use crate::foundations::{Content, Smart, cast, elem};
use crate::layout::{Abs, Alignment, Angle, HAlignment, Length, Ratio, Rel, VAlignment};
#[elem]
pub struct MoveElem {
pub dx: Rel<Length>,
pub dy: Rel<Length>,
#[required]
pub body: Content,
}
#[elem]
pub struct RotateElem {
#[positional]
pub angle: Angle,
#[fold]
#[default(HAlignment::Center + VAlignment::Horizon)]
pub origin: Alignment,
#[default(false)]
pub reflow: bool,
#[required]
pub body: Content,
}
#[elem]
pub struct ScaleElem {
#[external]
#[positional]
#[default(Smart::Custom(ScaleAmount::Ratio(Ratio::one())))]
pub factor: Smart<ScaleAmount>,
#[parse(
let all = args.find()?;
args.named("x")?.or(all)
)]
#[default(Smart::Custom(ScaleAmount::Ratio(Ratio::one())))]
pub x: Smart<ScaleAmount>,
#[parse(args.named("y")?.or(all))]
#[default(Smart::Custom(ScaleAmount::Ratio(Ratio::one())))]
pub y: Smart<ScaleAmount>,
#[fold]
#[default(HAlignment::Center + VAlignment::Horizon)]
pub origin: Alignment,
#[default(false)]
pub reflow: bool,
#[required]
pub body: Content,
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum ScaleAmount {
Ratio(Ratio),
Length(Length),
}
cast! {
ScaleAmount,
self => match self {
ScaleAmount::Ratio(ratio) => ratio.into_value(),
ScaleAmount::Length(length) => length.into_value(),
},
ratio: Ratio => ScaleAmount::Ratio(ratio),
length: Length => ScaleAmount::Length(length),
}
#[elem]
pub struct SkewElem {
#[default(Angle::zero())]
pub ax: Angle,
#[default(Angle::zero())]
pub ay: Angle,
#[fold]
#[default(HAlignment::Center + VAlignment::Horizon)]
pub origin: Alignment,
#[default(false)]
pub reflow: bool,
#[required]
pub body: Content,
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct Transform {
pub sx: Ratio,
pub ky: Ratio,
pub kx: Ratio,
pub sy: Ratio,
pub tx: Abs,
pub ty: Abs,
}
impl Transform {
pub const fn identity() -> Self {
Self {
sx: Ratio::one(),
ky: Ratio::zero(),
kx: Ratio::zero(),
sy: Ratio::one(),
tx: Abs::zero(),
ty: Abs::zero(),
}
}
pub const fn translate(tx: Abs, ty: Abs) -> Self {
Self { tx, ty, ..Self::identity() }
}
pub const fn scale(sx: Ratio, sy: Ratio) -> Self {
Self { sx, sy, ..Self::identity() }
}
pub fn scale_at(sx: Ratio, sy: Ratio, px: Abs, py: Abs) -> Self {
Self::translate(px, py)
.pre_concat(Self::scale(sx, sy))
.pre_concat(Self::translate(-px, -py))
}
pub fn rotate_at(angle: Angle, px: Abs, py: Abs) -> Self {
Self::translate(px, py)
.pre_concat(Self::rotate(angle))
.pre_concat(Self::translate(-px, -py))
}
pub fn rotate(angle: Angle) -> Self {
let cos = Ratio::new(angle.cos());
let sin = Ratio::new(angle.sin());
Self {
sx: cos,
ky: sin,
kx: -sin,
sy: cos,
..Self::default()
}
}
pub fn skew(ax: Angle, ay: Angle) -> Self {
Self {
kx: Ratio::new(ax.tan()),
ky: Ratio::new(ay.tan()),
..Self::identity()
}
}
pub fn is_identity(self) -> bool {
self == Self::identity()
}
pub fn pre_concat(self, prev: Self) -> Self {
Transform {
sx: self.sx * prev.sx + self.kx * prev.ky,
ky: self.ky * prev.sx + self.sy * prev.ky,
kx: self.sx * prev.kx + self.kx * prev.sy,
sy: self.ky * prev.kx + self.sy * prev.sy,
tx: self.sx.of(prev.tx) + self.kx.of(prev.ty) + self.tx,
ty: self.ky.of(prev.tx) + self.sy.of(prev.ty) + self.ty,
}
}
pub fn post_concat(self, next: Self) -> Self {
next.pre_concat(self)
}
pub fn invert(self) -> Option<Self> {
if self.is_identity() {
return Some(self);
}
if self.kx.is_zero() && self.ky.is_zero() {
if self.sx.is_zero() || self.sy.is_zero() {
return Some(Self::translate(-self.tx, -self.ty));
}
let inv_x = 1.0 / self.sx;
let inv_y = 1.0 / self.sy;
return Some(Self {
sx: Ratio::new(inv_x),
ky: Ratio::zero(),
kx: Ratio::zero(),
sy: Ratio::new(inv_y),
tx: -self.tx * inv_x,
ty: -self.ty * inv_y,
});
}
let det = self.sx * self.sy - self.kx * self.ky;
if det.get().abs() < 1e-12 {
return None;
}
let inv_det = 1.0 / det;
Some(Self {
sx: (self.sy * inv_det),
ky: (-self.ky * inv_det),
kx: (-self.kx * inv_det),
sy: (self.sx * inv_det),
tx: Abs::pt(
(self.kx.get() * self.ty.to_pt() - self.sy.get() * self.tx.to_pt())
* inv_det,
),
ty: Abs::pt(
(self.ky.get() * self.tx.to_pt() - self.sx.get() * self.ty.to_pt())
* inv_det,
),
})
}
}
impl Default for Transform {
fn default() -> Self {
Self::identity()
}
}