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/// Marks a type as an actor — the initiator of a use case.
///
/// Actors exist independently of any entity or action. They represent who or what
/// is performing the use case.
///
/// # Examples
///
/// ```rust
/// use typed_use_cases::Actor;
///
/// #[derive(Actor)]
/// struct Anonymous;
///
/// #[derive(Actor)]
/// struct Authenticated {
/// user_id: u64,
/// }
/// ```
///
/// # Manual Implementation
///
/// ```rust
/// use typed_use_cases::Actor;
///
/// struct CustomActor;
/// impl Actor for CustomActor {}
/// ```
/// Marks a type as a domain entity — what a use case operates on.
///
/// Entities are the subject of actions in use cases. They represent the domain objects
/// that actors interact with.
///
/// # Examples
///
/// ```rust
/// use typed_use_cases::Entity;
///
/// #[derive(Entity)]
/// struct Product {
/// id: u64,
/// name: String,
/// }
///
/// #[derive(Entity)]
/// struct Cart {
/// items: Vec<u64>,
/// }
/// ```
///
/// # DependentEntity Heuristic
///
/// The `#[derive(Entity)]` macro uses a **heuristic** to optionally implement [`DependentEntity`]:
/// - If there is a field named exactly `owner`
/// - And its type is a single-segment identifier (e.g., `User`, not `crate::User`)
/// - Then it will generate `DependentEntity<FieldType>`
///
/// This is **not guaranteed** - it's a best-effort heuristic. For complex cases, implement
/// [`DependentEntity`] manually.
///
/// ```rust
/// use typed_use_cases::{Actor, Entity, DependentEntity};
///
/// #[derive(Actor)]
/// struct User { id: u64 }
///
/// #[derive(Entity)]
/// struct Cart {
/// owner: User, // ← May implement DependentEntity<User> (heuristic)
/// items: Vec<u64>,
/// }
/// ```
/// A domain entity whose existence is tied to a specific actor.
///
/// Extends [`Entity`] and adds ownership semantics. This trait represents entities that
/// "belong to" a specific actor, like a shopping cart belonging to a user.
///
/// # Examples
///
/// ## Derive Heuristic (May Work)
///
/// The `#[derive(Entity)]` macro uses a heuristic - if you have a field named `owner`
/// with a simple type name, it may generate `DependentEntity` for you:
///
/// ```rust
/// use typed_use_cases::{Actor, Entity};
///
/// #[derive(Actor)]
/// struct Authenticated { user_id: u64 }
///
/// #[derive(Entity)]
/// struct Cart {
/// owner: Authenticated, // Field named "owner" - heuristic may work
/// items: Vec<u64>,
/// }
///
/// // May implement DependentEntity<Authenticated> automatically
/// ```
///
/// **Note**: This is a best-effort heuristic. It may not work for:
/// - Complex type paths (e.g., `crate::User` instead of `User`)
/// - Generic types
/// - Types from other modules
///
/// ## Manual Implementation (Always Works)
///
/// For reliable results, implement it manually:
///
/// ```rust
/// use typed_use_cases::{Actor, Entity, DependentEntity};
///
/// struct User;
/// impl Actor for User {}
///
/// struct Order {
/// user: User,
/// items: Vec<String>,
/// }
/// impl Entity for Order {}
///
/// impl DependentEntity<User> for Order {
/// fn owner(&self) -> &User {
/// &self.user
/// }
/// }
/// ```
/// The central trait. A UseCase IS an action.
///
/// This trait represents a use case in your system. It defines:
/// - **Who** initiates it (Actor)
/// - **What** it operates on (Entity)
/// - **What data** it needs (Input)
/// - **What** it produces (Output)
/// - **What services** it depends on (Dependencies)
///
/// # Type Parameters
///
/// * `A` - The [`Actor`] type that initiates this use case
/// * `E` - The [`Entity`] type that this use case operates on
///
/// # Associated Types
///
/// * `Input` - Additional data needed beyond actor and entity (use `()` if none)
/// * `Output` - What the use case produces
/// * `Dependencies` - External services needed (use `()` if none, or a tuple of services)
///
/// # Associated Constants
///
/// * `NAME` - Human-readable name of the use case
/// * `DESCRIPTION` - Human-readable description
///
/// # Examples
///
/// ## Simple Use Case (No Dependencies)
///
/// ```rust
/// use typed_use_cases::{Actor, Entity, UseCase};
///
/// #[derive(Actor)]
/// struct Anonymous;
///
/// #[derive(Entity)]
/// struct Catalog { products: Vec<String> }
///
/// // Define the use case trait
/// trait BrowseCatalog: UseCase<
/// Anonymous,
/// Catalog,
/// Input = (),
/// Output = Catalog,
/// Dependencies = (),
/// > {}
///
/// // Your application's System type
/// struct System;
///
/// // Implement the use case
/// impl UseCase<Anonymous, Catalog> for System {
/// const NAME: &'static str = "Browse catalog";
/// const DESCRIPTION: &'static str = "Anonymous user browses products";
///
/// type Input = ();
/// type Output = Catalog;
/// type Dependencies = ();
///
/// fn satisfy(_actor: Anonymous, catalog: Catalog, _input: (), _deps: ()) -> Catalog {
/// catalog
/// }
/// }
///
/// impl BrowseCatalog for System {}
/// ```
///
/// ## Use Case with Dependencies
///
/// ```rust
/// use typed_use_cases::{Actor, Entity, UseCase};
///
/// #[derive(Actor)]
/// struct Authenticated { user_id: u64 }
///
/// #[derive(Entity)]
/// struct Cart { items: Vec<u64> }
///
/// // Define service traits
/// trait InventoryService {
/// fn check_availability(&self, product_id: u64) -> bool;
/// }
///
/// trait CartRepository {
/// fn save(&self, cart: &Cart) -> Result<(), String>;
/// }
///
/// // Use case with parametric dependencies
/// trait AddItemToCart: UseCase<
/// Authenticated,
/// Cart,
/// Input = u64, // product_id
/// Output = Result<Cart, String>,
/// Dependencies = (Box<dyn InventoryService>, Box<dyn CartRepository>),
/// > {}
///
/// struct System;
///
/// impl UseCase<Authenticated, Cart> for System {
/// const NAME: &'static str = "Add item to cart";
/// const DESCRIPTION: &'static str = "User adds a product to their cart";
///
/// type Input = u64;
/// type Output = Result<Cart, String>;
/// type Dependencies = (Box<dyn InventoryService>, Box<dyn CartRepository>);
///
/// fn satisfy(
/// _actor: Authenticated,
/// mut cart: Cart,
/// product_id: u64,
/// deps: Self::Dependencies,
/// ) -> Result<Cart, String> {
/// let (inventory, repo) = deps;
///
/// if !inventory.check_availability(product_id) {
/// return Err("Product not available".to_string());
/// }
///
/// cart.items.push(product_id);
/// repo.save(&cart)?;
///
/// Ok(cart)
/// }
/// }
///
/// impl AddItemToCart for System {}
/// ```
///
/// # Important Notes
///
/// The `satisfy` method is a **compile-time contract witness**, not meant to be called
/// directly in production code. It demonstrates what the use case does conceptually and
/// ensures the type system knows about the use case structure.