typemarker 0.1.1

Procedural macro for easily creating multiple linked marker types
Documentation

Typemarker

Procedural macro for easily creating multiple linked marker types, useful for the typestate pattern.

Examples

By default, typemarker adds both a trait and a dynamic value for the marker enum called "Trait" and "Dynamic" respectively.

use core::marker::PhantomData;

use typemarker::typemarker;

#[typemarker]
enum LightColor {
    Red,
    Yellow,
    Green,
}

struct TrafficLight<Color: LightColor::Trait>(PhantomData<Color>);
impl TrafficLight<LightColor::Red> {
    fn turn_green(self) -> TrafficLight<LightColor::Green> {
        TrafficLight::<LightColor::Green>(PhantomData)
    }
}

impl<Color: LightColor::Trait> TrafficLight<Color> {
    fn can_go(&self) -> bool {
        Color::dynamic() == LightColor::Dynamic::Green
    }
}

let light = TrafficLight::<LightColor::Red>(PhantomData);
assert!(!light.can_go());

let light = light.turn_green();
assert!(light.can_go());

Both the trait and the dynamic value can be disabled using no_value and no_trait respectively.

use core::marker::PhantomData;

use typemarker::typemarker;

#[typemarker(no_value, no_trait)]
enum LightColor {
    Red,
    Yellow,
    Green,
}

// Compile error, LightColor::Trait does not exist on no_trait.
// struct TrafficLight<Color: LightColor::Trait>(PhantomData<Color>);

struct TrafficLight<Color>(PhantomData<Color>);
impl TrafficLight<LightColor::Red> {
    fn turn_green(self) -> TrafficLight<LightColor::Green> {
        TrafficLight::<LightColor::Green>(PhantomData)
    }
}

// Compile error, dynamic doesn't exist on no_value.
// impl<Color: LightColor::Trait> TrafficLight<Color> {
//     fn can_go(&self) -> bool {
//         Color::dynamic() == LightColor::Dynamic::Green
//     }
// }

let light = TrafficLight::<LightColor::Red>(PhantomData);
light.turn_green();

They can also be renamed using trait_name = ... and value_name = ...:

use core::marker::PhantomData;

use typemarker::typemarker;

#[typemarker(trait_name = TraitName, value_name = ValueName)]
enum LightColor {
    Red,
    Yellow,
    Green,
}

struct TrafficLight<Color: LightColor::TraitName>(PhantomData<Color>);
impl TrafficLight<LightColor::Red> {
    fn turn_green(self) -> TrafficLight<LightColor::Green> {
        TrafficLight::<LightColor::Green>(PhantomData)
    }
}

impl<Color: LightColor::TraitName> TrafficLight<Color> {
    fn can_go(&self) -> bool {
        Color::dynamic() == LightColor::ValueName::Green
    }
}

let light = TrafficLight::<LightColor::Red>(PhantomData);
assert!(!light.can_go());

let light = light.turn_green();
assert!(light.can_go());