type_erased_vec
This crate provides a single struct TypeErasedVec, which (as its name says) is a type erased Vec.
When you know what its type is, you can get a slice or Vec back using TypeErasedVec::get or TypeErasedVec::get_mut.
Motivation
When communicating with a world outside Rust (GPU for example), it often wants a raw buffer and some kind of type descriptor.
There were two options for expressing this in Rust:
Vec<u8>+ type descriptor.Vec<T>.
The first option is not attractive because Vec<u8> cannot be safely used as Vec<T>, hence we lose the ability of modifying the buffer.
The second option makes all types holding that buffer generic over T, which is not feasible when T must be determined at runtime.
For example, buffers can be loaded from a 3D model file on disk, where the file contains type information to be passed to the 3D renderer.
Example
use TypeErasedVec;
let mut vec = ;
let mut vec_mut = unsafe ;
for i in 0..10
assert_eq!;