntryWithHash>::parse_indirect(&mut archive)?
        } else {
            UnrealArray::<UnrealString>::parse_indirect(&mut archive)?
        };

        // This is an indirect array of `FSoftObjectPath` entries, which we could parse.
        let has_soft_object_paths =
            archive.serialized_with(ObjectVersionUE5::ADD_SOFTOBJECTPATH_LIST);
        let (soft_object_paths_count, soft_object_paths_offset) = if has_soft_object_paths {
            (archive.read_le()?, archive.read_le()?)
        } else {
            (0, 0)
        };

        let supports_localization_id =
            archive.serialized_with(ObjectVersion::VER_UE4_ADDED_PACKAGE_SUMMARY_LOCALIZATION_ID);
        let localization_id = if supports_localization_id && has_editor_only_data {
            Some(UnrealString::parse_inline(&mut archive)?)
        } else {
            None
        };

        let has_gatherable_text_data =
            archive.serialized_with(ObjectVersion::VER_UE4_SERIALIZE_TEXT_IN_PACKAGES);
        let (gatherable_text_data_count, gatherable_text_data_offset) = if has_gatherable_text_data
        {
            (archive.read_le()?, archive.read_le()?)
        } else {
            (0, 0)
        };

        let exports = UnrealArray::<UnrealObjectExport>::parse_indirect(&mut archive)?;

        let imports = UnrealArray::<UnrealClassImport>::parse_indirect(&mut archive)?;

        let depends_offset = archive.read_le()?;

        let has_string_asset_references_map =
            archive.serialized_with(ObjectVersion::VER_UE4_ADD_STRING_ASSET_REFERENCES_MAP);
        let (soft_package_references_count, soft_package_references_offset) =
            if has_string_asset_references_map {
                (archive.read_le()?, archive.read_le()?)
            } else {
                (0, 0)
            };

        let has_searchable_names =
            archive.serialized_with(ObjectVersion::VER_UE4_ADDED_SEARCHABLE_NAMES);
        let searchable_names_offset = if has_searchable_names {
            Some(archive.read_le()?)
        } else {
            None
        };

        let thumbnail_table_offset = archive.read_le()?;

        let _guid = UnrealGuid::seek_past(&mut archive)?;
        let supports_package_owner =
            archive.serialized_with(ObjectVersion::VER_UE4_ADDED_PACKAGE_OWNER);
        if supports_package_owner && has_editor_only_data {
            let _persistent_guid = UnrealGuid::seek_past(&mut archive)?;
            let before_non_outer_package_import =
                archive.serialized_without(ObjectVersion::VER_UE4_NON_OUTER_PACKAGE_IMPORT);
            if before_non_outer_package_import {
                let _owner_persistent_guid = UnrealGuid::seek_past(&mut archive)?;
            }
        }

        let num_generations: i32 = archive.read_le()?;
        let generations_stream_info = ArrayStreamInfo {
            offset: archive.stream_position()?,
            count: num_generations as u64,
        };
        let _generations = UnrealArray::<UnrealGenerationInfo>::seek_past_with_info(
            &mut archive,
            &generations_stream_info,
        )?;

        let has_engine_version_object =
            archive.serialized_with(ObjectVersion::VER_UE4_ENGINE_VERSION_OBJECT);
        let engine_version = if has_engine_version_object {
            UnrealEngineVersion::parse_inline(&mut archive)?
        } else {
            let engine_changelist: u32 = archive.read_le()?;
            // 4.26 converts this using FEngineVersion::Set(4, 0, 0, EngineChangelist, TEXT(""));
            UnrealEngineVersion::from_changelist(engine_changelist)
        };

        let has_compatible_with_engine_version = archive
            .serialized_with(ObjectVersion::VER_UE4_PACKAGE_SUMMARY_HAS_COMPATIBLE_ENGINE_VERSION);
        let compatible_with_engine_version = if has_compatible_with_engine_version {
            UnrealEngineVersion::parse_inline(&mut archive)?
            // TODO: Fixup `FixCorruptEngineVersion` for VER_UE4_CORRECT_LICENSEE_FLAG ("The move of EpicInternal.txt in CL 12740027 broke checks for non-licensee builds in UGS.")
        } else {
            // 4.27 just copies the engine version here
            engine_version.clone()
        };

        let compression_flags = archive.read_le()?;

        // The engine will refuse to load any package with compressed chunks, but it doesn't hurt for us to just skip past them.
        let num_compressed_chunks: i32 = archive.read_le()?;
        let compressed_chunk_stream_info = ArrayStreamInfo {
            offset: archive.stream_position()?,
            count: num_compressed_chunks as u64,
        };
        let _compressed_chunks = UnrealArray::<UnrealCompressedChunk>::seek_past_with_info(
            &mut archive,
            &compressed_chunk_stream_info,
        )?;

        let package_source = archive.read_le()?;

        let additional_packages_to_cook = UnrealArray::<UnrealString>::parse_inline(&mut archive)?;

        let texture_allocations = if archive.legacy_version > -7 {
            Some(archive.read_le()?)
        } else {
            None
        };

        let asset_registry_data_offset = archive.read_le()?;
        let bulk_data_start_offset = archive.read_le()?;

        let has_world_tile_info_data =
            archive.serialized_with(ObjectVersion::VER_UE4_WORLD_LEVEL_INFO);
        let world_tile_info_data_offset = if has_world_tile_info_data {
            let offset = archive.read_le()?;
            if offset > 0 {
                Some(offset)
            } else {
                None
            }
        } else {
            None
        };

        let has_chunkid =
            archive.serialized_with(ObjectVersion::VER_UE4_ADDED_CHUNKID_TO_ASSETDATA_AND_UPACKAGE);
        let has_chunkid_array = has_chunkid
            && archive
                .serialized_with(ObjectVersion::VER_UE4_CHANGED_CHUNKID_TO_BE_AN_ARRAY_OF_CHUNKIDS);

        let chunk_ids = if has_chunkid_array {
            UnrealArray::<i32>::parse_inline(&mut archive)?
        } else if has_chunkid {
            let chunk_id = archive.read_le()?;
            if chunk_id >= 0 {
                vec![chunk_id]
            } else {
                vec![]
            }
        } else {
            vec![]
        };

        let has_preload_dependencies =
            archive.serialized_with(ObjectVersion::VER_UE4_PRELOAD_DEPENDENCIES_IN_COOKED_EXPORTS);
        let (preload_dependency_count, preload_dependency_offset) = if has_preload_dependencies {
            (archive.read_le()?, archive.read_le()?)
        } else {
            (-1, 0)
        };

        let has_names_referenced_from_export_data =
            archive.serialized_with(ObjectVersionUE5::NAMES_REFERENCED_FROM_EXPORT_DATA);
        let names_referenced_from_export_data_count = if has_names_referenced_from_export_data {
            archive.read_le()?
        } else {
            names.len() as i32
        };

        let has_payload_toc = archive.serialized_with(ObjectVersionUE5::PAYLOAD_TOC);
        let payload_toc_offset = if has_payload_toc {
            archive.read_le()?
        } else {
            -1
        };

        let has_data_resource_offset = archive.serialized_with(ObjectVersionUE5::DATA_RESOURCES);
        let data_resource_offset = if has_data_resource_offset {
            let offset = archive.read_le()?;
            if offset > 0 {
                Some(offset)
            } else {
                None
            }
        } else {
            None
        };

        Ok(Self {
            archive,
            total_header_size,
            package_name,
            package_flags,
            names,
            soft_object_paths_count,
            soft_object_paths_offset,
            localization_id,
            gatherable_text_data_count,
            gatherable_text_data_offset,
            exports,
            imports,
            depends_offset,
            soft_package_references_count,
            soft_package_references_offset,
            searchable_names_offset,
            thumbnail_table_offset,
            engine_version,
            compatible_with_engine_version,
            compression_flags,
            package_source,
            additional_packages_to_cook,
            texture_allocations,
            asset_registry_data_offset,
            bulk_data_start_offset,
            world_tile_info_data_offset,
            chunk_ids,
            preload_dependency_count,
            preload_dependency_offset,
            names_referenced_from_export_data_count,
            payload_toc_offset,
            data_resource_offset,
        })
    }
}

impl<R> AssetHeader<R> {
    /// Attempt to look up `find_name` in the name table serialized in [`AssetHeader::names`], will return None
    /// if the name does not exist. Names are case insensitive.
    pub fn find_name(&self, find_name: &str) -> Option<NameReference> {
        // TODO: Handle `_N` suffixes -> number: Some?
        let find_name_lower = find_name.to_lowercase();
        for (index, name) in self.names.iter().enumerate() {
            if find_name == name || find_name_lower == name.to_lowercase() {
                return Some(NameReference {
                    index: index as u32,
                    number: None,
                });
            }
        }

        None
    }

    /// Look up the string representation for a given [`NameReference`].
    pub fn resolve_name<'a>(
        &'a self,
        name_reference: &NameReference,
    ) -> std::result::Result<Cow<'a, str>, InvalidNameIndexError> {
        let index = name_reference.index as usize;
        if self.names.len() > index {
            let mut name = Cow::from(&self.names[index]);
            if let Some(number) = name_reference.number {
                name.to_mut().push_str(&format!("_{}", number.get() - 1));
            }
            Ok(name)
        } else {
            Err(InvalidNameIndexError(name_reference.index))
        }
    }

    /// Create an iterator over the names of just the packages imported by this asset (i.e. its dependencies).
    pub fn package_import_iter(&self) -> ImportIterator<'_, R> {
        ImportIterator::new(self)
    }
}

impl<R> AssetHeader<R>
where
    R: Seek + Read,
{
    /// Create an iterator over the names of just the packages imported by this asset (i.e. its dependencies).
    pub fn thumbnail_iter(&mut self) -> Result<UnrealArrayIterator<'_, UnrealThumbnailInfo, R>> {
        self.archive
            .seek(SeekFrom::Start(self.thumbnail_table_offset as u64))?;

        let stream_info = ArrayStreamInfo::from_current_position(&mut self.archive)?;
        UnrealArrayIterator::new(self, stream_info)
    }
}