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BytePool

Struct BytePool 

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pub struct BytePool { /* private fields */ }
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Thread-safe pool of reusable byte buffers.

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impl BytePool

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pub fn before_cap(&self) -> usize

Pool’s default leading head-room.

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pub fn after_cap(&self) -> usize

Pool’s default trailing head-room.

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pub fn new( before_cap: usize, size: usize, after_cap: usize, initial: usize, max_pooled: usize, ) -> Self

Create a new pool.

  • before_cap: header space before main data
  • size: main data capacity
  • after_cap: trailer space after main data
  • initial: pre-allocated buffer count
  • max_pooled: maximum buffers to keep in pool
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pub fn allocate(&self, size: Option<usize>) -> DynamicByteBuffer

Get a buffer from pool or allocate new one.

  • size: optional size limit (must be <= pool’s size), None for full size

Returns a DynamicByteBuffer that auto-returns to pool on drop.

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pub fn allocate_for_recv(&self) -> DynamicByteBuffer

Allocate a buffer sized for receiving raw packets from the network. Uses the maximum available active view (size + after_cap) to accommodate on-wire packets that are larger than the user-data MTU due to protocol overhead. The before_cap headroom is preserved for subsequent send-path expand_start calls.

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pub fn allocate_precise( &self, size: usize, before_cap: usize, after_cap: usize, ) -> DynamicByteBuffer

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pub fn allocate_precise_from_slice_with_capacity( &self, data: &[u8], before_cap: usize, after_cap: usize, ) -> DynamicByteBuffer

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pub fn allocate_precise_from_array_with_capacity<const N: usize>( &self, arr: &[u8; N], before_cap: usize, after_cap: usize, ) -> DynamicByteBuffer

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